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Transcript of December's Interview with Maxim (adm)


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AuthorTranscript of December's Interview with Maxim (adm)
are they gonna fix HG anytime soon?
What's wrong with HG?
Anyone that's been around the game for long time would know, ever since admins implemented the new changes to HG. It pretty much turned off 80% of players from doing hunts.

Now when ever a player assist in hunts, they only receive 0.1 HG point plus minimal exp & fsp, no matter how significant their contribution was. I personally liked the old system where both players would have the opportunity to get max exp & fsp from a hunt if it was applicable. Not to mention each player would earn 1 HG point for playing.

My point is admins have made it so much harder to advance HG lvls since there is only so much hunts u can do before having to invest more & more gold via arts into it. Now if someone's gonna raise the point that it is the same with every guild. Yes, but I also feel that playing other guilds such as CG or WG may be expensive, u get what u put into it. I just don't feel the same can be said for HG.

Anyways, that's my rant on HG.
well more creature is introduced since the old time, more hunt opportunity & HG point. whats wrong with you? the only downside of HG is the exp/fsp ratio. but, again it is balanced by more creature types thus many new easy hunt.
more hunt opportunity & HG point
If adding a few new creatures makes up for the new imposing rule change makes a difference than I could not disagree more. A few 'easy hunts' doesn't change anything, u get maybe 2-3 easy hunts before having to gradually wear more ap each hunt thereafter.

And what happens when these easy hunts run out? Ask for assistance, oh sure than forfeit half the HG point, and loot; or try and go solo with crazy expensive enchants or hunter sets.

HG used to be one of the main guilds, now it's just an afterthought.
Thanks for posting this.
Anyone that's been around the game for long time would know, ever since admins implemented the new changes to HG. It pretty much turned off 80% of players from doing hunts.

Now when ever a player assist in hunts, they only receive 0.1 HG point plus minimal exp & fsp, no matter how significant their contribution was. I personally liked the old system where both players would have the opportunity to get max exp & fsp from a hunt if it was applicable. Not to mention each player would earn 1 HG point for playing.

My point is admins have made it so much harder to advance HG lvls since there is only so much hunts u can do before having to invest more & more gold via arts into it. Now if someone's gonna raise the point that it is the same with every guild. Yes, but I also feel that playing other guilds such as CG or WG may be expensive, u get what u put into it. I just don't feel the same can be said for HG.

Anyways, that's my rant on HG.

I support you.
There are few things where it stays the same for all levels - HG is domininant at first. This is a good thing as it helps you to learn the game in the simplest form - HG is the simplest type of opponent as only one creature type.

It is only natural that as you progress you would be ready for more developed gameplay, hence more besides HG. You can of course maintain a hunter only set up, but as you say this becomes increasingly costly - though you are welcome to do so.

If you are only interested as a result of the HG level and +1 attack then remember many events/tournaments give bonus HG points as well and so allow progression across HG levels.

Finally asking for assistance is not so detrimental to your HG points as you are making out to be, since the increase in difficulty is related to the number of HG points you received in the battle. If you ask for assistance then you will get HG points proportional to what you won up to 1 if you kill them all yourself. The next hunt you get will then be lower than if you had done it on your own in proportion to the amount of HG points. If you help someone then you get 0.1HG points but have had not increase in difficulty to your hunts.

I fail to see the HG being broken, just more expensive (though remember you do also get more gold).
I fail to see the HG being broken, just more expensive (though remember you do also get more gold).

I can't remember that last time I got enough gold to cover the cost of my arts unless it was min ap.

It is only natural that as you progress you would be ready for more developed gameplay, hence more besides HG.

I can respect that, but I'm simply voicing an opinion; for no other reason other than to maximize gameplay. Yes of course the bonuses are important as it gives players distinct advantages over each other in combat or events. Heck, that's why everyone spends the bulk of their game time grinding through countless battles in *insert guild name here* so they can pad their stats or do whatever they're trying to accomplish.

So my problem is with the HG point distribution system themselves, by the time someone reaches HG 8 or 9. Chances are that player probably already maxed out their hunting records so what other choice might they have to progress other than to help others and grind for that oh so wonderful 0.1 HG point, and if you think the handful of HG points distributed through tourneys and the occasional event helps than I wouldn't know what to tell you.

My personal grievances with the HG:
1. HG point distribution system is deeply flawed
2. Too Costly
3. exp/fsp ratio sucks

I'm NOT by any means saying HG is broken, that would imply that it's unplayable. I am however sharing my opinion and how I think it could be improved and isn't that what we're doing here?
Now to anyone that disagrees, than let's agree to disagree.
for thaidye15:
I am fine to agree to disagree, I am not saying it is perfect and could be better with a revamp, but think this should come in other areas in preference. Alsi I just guess I am easy to accept its flaws/figure I have got as far as I am going to get mostly with it so time to move on. Coupled with the fact that from my perspective I have got to HG8 only doing min AP hunts, thats a fair way through it, and expect to eventually get to HG9 by doing the same which to me is the plateau- though accept it will take a while. After all there are only 7 people with HG11 and a further 76 with HG 10, the rest are 9 or below. so stat wise getting to 8 or 9 will do and time to work some other guild. Some guilds scale and have dynamic balancing so can keep on going - HG and MG don't, thats just the way they are for me. Doing the odd min Ap assist, tourney, hunter help, and with new creatures (some will come from alt dwarf for instance) will get you there in the long haul. To me HG started as a place to get some vital attack stats, and understand a faction. Now, like MG it is a way of getting sub faction FSP, therefore it still holds its purpose, its just a different one from where it started.

Though as you say, happy to agree to disagree :)
I'm surprised as to how it turned into a discussion about HG. :P
But Imo MG could also get some change, feels like a big effort to get the parameters...
it is true though that it gives rewards through the way, with elements and gold.

Btw, nobody is curious about the "Leagues/Rating" thing in CG written in the transcript? ?
Those who have played MOBAs (Like "League of legends", Dota 2...) probably know what things it involves, and I fear it might bring more negative than positive aspects...
Having to climb through Bronze, Silver, Gold, Platinum, Diamond ( whatever ranks/categories they put) to get God knows what rewards, with the frustration it might involve not to be able to climb through ladder ...

Saddens me that they gave up on trying to put Mine Field Nature spell for the moment (( (((
And no Magic seasonal items as well apparently, it's written.

But they plan on touching talent wheels finally, after 10 years (DEs for instance, have the same talents than in 2007).

Let's see what happens ...
I think HG & MG gold rewards should reflect the level of their labor guild. Just my opinion.
Btw, nobody is curious about the "Leagues/Rating" thing in CG written in the transcript? ?
Those who have played MOBAs (Like "League of legends", Dota 2...) probably know what things it involves, and I fear it might bring more negative than positive aspects...
Having to climb through Bronze, Silver, Gold, Platinum, Diamond ( whatever ranks/categories they put) to get God knows what rewards, with the frustration it might involve not to be able to climb through ladder ..


I think this new feature will drive more people to play CG in order to reach and maintain that elite ranking. I am sure that the competitive players will come to appreciate this change.
for Lord MilesTeg:
I'm glad it still holds its purpose for u. But it isn't for me, and I'll bet most players would agree with me that they preferred the old system compared to the new one.

there are only 7 people with HG11 and a further 76 with HG 10, the rest are 9 or below.
My point is made right here, do u think these players got the bulk of their points before or after the rule change?
But admins have failed to supplement the game adequately, so instead of doing something to ratify that. They decided to punish middling players to hinder their progress. So accept mediocrity if u must, but I want fair & equal opportunities for all the players.
This topic is long since last update and considered obsolete for further discussions.
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