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Author[News]Changes in Balance Sheet
Dear players, in the balance there have been some changes:
1. Blood bonus of the blood of the nomadic centaurs has been changed. For the first level of blood rage, they now receive +7 Attacks and +4 Defense.
2. Heroes with a skill level Magic of Nature can now summon Elementals of their choice, but with increased cost - for 26 mana. The call of the random elemental remained as it had been before.
3. A new ability in the "Good luck" branch of the Dwarfs - "Piercing Luck": In any attack, the unit ignores 3% of the target's defense for each unit of luck.
4. Necromancers of the Lords of Death reduced the cost of abilities in the "Luck" thread to 10, in the "Attacks" line to 9.
5. Cyclops-shamans added the Dazzle spell, mana increased to 20, the damage of the Meteorite spell increased, and the effect of increasing the magical power from Blood Rage to a level lower.
6. Increased health by 1 point in Riders on hyenas.
7. Blood rage will be reduced by 60 points from defense.
8. Increased the effectiveness of spells "Berserk" and "Teleportation" on the skill level.

This is not the last change in the balance sheet. In the near future there will be subsequent significant changes.
2. Heroes with a skill level Magic of Nature can now summon Elementals of their choice, but with increased cost - for 26 mana. The call of the random elemental remained as it had been before.
@Ipsen, happy now? :)
#3 he will be very happy
Interesting - I wonder with these whether we will get a few more impossible WG battles when the balances tip it over. Equally we may get more quite easy battles as a result :)
The dwarf skill is only if you have the 20% less magic damage from the luck talent. As such requires a total of 50 talent points to access. In practice therefore it will be very useful for high level players against magic casters particularly - but for me at CL16 I think it is too many talent points at the moment. I was hoping for it to be a different option on the second ring out, not needing one from the middle tier.
Auto battles not ending immediately?
Battle result box is not showing until the last move!
I used to be able to click auto-battle and then just leave the page, lately I have to stick around for a few moves until the box pops up. So it's not just me having issues with that
I used to be able to click auto-battle and then just leave the page, lately I have to stick around for a few moves until the box pops up. So it's not just me having issues with that


This was introduced a while ago!

Auto battles not ending immediately?
Battle result box is not showing until THE LAST MOVE!


I'm experiencing this since this news!
Auto battles not ending immediately?
Battle result box is not showing until the last move!


Started working now!
Must be a problem with me!
4. Necromancers of the Lords of Death reduced the cost of abilities in the "Luck" thread to 10, in the "Attacks" line to 9.2. Heroes with a skill level Magic of Nature can now summon Elementals of their choice, but with increased cost - for 26 mana. The call of the random elemental remained as it had been before. @Ipsen, happy now? :)
Omg..
OMG
OMG !!!!!!!!!!!!!!!!
YEEEEEEEEEEES !!!!!!!!!!!!!
YE SYE SYES YES!! GIVE IT TO ME BABY!!!!!!!!!!!!!!
YES!!!!!!!!!!!!!!

:))))))))))))))
the time of UN has come, boys :))))))))))))))))))))))))
Player banned by moderator Magier until 2018-01-19 21:31:19 // I'm excited too :D But sry we have that 'redundant characters' rule ^^
[Post deleted by moderator Meshy // Don't be so vulgar.]
But can we expect an event tomorrow? If not then I am gonna cry cause elves got nothing again...
nomadic centaurs

Just now official announcement came in English and this is Centaur Outriders
The dwarf skill is only if you have the 20% less magic damage from the luck talent. As such requires a total of 50 talent points to access. In practice therefore it will be very useful for high level players against magic casters particularly - but for me at CL16 I think it is too many talent points at the moment.
Exactly, 9% from 3 Luck it's not enough to chooce that option.
By the way good work on the admins for quickly putting it in the news. Ipsen only beat them by a small amount (relatively)

I take that as a significant positive. Also the general increase in innovation for balance issues I like and take as a positive.
By the way good work on the admins for quickly putting it in the news. Ipsen only beat them by a small amount (relatively)
Thank you, friend)))
Yes, I did not notice, this is good.
I take that as a significant positive.
Admins love!!!
Polchasa (a translator) was thanking Ipsen for this step :)
Seriously now Btw, can anyone explain this change/buff further?
8. Increased the effectiveness of spells "Berserk" and "Teleportation" on the skill level.

Because I'd consider play Dark Classic Necro then :P Just for fun.

And I agree, the Armor/Defence Pen of Dwarves is way too costly probably, unless you're a high level.
Still, playing with a 9-12% Armor Pen in every single one of your attacks is stong, its like playing with the Defence Ignore Enchant on Sword :P

Interesting changes, Im surprised they didnt touch Shadow barb though, but its OK.
Glory to UNs!
Im surprised they didnt touch Shadow barb though
I suppose Hyena riders are from shadow barbs :P
Also (Sorry for Spam in this thread, way too excited):
2. Heroes with a skill level Magic of Nature can now summon Elementals of their choice, but with increased cost - for 26 mana. The call of the random elemental remained as it had been before.
You guys ignore how broken this can be in some situations, Imo.
Having the free CHOICE of Summoning 50 Ice Elements when you want them? Sorry, too Strong.
Yes, more Mana (Good view/touch, Admins - You get something good in exchange of something else/at a bigger cost, I agree), but still I find strong.
This topic is long since last update and considered obsolete for further discussions.

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