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Author17th paired tournament plus
for grif: yes -that is correct
So kfc it , i'm going solo :D
Oh I also forgot to mentiona lot of people who go AFK as well, just had someone who missed set up - can now no longer get silver medal for random pairing (we may well have lost anyway in fairness, not a favourable matchup of factions)
Other question regarding this topic , can i do 15 random and then after do 15 team battles ?
Other question regarding this topic , can i do 15 random and then after do 15 team battles ?

Yes, both work as if they were different tournaments.

Oh I also forgot to mentiona lot of people who go AFK as well, just had someone who missed set up - can now no longer get silver medal for random pairing (we may well have lost anyway in fairness, not a favourable matchup of factions)

When there is no entry fee it is more common.
Did my 1st random battle .. I even dont know where my teammate has been living for last couple of years , cuz he had no clue what is going on there ...

Yes, both work as if they were different tournaments.
That is pretty cool , hope i will have a time to do battles
I think generally it is better that they have separate entries for preset and random. While this may have contributed to more poor players in the random category it has made it fairer.

Do you think however it would be better if the preset category could fight every half hour rather than every hour. There would be no mixing between categories as before, though this would then increase the ability to do these matchups, which I am expecting will have a lot less people completing it.
I only play random, but you can only play once every hour and only from 09:00 till 22:15, meaning 14 times max per day that is if you only have time for this game and nothing else. Why not make it every 10 minutes so one would be able to enjoy it as well. Now you play and wait over an half hour orso to play again, making it not worth the time. Choosing this once every hour system the admins must think everyone just lives and breaths only this game and nothing else.
@Lawton - If admins make it as often as you would like, the battles would have to be
Lawton + Lawton vs. Lawton vs. Lawton

:)
for Lawton:
That would lead to set up games. People could have a very high chance of facing someone they want if they time it right.

Of course once an hour is very inconvenient, but to make up for that they have given 14 entire days to complete the tourney.

I still prefer once every half an hour instead of once every hour. Once every 10 or 20 min is too fast.
This game doesn't have enough players for enlistment every 10 mins. And during morning time, not even enough players for 2 set of teams to play.
Why not make it every 10 minutes so one would be able to enjoy it as well

Lol, then you'll complain and say "Urgh.. stupid admins made it too often, can never find enough people in my bracket to play against."

I do think 1 hour isn't often enough, I think every 30mins would be better.
Nope, I would never complain about it being too often, then at least you can play whenever you want to instead of waiting and waiting for the bus to arrive.
They could even make it so that whenever 20 people orso have joined then it immediately pairs them up while making it so that you cannot face the same person twice in the tournament, this would remove people wanting to face someone they want as well.
Thats me done, not enough time left for the preset I think and the bronze will get me my imperial artifact so all good there.

Random team credit15/19 (78%)
Preset team credit3/5 (60%)

Disappointed a mistake in one match probably cost me the silver, slightly frustrating to be one match away from what was needed. Ho Hum, all good fun.
I only play random, but you can only play once every hour and only from 09:00 till 22:15, meaning 14 times max per day that is if you only have time for this game and nothing else. Why not make it every 10 minutes so one would be able to enjoy it as well. Now you play and wait over an half hour orso to play again, making it not worth the time. Choosing this once every hour system the admins must think everyone just lives and breaths only this game and nothing else.

Assuming 50% win rate you need to do 30 battles in 2 weeks which is slightly more than 1 per day compared to the madness of 12 battles a day in some events. One of my battles usually last about 20 mins so that requires a relatively low involvment, besides the need to be here at fixed time points but it's not that hard to achieve, at least for random where you can join any time.
@Slust, 2 weeks is 14 days, with 30 matches that does not make it slightly 1 battle per day, but more the double of that at least. But since lots of people in guild are renting the rings of cold while even on their low levels of 11 the Guardian ring is exactly the same and cheaper as well, even on level 17 Ring of fiery gaze gives exactly the same att and def, but give it to those might players that keep renting these rings of cold while a caster has more use for them. So thanks to these oblivious people I had to wait for days and still have to keep on waiting some more to be able to play. Let me applaud the insight of these players, may they keep renting them as dumb as it gets.
And in every battle there is at least one dwarf, sometimes even two dwarfs. Tournaments like these have become will dwarfs luck work during first turn or will it not work? If it works they win and if it doesn't they lose. Dwarfs have taken the tactical play totally out of this game and made it more a casino game.
for Lawton:If there are a lot of dwarves (which there are I agree) then your challenge is to adapt your build to best tackle this and put it to your advantage.

Dwarves do not remove tactical play in my mind, but increase it, as they have so many options you have to consider them all in what you do. Through positioning and your actions you can then increase the liklihood of them making a mistake. Perhaps a rash charge, or a gamble when they relied on luck that did not pay off.

This game has an unpredictable element in terms of things procing or even damage output with the range. Judging the liklihood of these, is tactical, reacting to salvage things if one does not go your way, is tactical. OFten it can come down to the odds of a critical play, sometimes this is a play you made, at others one they made, thats just the nature of the game. Sometimes it goes your way, sometimes it doesn't. There are a few times when I could tell that unless we mixed things up and took a risk and rolled the dice of luck, we would lose. Sometimes it works sometimes it doesn;t (for example with me and Santremus we faced a double defensive shadow barb who severley resticted us with blinds in the early game, and who would only win out in the long game, so had to gamble and make a difference in between. Agility rune on bears to ogres aiming for the knock when DoF active, 12 chances to proc, and not a single one. That one act was the defining part as to who won and it was all down to luck,but that is ok, that IS the tactics.

I have not played a single tournament match where I did not feel there was good tactical play to be had, nor that it was decided purely on luck (well not 100% true, some battles were almost decided by luck of whom you got as a partner as some were so weak)
To the people that as a might dwarf, barbarian, tribal, darkelf etc that keep on renting the guilds ring of colds while they can use ring of fiery gaze, mithril ring etc for their level to get the exact same stats. May they get a hump on their back that even science cannot identify. I would understand if you are a charmer elf since that one can at least make use of the pierce through magic resistance, but the rest is just wasting them and making them unavailable for the rest that want to make use of the piercing.
It is crystal clear that a lot of people in the guild do not understand what pierce through magic resistance is. It is when you cast a spell to take some magical resistance away and nothing and I do mean nothing happens when you just play melee and swing your sword left and right.
@Lord MilesTeg, with dwarfs there is no tactics involved. Either luck triggers on their first turns and they win or it does not and they end up losing. Every battle has been like this. You can call that tactic all you want, but that is not a tactic, that is gambling and is most suited for a casino. And there is no adapting build etc for this, either it triggers and you lose or it does not and you win.
Every dwarf has the exact same build as well, I have not seen this on any of the other factions. There is no diversity among the dwarfs, none whatsoever. It's like playing the exact same opponent over and over again and just watching to see if luck during the units first turn triggers or not to allready know the outcome of the match. Every faction has a counterfaction except dwarf, this alone shows that it is the most unbalanced faction for PvP.
This topic is long since last update and considered obsolete for further discussions.

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