Author | Seduction calculation in middle of war : Temptress |
How do i calculate my temptress seduction during middle of war without using a calculator. |
T={2+log(2)[HPtemp/HPtarget]} turns, Te(0;4]
Good luck calculating without calculator! |
I just use an online calculator such as wolfram alpha.
But in general it's
4x hp of tempts = no turns
2x hp of tempts = 1 turn
Or something. |
thats more complicated lol , there should be feature where i click seduction and move cursor on units and it should tell for how many turns will it get seduced |
use common sense. Meshy already told you.. Need to calculate both stacks' hp then you can get a rough idea.. |
yeah i got meshys idea , i was replying to the ingenious formula. |
thats more complicated lol , there should be feature where i click seduction and move cursor on units and it should tell for how many turns will it get seduced
Maybe there should be a feature which tells you what turn is mathematicly best to make? I mean, make the game even more skill based eh? |
Use the seduction calculator here: http://daily.heroeswm.ru/newscom.php?i=new-tools-part-3 to simplify it. Takes 20 seconds to put in the HP values. |
Maybe there should be a feature which tells you what turn is mathematicly best to make? I mean, make the game even more skill based eh?
no need to be rude :(
i am just saying that just how i get to see how much dmg my cave demons will do with fireball spell or my fiends through a jump , in the same way i want to know for how many turns can my temptress seduce a particular creature cause sometimes if i am playing a 3v3 battle and i get hit by archers or any other creature just before my temptress turn 30 seconds might not be enough time to calculate which else creature i should seduce now. |
Maybe there should be a feature which tells you what turn is mathematicly best to make? I mean, make the game even more skill based eh?
keep your sarcastic out of this. its not helping.
the point is he just ask how to calculate it in real time with ease and quickly.
same with damage calculator, you point your action and voila : the system will tell you how much damage and how many it will kill.
math calculation is not a skill, skill is to make best decision given the condition and data. we are lords, not human calculator.
sadly there are no in-game seduction calculator yet. maybe admin will introduce it in the future. |
for 100thfighter:
After a couple of battles with tempts, pretty much you'll grow an instinct to pretty much "guess" how long the turns will last, of course i mean you can't predict that your seduction will last precisely for 0.x turns but rather, close enough. In short, over time, you'll learn to rely less on any calculators and/or formulas and substitute it with experience.
there should be feature where i click seduction and move cursor on units and it should tell for how many turns will it get seduced
I'm against this. The moment admin decides to set a precedent for this, people will start asking, hey why not have a feature which calculate the success probability for blind, which turn will morale/luck trigger, etc. |
I'm against this. The moment admin decides to set a precedent for this, people will start asking, hey why not have a feature which calculate the success probability for blind, which turn will morale/luck trigger, etc.
Oh no, that is fair to ask too. After all math calculation is not a skill, skill is to make best decision given the condition and data. we are lords, not human calculator.
Did you consider that maybe you should be able to make some decisions by experience instead of being spoon fed data and being utterly reliant on it every time? I personally think battles would be much more fun if we got rid of all kinds of dmg indicators that show up automatically and leave little element of unpredictability besides luck/morale but maybe i am being too radical since the game admins introduced not only that but also ATB effect indicators recently.
-1 from me. For the reasons i mentioned. |