About the game
News
Sign in
Register
Top Players
Forum
21:51
4370
 online
Authorization required
You are not logged in
   Forums-->General game forum-->

Transcript of December's Interview with Maxim (adm)


1|2

AuthorTranscript of December's Interview with Maxim (adm)
http://daily.heroeswm.ru/newscom.php?i=Mini-transcript_Maxim_adm_29_12_17_en

Enjoy reading!
Thank you for the translation!
Thanks! Some great changes coming up! :)
Thanks a lot for sharing :)
really interested to know more about this:

Gaps in the balance, because of which one faction completely dominates over the other (Unholy Necromancer can’t kill Tribal, chaos builds can’t kill Unholy Necromancer, etc.) will be corrected. But this will not happen by the increase in damage or defense, but by adding special skills to creatures or heroes.
chaos builds can’t kill Unholy Necromancer, etc.) will be corrected. But this will not happen by the increase in damage or defense, but by adding special skills to creatures or heroes.
we always underestimate fire magic power, usually fire will burn corpus into ashes, so how rise dead will work?!!
some how it is working here :P

Zaher killed Morkal(human necromancer)with fireball, which burn his body into ashes..
https://www.youtube.com/watch?v=2a6E4QiFScQ
5# I totally agree with that, and I also wanna know what will happen.
UN totally dominates some Factions, while 100% losses against others.

Let's see what they do, it will be interesting.
They should be careful, the Buff (I'm gonna guess it's gonna be a "Buff", not just a "Change") could end up making them OP, since it's a class that can raise the whole army back in 2-3 Turns, reason why their Creatures don't have many Special abilities (You could argue whether UN Tier 6 has any "Awesome ability", actually Imo it lacks any ability).

Probably the Buff I've waiting for will come :P
Sad those Classic Necros who despised UN will now play them -___- Lol

Anyway, reading this Interview (Thanks for Translation, Btw), you get the feeling Admins are doing a lot of stuff, I hope it's true!!!

If they were to do another one in February, I'm gonna guess one of the main points would be "Establish a better communication with foreign LWM players", after the whole issue going on this week. :P

6# Sad, I didn't get to finish HoMM 5))) And the expansions also not.
The plot was awesome, liked the crash between different "Cultures" (Factions), but every chapter/mission was WAY too long ((
we always underestimate fire magic power, usually fire will burn corpus into ashes, so how rise dead will work?!!
some how it is working here :P


It can't possibly be that simple. If what you said were to be applied, then any level 10 with a fireball spell would be able to shut down UN.
thanks
Gaps in the balance, because of which one faction completely dominates over the other (Unholy Necromancer can’t kill Tribal, chaos builds can’t kill Unholy Necromancer, etc.) will be corrected. But this will not happen by the increase in damage or defense, but by adding special skills to creatures or heroes.

The best of the upcoming updates. Impossible tribals are #1 reason why I never tried UN in tournaments (not that i played that many but anyway).

It could be that proclaimer skill will reduce tribal spirit? Wouldn't work on low lvls though

How to make chaos casters more efficient against UN but not classic necro, that I don't know...

And thanks for the translation!
How to make chaos casters more efficient against UN but not classic necro, that I don't know...
for example, add a talent "each time a creature receive chaos spell damage from you, it suffers 20% more spell damage from you, can stack up to 10 times" in chaos talent tree.
for example, add a talent "each time a creature receive chaos spell damage from you, it suffers 20% more spell damage from you, can stack up to 10 times" in chaos talent tree.

Good point, something like that could work!
Thank you for the translation!
A potion which temporarily reduces combat level can be added, but this is very difficult to implement and requires elaboration.

please no
Can someone please list the main points in the interview?

Gaps in the balance, because of which one faction completely dominates over the other (Unholy Necromancer can’t kill Tribal, chaos builds can’t kill Unholy Necromancer, etc.) will be corrected. But this will not happen by the increase in damage or defense, but by adding special skills to creatures or heroes.

That's actually great. In one of the balance rant threads a while ago I mentioned this to be the only solution but I also said it's far harder than just adding a few troops (like typical post tournament balances) and that admins will probably be too lazy for this. Glad to see they are trying to do it. If they do it (and it'll take a while, coming up with ideas and then implementing and balancing them) it'll definitely make duels and other PvP more playable with all factions and classes.

I wonder if they'll do anything for classic elves though, in PvP it often just feels weak. Main problem being efk aren't that great in PvP but gmb and anchorites are really weak against certain factions/classes and trees are too slow. I hope they make classic elves a bit more playable in PvP.
Rush elf is probably one of the best builds at CL18+ ;)
rush elf means?
taking tactics as well as innate swiftness to kill enemy in first turn?
well,we all gotta remember this game is dying,and as it has happened before,there are some promised updates that they say will be done just to keep those couple players. as it has happened before
are they gonna fix HG anytime soon?
How is it broken?
This topic is long since last update and considered obsolete for further discussions.
1|2
Back to topics list
2008-2024, online games LordsWM