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[ICC / HWM Daily] FS 13


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Author[ICC / HWM Daily] FS 13
About Faction Skill Level 13

As already published in https://www.lordswm.com/help.php?section=10, FS13 gives +1att and +1def as bonus primary parameters. To this, it automatically adds +3% faction resistance and a bonus to the effectiveness of the Unique Racial Ability.

After a quick comparison to the primary parameter bonuses of previous FSLs, one is left wondering what effect will FS13 have in PvP (be it CG, Tournies or MC wars). As .ru-based players caught on very quickly, the new Faction Skill Level may become a curse.

Why? Well, let's take to an example:

A 2x2 battle:
Player A is FS12 (no Potion of Skill)
Player B is FS11 (no Pos)
Player C is FS6 (PoS, so FS11)
Player D is FS6 (PoS, so FS11)

It results that Player A will have a clear advantage over the other 3, who will be in equal position (all on FS11).

Now, consider Player A is FS13. We end up with:
Player A is FS13
Player B is FS11
Player C is FS12
Player D is FS12

The end result clearly benefits the players with low FS and PoS:
Player A: "loses" +2%ini +2att +1def to Players C and D
Player B: "loses" +2%ini +3att +2def to Players C and D
(note Player A, over players C and D, still has +3% faction resistance and a bonus to the effectiveness of his Unique Racial Ability)

We can see the "curse" is not only laid on the player whose main is FS13 - it falls even harder on the one with FS11.

So, if your main is FS11, how will go about PvP?
a) Not risk playing with main?
b) Take main with PoS?
c) Forget main, buy PoS, and happily take the chance to develop secondary factions?

And if your main is FS12? Will FS13 be a goal to achieve, or something to avoid so you can play PvP with main while not needing PoS?

*Note that, while FS13 only has direct impact on battles of Combat Levels 17+, the way lower CL players look at it indirectly affects how they build their character. And in the long run, more and more players will be CL17+, and more players will have FS13 on their main.
[Post deleted by moderator Meshy // User Requested]
Oops, big calculation mistake. you are right.
my apologies Syrian, kindly delete post number 2.
for eddy_immanuel:

I think you have missed the point - in this scenario the existence of FL 13 means Potion of skill users get to FL 12 rather than a max of 11. This means that they get the more significant bonus of +3 attack and +2 def + 2ini. Ie the FL gain of level 13 is lower than the benefit of any enemies with PoS, hence you are conversely to expectation in a worse position.

I would imagine they may just change the way PoS works to always being as an average for your CL rather than based upon an opponents level. I thought they had already made changes in this direction anyway.
I would imagine they may just change the way PoS works to always being as an average for your CL rather than based upon an opponents level. I thought they had already made changes in this direction anyway.

They did, but as I gathered, it does not affect PvP (that is, PoS will still be mandatory for CG, Tournies and Wars). I don't know how it will work in Events, but official news will come out explaining this update to PoS in detail.
My personal views on the impact of FS13 in CG (CL17+):


For players with FS11 main:

It will be a must to have PoS. And to avoid this extra cost, it becomes a must too to reach FS12 asap.


For all playing secondary factions:

PoS all but guarantees FS11, and possibly FS12. The negative effect of "always a FS below some other" is attenuated by the fact that, in many battles, one of those players will be your partner.


For players with FS13 main:

Playing main ensures no other player has higher FS than you. But in many cases (too many?), the advantage FS13>FS12 will be too small to have meaningful positive impact - if compared to the advantage FS12>FS11. In fact, if all other players are FS11- with PoS, showing up with FS13 is detrimental in relation to the bonus given to others by showing up with FS12.


Personally, the big question I have no answer to yet is: "Does it pay to level up my main"? In PvE, of course. In PvP, I'm at the moment inclined to say "no". So after reaching FS13, I believe it will be more advantageous to develop secondary factions using PoS. If there are no FS13, I'll be at a loss, yes. But if there is, going FS12 will be a jackpot.
The post you posted today my friend, I saw the similar thing when fsp 13 was announced.
So, I would just go with PoS with any faction in CG.
or I will try to take a lvl 17 fsl 13 partner.
I think that technique would be awesome.
Suggestion:
Limit effect of PoS to FL11
as stated by mkland: the easiest and best solution is to put a cap of FL11 on PoS.
You're doing it wrong if your main is fl 11 at lvl 17.
You're doing it wrong if your main is fl 11 at lvl 17.
What if your secondary is 11 at CL 17?
before you could "save" avoiding the cost of PoS now it's became mandatory util you reach fl 12:(
You're doing it wrong if your main is fl 11 at lvl 17.

What if you don't think you'll have a main by CL17? :D
Then you have a main problem. :p
My thought is that of course you are going to go for FL 12 as a minimum. If you stop at FL 11, take a potion and come up against FL 12 players then you are 7 stats behind. Why take a gamble on there being a FL 13 in the battle?

The difference between FL 11 and 12 is 7 stats. There are other battles that it applies to, that you may not be able to use a PoS in.

If someone has FL 13, they are still at an advantage. Even if the advantage is diminished. You just have to calculate when you want to reach it. Going for it too early means you won't have enough resistance. Make sure that you build the resistances before pumping to FL 13.

Then there is always the flipside and that is: There are a lot of players who will develop their main faction to its highest FL... And then not play it in CG. They will play with another faction and use a PoS.

That way you could have 39% resistance on one faction and boost from FL 7 to FL 11/12 on the secondary one you are playing and have an even greater advantage.
wonder when admins realize PoS mechanics should be same everywhere (PvP or PvE), giving combat levels expected faction skill level irrelavent of other players.

just exclude fsl 13, PoS should never grant that even to a lvl 22.
What about duels? Is it better to build fsl 13 or get fsl 12 and spend more time leveling up your other factions?
In duels it's as simple as it gets: higher FS means more stats.

However, if you're facing a player with PoS, your advantage is greater with FS12 over FS11, than with FS13 over FS12. Inversely, if you're low FS with PoS, you'll be better off facing a FS13 than a FS12.
I got 35000 FS before FSL 13 is introduced, because i had expected 13 FSL have got same bonus as 12 FSL.
My main FSL is 13 now, my other FSLs are mostly 7.
1 attack and 1 defense bonus is not very useful.
I think the other FSLs should be 9 before the main FSL becomes 13 at level combat 17.
yea i agree it is kind of disapointing only 1 att and 1 def it should have been 3 att 3 def and 3 ini to make a difrence thats what i was hoping for

fsl 13 is a waste in my oppinion
the game didn't really need fsl 13
This topic is long since last update and considered obsolete for further discussions.
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