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Author | WG difficulty - how it works? |
Battle form today:
2016-11-27 00:55: ° latawica[20] vs Griffins (976), Unicorns (330)
Battle from last weak.
2016-11-21 11:16: ° latawica[20] vs Griffins (2332), Unicorns (791)
Bow won, but today was more then 2 times easier. | Sorry for typos. Keyboard is almost dead:)
Once more:
Battle from today:
2016-11-27 00:55: ° latawica[20] vs Griffins (976), Unicorns (330)
Battle from last week.
2016-11-21 11:16: ° latawica[20] vs Griffins (2332), Unicorns (791)
Both won, but today was more then 2 times easier. | Pretty sure it's random?
But grats on the win! | https://www.lordswm.com/forum_messages.php?tid=2376313
see bullet point 11.
All battles are doable with perfect setup, skills, talents, strategy etc. (Of course I had few insane battle which I couldn't even dream about getting 1 star)
Difficulty doesn't increase/decrease no matters how successful you were on previous battle. Its just random | I don't have PoS. It is just mount ;-)
Anyway, if it random what can I say...strange. | I think it is effectively random, since they are selecting from a list of won battles the only tool they could use to judge its difficulty in an automated way would be the amount of remaining troops after teh win. However, this will not effectively segregate the hard from the easy, just may push it slightly in the right direction.
For example in one of the battles they select from you could face a really hard battle, but two luck or morale triggers early - or luck on the ATP bar at the start so you shoot before them etc, can mean you win by quite a lot, which without them could be a crushing defeat. Thsi woul dbe judged as easy, when in truth is really really hard. Equally if someone played a campaign battle at the start when the battles were easy, and did it in min AP for an alt faction to build up resistance they may comparatively only just win it. The AI looking at how much troops are left would judge it to be hard, when actually it is easy.
IE I do not think there is really a feasible way of properly programming it to choose battles that are easy or hard to have a gradient of difficulty with the WG. And if there is, then it will still throw out the odd really easy or really hard one. | 9. Errand complexity increases with each new guild level;
What?!!
This explains a lot... XD But its good to know.
Regarding this:
10. All guild errands are accomplishable a posteriori (already completed at the given combat level with the given faction and class);
And what MilesTeg said:
I think it is effectively random, since they are selecting from a list of won battles
Yes, this is the thing: They are randomly/blindly picking with their hands from a bunch of Battles.
They had some thousands of battles, and they said "Okay, lets pick this one to represent THE AVERAGE difficulty of this CL".
Sometimes I have the feeling I have to repeat a feat another player with TG 7, 7 FSL in all Factions, MG/LG/HG 8, and WG 3 did.
Others I have to accomplish a terribly easy task, that I feel like somebody did with FSL 1, and they took that record and put it as "The Average".
I've done some Missions only with my stack of Vampires, others I failed with several attempts and all different possible Talent Setups and strategies.
Sometimes I just play the "Boss of ____" Missions when Im lazy and I dont wanna think too much, they seem more "Balanced".
The most Unbalanced Missions are those of "3 Heroes/Portal Heroes" Imo, you cant know what you will find there Tbh... xD
The big problem here is what to consider as "The Average Player".
What is the average? Someone with TGI? Someone without it?
Someone with 7 FSL in all Factions? Someone without those?
Someone with DU...? | latawica:
I may be wrong in this but here are my thoughts based on below point..
10. All guild errands are accomplishable a posteriori (already completed at the given combat level with the given faction and class);
As you guys know the WG quests gets reset after 00:00 server time and I think the hunter quests difficulty might depend upon the active faction/class during that time.
I dig thru your transfer log for these days and got below info. Your active faction on 2016-11-27 00:00 was knight and on 2016-11-21 00:00 it was demon. I don't know about the active class as it is not logged.
2016-11-26 23:07: Faction changed: Demon to Knight.
Battle form today:
2016-11-27 00:55: ° latawica[20] vs Griffins (976), Unicorns (330)
2016-11-20 23:53: Faction changed: Dark elf to Demon.
Battle from last weak.
2016-11-21 11:16: ° latawica[20] vs Griffins (2332), Unicorns (791) | As you guys know the WG quests gets reset after 00:00 server time and I think the hunter quests difficulty might depend upon the active faction/class during that time.
This I have also noticed.
Usually when I am demon or CE at midnight and change to elf for wg battles,they seem pretty easy to me and vice versa,so probably it depends on the faction you are at 00:00
Not sure,just an observation though. | Demon and knight FLs are same for both in my case.
You mean that knight is weaker than demon in WG so he gets easier errands?
I will test it :-) | re
As you guys know the WG quests gets reset after 00:00 server time and I think the hunter quests difficulty might depend upon the active faction/class during that time.
I doubt if this is the case, though the observation that you will get different hunt difficulties for each faction/class is true
Since they are selecting from won battles - for factions/classes that are better at hunting there will be more difficult records, those that are not so good, or have less players to drive up higher records will tend to have easier ones.
If you follow your hypothesis, imagine that I am a dark elf at server reset - it selects a hunter quest for me to face which only shows me the creature and not the numbers. If the numbers for this battle were fixed for all battles then if I switched to dwarf I may well face opponents that had never been beaten - invalidating the claim that all are feasible.
To me it is more likely therefore that only the quest type is decided at 0:00 and that the precise opponent is generated when you actually start the battle - this condition is then fixed - which is why you cannot then repeat it from a different faction or class.
Of course I don;t know if this is true or not, just would be how I would program it if I was going to. | You mean that knight is weaker than demon in WG so he gets easier errands?
WG opponent troops depend on your faction/class. Intuitively some faction/class is better at certain tasks, so the troop count is larger for this faction/class.
As you guys know the WG quests gets reset after 00:00 server time and I think the hunter quests difficulty might depend upon the active faction/class during that time.
I don't think so. If you change faction, the tasks remain the same, but troop counts changes according to your new faction. This is why you can't re-do task with another faction. | The AI looking at how much troops are left would judge it to be hard, when actually it is easy.
Based on my experience, I am pretty sure there isn't such complex system.
I would bet that this game only calculates the total remaining hp, so by default settements with more tanky like troops, will tend to get more stars easier.
If you follow your hypothesis, imagine that I am a dark elf at server reset - it selects a hunter quest for me to face which only shows me the creature and not the numbers. If the numbers for this battle were fixed for all battles then if I switched to dwarf I may well face opponents that had never been beaten - invalidating the claim that all are feasible.
Ok, then for TDE there won't be castle siege type of WG, pirates, PoT and many other previous events, because they weren't introduced back then, the same rule would apply to any additional account that wasn't been introduced before the events start.
The thing is... The administration claim that all those battles were possible sounds kinda like BS to me. Even with all the luck in the morale/luck procs in the world at your favor and the best set up, sometimes, it's just bizarre.
The claim that it could be based on what faction you're playing at 0:00 sounds need some more search into to confirm or deny it's theory before throwing it away. In order to attempt test this theory, I would advice to select a very unpopular faction/spec like shadow barb, and then switch to a very popular like vanilla dark elf, and then compare if the WGs are easier or not. IMO it's just a random messy system.
The big problem here is what to consider as "The Average Player".
What is the average? Someone with TGI? Someone without it?
Someone with 7 FSL in all Factions? Someone without those?
Someone with DU...?
DU is definitely not common.
Multiple castles are not common either, however at mid/high levels ppl start getting a few resistence split else where, but in lower it's most common to stick with one.
TGI depends on the level, lower like cl 6 it's rare, higher like 18+ very common or to be expected. |
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