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Internal Changes


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AuthorInternal Changes
I dont have time to translate:
http://www.heroeswm.ru/forum_messages.php?tid=2560762
Dear Heroes!

We present to your attention a small change in the internecine battles:

1) Reduced Experience gained in all clan battles;
2) Modified action skill "Hell flame" in all fighting - damage of flame may not exceed 250 U .;
3) The clan battles potion fraction works on the principle of fighting PvE and independent of contenders levels;
4) Increased requirements for the minimum points of ammunition for fighting for taxes;
5) All of clan battles, if the hero does not have time to make a balance or move on their own, for him it will be done automatically;
6) Removed fines skill after transition to the automatic control of Hero in clan battles;
7) Heroes 19th combat level is no longer equal to Heroes 20 th and 21-th level;
8) The number of the governor in the combat Clan increased to 3;
9) At the clans have the opportunity:
- to hide from teammates nicknames Heroes who joined the proposal for the territory;
- hide from teammates nicknames Heroes who joined the application of taxes;
- to hide certain information (faction, status, weapons) of the heroes of the clan of all, during the initialization of clan fighting.
- The hidden information will be available to the head, the deputy and the magistrates of the clan.
Options are disabled by default and can be activated in the " Military policy " clan control in the presence of construction "command post";
10) The limit on the frequent change of clan fighting. Heroes can now join another clan fighting only after 15 days since the last time (after the news) accepting the invitation;
11) the number of attacks Cnizheno Survilurgov;
12) Artifacts for slot "backpack" can now be placed on the clan warehouse.

More victories!
Thanks for the info :)
Thanks for translation!
for Night Crawler:
Is 2 referring to hellfire damage?
for virtual_vitrea:

Yes it is

Some cleaning:

2) Change the effect of the "Hellfire" talent. Damage may not exceed 250 units.
3) In clan battles, the potion of skill will have effect according to the principles of PvE battles. It is no longer dependent on the levels of the other players.
5) If the player does not have time to settle their troops in clan battles, it will be done automatically for them. If they do not make a move, the AI will make the move on their behalf.
8) You may now have three players in the Warlord position in the Military Clan.

Interested to know what #11 means. Did they increase the number of Survilurg attacks, or decrease it? Or something else? ;)
point 3 means that potion of skill dos'not work on survi defence battles??
for Cocoon:
It will work the same way it works for WG etc. You no longer need to have someone lower or equal level to you because it should automatically boost you up to the average for your level.
ok ty..
for Corey - Cnizheno = decrease. The word is almost identical to my native (slavic) language.
Thats bad :/
finally some good changes,,,actually i might come back to game...
what does no. 7 mean?
1) Reduced Experience gained in all clan battles;

Looks like the reduction is somewhere around 50% in defs, quite a lot
what does no. 7 mean?
There is a limitation on which level can be assigned against certain level.
Before all the low level (below 14th I think) where equal and 19,20,21 where equal. Meaning that a 19 level can be defended against by a 21.
Now there are enough 20&21 that the are not in the same category of 19 CL.

See (point 6): https://www.lordswm.com/forum_messages.php?tid=2448480
for IComeInPeace:
FPS aswell?
FSP i mean
The ratio is much better for defences, similar to WG. Only xp reduced.
I dont like how they reduced Hellsfire damage to max 250 , TBH its was already unfair to demon that it didnt work on upgraded golems and we ever get matchedup against a wizard , we are like , come kill us bro we are useless against you anyways , my whole army one side and your 30 golems on other side and still i will lose. If its getting nerfed then atleast make sure that hellsfire gets some kind of magical piercing and it deals same damage to golems as it does to other creatures. I am sad :(
^ Sure can be bad update for CGs, but point is who uses hellfire build anyways?

I am pretty sure you haven't faced hell fire demon in defense battles.
They are most irritating and I find them one of hardest. They comes with tons of troops and their big gated ones, doing hell lot of dmg from hell fire and from spell as well.

I am very happy from this specific update. :)
This topic is long since last update and considered obsolete for further discussions.
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