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AuthorFailing Blatantly in WGs)))
Heehheh.

Here, Vs Liz Assailtants and Farmers (WG Hunt Type) as Classic Necro:
https://www.lordswm.com/war.php?warid=880220730

Here, Vs Pirates as Melee UN:
https://www.lordswm.com/war.php?warid=880224246

Here, Vs Elementals as Melee UN:
https://www.lordswm.com/war.php?warid=880227507
(In this one I was just "Fed Up" and gave in into the Autoplay fast, even tho "Never Auto as/Vs UN" is 1st Rule always)

Can somebody please give me like more "Deep" explanations of why I lost ALL 3?
Like, not about the battle itself (Monsters, etc), I mean.
More of... "Attitude" in battle. Like... "Reckless", is the word in English? Idk.
I mean, the way I "Move" in battles, the "Behaviour" I should have had there.
I hope you get my meaning.

... Or maybe I just had a bad night, but it is "Lame" indeed to lose all them. :P
Thx in advance, friendly.
Maybe try to use max arts for WG
change factions/classes maybe. I know some would say that the difficulty is set for faction itself, but i feel like some definitely have it easy. For instance, i almost always get 3 stars against pirates when i am classic barb but it doesn't do so well in 1v3 type games where fury shines more.
1. I think rather than using both darkness and nature magic, you should focus on phantoms only. Trying to do both prevented you from summoning more phantoms (an apparition phantom would have been useful) and it made your delay weaker (25% instead of 40%). Also, you should have focused attacks on the stack of lizards closest to your shooters so that you could avoid being hit by the other two lizards. If you had done this your vampires would have survived much longer.

2. A defensive build would have been better I think. With dreadlords I would have moved a little forward toward the bottom right shooters so that you could attack them the next turn. Also luck talents might be worthwhile - I don't know the cost but the cannons get the luck as well so it's probably better than intellect or basic offense.

3. That ice ring was rough. :P Here your troops were scattered too much so every stack of elementals was hitting you. You should try to keep your troops closer together to minimize the number of stacks that can hit you. At one point in the battle, all the earth elementals hit your poltergeists - you should be able to avoid something like that.

I guess the main takeaway from these battles is the following: don't let your troops be hit by everything! Try to do useful damage while staying away from as many enemies as possible.
VV makes a good point though - maybe you should try classic necro more often. IMO unholy necro is harder to set up because there are so many potential builds for UN in WG and the optimal one will depend on the type of quest. For classic necro, usually you can win with brute force so you don't have to think about your build too much.
Having watched that hunt WG, I thought it was very hard and would have taken a lot of skill and best shop arts. I certainly wouldn't have managed it

And pirates is very hard for Necro.. would definitely suggest a different faction if available to you.
all three with wrong build.
for the classic necro battle, vitality is useless, exp dark is must, always delay first then phantom.
for the UN battles, I may give some of my campaign battles as an example later when I'm before a computer.
For WG one build + art set up is not good for all, after a while you will work out what default set to have against specific WGs, so can better prepare.

Generally these will differ when against an AI hero versus neutral (def not needed so much).

As well as with ranged advantage or not.

With UN the lack of any real range means that you are forced into a melee blunder forward tactic in essence.

If there is ever a battle set up which favours high range - then switch to classic for instance.
some battles are not meant to be completed with certain builds, they were won in other builds making it impossible or extremely hard to win the same battle with different set-ups...
for example if i play castle battles with chaos DE is often a sure win while playing the same battle as classic de or tde is often a suicide mission...
on the other hand doing ambushes as chaos is similarly difficult while a classic will find it much easier...
for Ipsen:
when the enemy damage output is high, sorcery become a must for UN, while offense or luck is just a luxury. only with sorcery, you can keep many of your stacks alive and dealing damage, rather than perish before they can hit anything.
and do notice atb before raising, make sure all your raised stacks can hit with a nearly maximum condition.
some example battle:
https://www.lordswm.com/war.php?lt=-1&warid=879253346&show_for_all=174f7ea227
https://www.lordswm.com/war.php?lt=-1&warid=879095795&show_for_all=f6f70ef3d5
here is a counter-example which shows the scenario of "raise then fall":
https://www.lordswm.com/war.php?lt=-1&warid=878957671&show_for_all=b78a1b23fd

this works for your pirate battle.

when the enemy damage output is not that high, sorcery is not a must, what you need is focus fire to suffer less (retal)damage, and control your mana, don't waste too many mana on weak units(vampire when against elements) or useless raise(lich which get killed immediately).
example battle:
https://www.lordswm.com/war.php?lt=-1&warid=879097349&show_for_all=4396c89c98

this works for your element vault battle.

and the last but most important point is, you have to relocate your parameters, 0 sp is not fairly good for an professional necromancer.
mix hunting example battle of classic necro:

fast small units: https://www.lordswm.com/war.php?lt=-1&warid=879458693&show_for_all=4ab3811355
slow units: https://www.lordswm.com/war.php?lt=-1&warid=879327758&show_for_all=5b95043359
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