Author | Luck/Morale calculation v. 002 |
Can some of you please dumb down the formula below for apparently math-challenged folks like me? :)
F^(1+[moves befallen so far]-[moves not befallen so far]*F/(1-F))
, whence F is Min(0.5;luck/10) or Min(0.5;morale/10)
Or even better, explain me the probabilities in this example:
Say if a stack has morale 6 in the begging of the game - what's the probability of morale trigger in turn 1?
In turn one the stack moves without morale triggering.
Before the stack's second turn, Mirth is cast on it (it now has 9 in morale). What is the probability that the stack does NOT get morale trigger after moving the second time?
Cheers
/Ric |
5 is the max
There is a calculator thing on the LWM daily website but I'm on mobile atm |
It is semi-random in that there's a check for at least X triggers depending on Y moves (luck or morale is the same though obviously luck is only for attacks).
If memory serves right,
1 morale/luck is at least one trigger in the first 10 moves/attacks
2 morale is at least 1 trigger every 5 moves
3 is at least 1 out of 4
4 is at least 1 out of 3
5 is at least 1 out of 2
Then on first move probability is 10% per parameter but it gets more complicated from there. There was a table on whitchhammer.ru years ago which might not exist anymore and should be in Russian (and that's the summary of what I remember from it so forgive any mistake).
And yes, 5 is max. |
For pin-pointing, you can go above 5 but it will have no more effect than 5 besides very specific situations like the offense talent increasing damage according to morale; then the bonus can work for 10 morale (if you were to manage to get that much). |
http://daily.heroeswm.ru/newscom.php?i=luck--morale
That is the daily article that might be useful. |
Thanks for the info guys - didn't know about the arbitrary 5 max. It seems this algorithm could be better balanced. Morale (especially above 5) comes at cost - so if you do amass 10 in morale you should be able to reap the full benefits of the ability in my opinion. Maybe not 100% but certainly more than 50%.
Besides that, my example above is from a recent battle. My Minos did not get morale on turn 2 either (with +9 morale)
- https://www.lordswm.com/war.php?lt=-1&warid=796210810
- good only for Retribution I guess (unless they have put a cap on +damage% from retribution as well!?)
Anyways, this prove that the "5 morale is at least 1 trigger in 2 moves" is not accurate, but it could be something similar (e.g. at morale 5+ your chance of trigger in round 1 is 50% and it increases by 10% each round). |
I already make the excell table of probabilty and calculator. It use similar pseudo random chance like in DoTA 2 game. Pm me your email I can share it.
Tldr the best value/cost is 3 morale and luck. |
Yes, its "pseudo random" as Krabulous mentions.
IDK if they said, but take into account that If you dont trigger Luck/Morale in X Turns/Moves (though obviously luck is only for attacks), your chances of triggering them will be higher everytime you played and didnt trigger them.
Also viceversa, of course.
In League this is used for Critical Hits Chances balancing for ADCs :P |
Tldr the best value/cost is 3 morale and luck.
Agree.
I tried playing UN with 5 Luck (Just for fun), and the difference wasnt too big compared to 3 Luck.
... Maybe 1 Luck/Morale =/= 10% chances as we think, IDK. |
there are only two explanation for your mino case
1. bug (which is not likely happen)
2. for the first move your mino have 6 morale (only 5 counted for calculation) and then you fail at 50% proc chance but the next will be 100% proc chance, then you increase the morale to 9 (again, only 5 will be counted) but by changing the morale you reset the accumulation of move not beffalen so the chance back to 50% and then it fail again to proc.
anyway its just my hypothesses |
2. sounds quite plausible Krabylos.
Its just very contrary to the point of morale, i.e. the more morale the better probability of trigger. If the proc change actually change from 100% to 50% by increasing morale from 6 to 9, in my example, is straight out ridiculous. Though, in this case you should then be able to use Mirth also to prolong a streak of triggers, if it indeed resets proc chance. Interesting.
I guess in short the conclusion is - what the other good guys are saying:
3 in morale for best cost/benefit and everything above 5 is a total waste.
Thanks for all inputs so far. |