Author | domain of frost vs tempest |
what is better? why?
freeze 0.3 or 30% knock accumulative initiative on ATB? |
in a nutshell, freeze for higher initiative units and tempest for lower initiative units. |
references:
https://www.lordswm.com/forum_messages.php?tid=2366398
https://www.lordswm.com/forum_messages.php?tid=1852027&page=3
https://www.lordswm.com/forum_messages.php?tid=1832909 |
for Santremus:
If I have 4 initiative and the enemy has 9 initiative.
in a nutshell, freeze for higher initiative units and tempest for lower initiative units.
The logic applies same here? |
at the moment, dominion of frost allow you to freeze more enemies at once (due to "ice ring", that was adjusted to freeze all enemies for the same duration, no matter the numbers), while chain lightening will only slow up to 4, and may even slow your own troops if you hit yourself in the chain.
So frost would be slightly better. Then again, if you use lightning more than ice clod, you may want to sacrifice the group freeze for a better damage.
In all cases, with 4 ini on your side (what troop is that??) and more than double in front, enemy will still move before you if you freeze or slow it at the beginning of ini round, so the best you can do is to use ini gear and spells on yourself to reduce the gap.
If your low ini is due to delay, consider using dispersion instead. With the right amount of SP and one or two points in talent, you may be able to dispel completely the delay in one round. |
less than 10 ini, knock it
more than 10 ini, freeze it |
suppose 4 enemy stacks get hit using ice ring.
Would all of them get freeze for 0.3 turns or for 0.075 turn each?
Also, I would like to know if chain lightning knocks 30% cumulative to all troops getting hit? |
[Post deleted by moderator Magier // worong info] |
no, only the main target.
the chain works for all targets.
I wanna know, is it 30% for all targets?
https://www.lordswm.com/war.php?warid=829028499<=1
Thx to MagDonald |
suppose 4 enemy stacks get hit using ice ring.
Would all of them get freeze for 0.3 turns or for 0.075 turn each?
Yes all of them get the freeze effect for 0.3 turns.
Also, I would like to know if chain lightning knocks 30% cumulative to all troops getting hit?
Also yes. |
Dominion of tempest is good against low initiative creatures that will get their turn soon. Basically DoT removes 30% of the allready accumulated initiative. So the effect will be bigger if it will be that creature's turn soon. Also a low ini creature will need much more time until it has accumulated the ini again.
Dominion of frost basically sets the initiative equal to zero (like the blind spell) for 0.3 turns. That means that the affected creatures won't accumulate any initiative during that time, which is stronger against higher ini creatures, as they would gain more ini in that time. Alsp with DoF it doesn't matter where the creature currently is on the ini bar. |
Dominion of frost basically sets the initiative equal to zero (like the blind spell) for 0.3 turns.
I have a question too. When a high ini creature gets blinded for 1.6 turns what does it mean? Does it mean with respect to the creature turn in which case its dependent on initiative or simply the hero turn? |
I would imagine it works like every other turn definition we have (like with delay etc), a turn is defined as the distance between 2 hero movements (assuming hero ini of 10). |
I am not able to clearly differentiate between accumulative initiative vs initiative. |
Frost means that stuff won't accumulate ini for 0.3 hero turn, be it shrew or hydra. Tempest means it will lose 30% of accumulated ini. Think of a 20 ini shrew: with tempest, it will roughly take 30% longer to get its turn, so 0.65 instead of 0.5 hero turn to get a move). With frost it will turn its thumb for 0.3 turn, and then take 0.5 hero turn to move again, so it will get to move after 0.8 hero turn.
Now fatty hydra with 6 ini has a move every 1.7 hero turn. With frost it will need another 0.3 turn to move, so that's 2 hero turn. With thunder, it will need an extra 30%, so that's 2,2 hero turns.
Keep in mind that's if you get the most of thunder, but in practice I believe it can't knock a creature back enough on ATB so that it will take more than a full turn to move, so in practice thunder is less potent in most situations. However, if you have chain lightning, it would take really poor opponents to make nice squares to freeze while chain lightning is pretty much guaranted to hit 4 dudes if you can predict where it will fall, or hit your own troop with the last hits and lightning spells are still superior in damage output than cold ones. Even then chain light is situational because you lose in damage output compared to meteor shower, so both talents are of limited use, at least once you hit the last magic guild. |
This should clear most doubts: https://www.lordswm.com/forum_messages.php?tid=1832909 |