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[Event] Smugglers


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Author[Event] Smugglers
The Tower of Oblivion is an eerie place in which no living thing would want to be. Only her eternal slaves - disembodied spirits and ghosts could feel at home here. And if mortals happened to be in her dungeons, they clearly deserved it.

The groans of suffering and the cries of agony - all this involuntarily served as a background composition for the local atmosphere, which gave it a peculiar charm. However, only necromancers could rate it. And even that is not all. But for Advisor Fierlis, all of this was much more important. He, like no one else, understood that behind every shout of another brigand or murderer there were hidden many dirty and dark secrets. And the reward for their disclosure are hundreds of lives saved. Once again plunging into the atmosphere of the tower, "Spider" plunged into habitual reflections, and his gaze was closely watching the group of ghosts, which tirelessly pulled mana from a prisoner bound in an ice block. This mystery still did not give peace to the necromancer, but the picture itself surprisingly gave him a feeling of peace. Minutes expired ... The hours flew by ... Finally, a particularly strong cry, the echo of which echoed through dark corridors, brought Fierlis out of this state and reminded him of the purpose of his stay here. But the necromancer continued to just stand still, as long as the creaking door opened. After a few moments, a ghostly girl approached him and held out a few whipped-filled bloody sheets of paper. After reviewing the interrogation protocol, Fierlis put his free hand to his bony chin and said mysteriously: “So these doodles are still capable of learning something. Well, let's play according to the new rules ... ”And although it was impossible to read a single emotion by a person who was not burdened with flesh, it now clearly had to spread in an insidious smile.

Heroes, according to intelligence information from the internal security service of the Empire, caravans with smuggling again flooded the roads of our lands. Therefore, the voivode Grammyt calls on everyone to join the military operation to catch smugglers. However, Adviser Fierlis also reports a large-scale reorganization in the scheme of supplying illegal goods, and therefore everyone is strongly advised to familiarize themselves with the changes made to the combat briefing. The court magician Abu Bakr still guarantees magical support to the armies of active interceptors.



Combat Instructions:
- All Heroes from the 5th combat level in artifacts from the store are allowed to participate, modifiers do not work;
- Traps can be organized solely alone; battles will be held in 1x1 format according to the rules of an ambush attack;
- According to the available information, the guarding of caravans is ensured by the united armies of local and nomadic robbers;
- For the implementation of interceptions will accrue activity points, for which the court magician Abu-Bekr can bestow magical reinforcement of the army; all gains are valid only within the framework of this combat operation;
- The number of points received depends on the level of difficulty of the enemy;
- At each difficulty level, three opponents will be given a choice, each can be won only once;
- Particular attention should be paid to the smugglers of every 5th difficulty level - they are accompanied by enemy leaders;
- At the maximum level of difficulty 50, you will have to meet face to face with the leader of the smugglers;
- The combat operation will last 7 days, until December 18 inclusive;
- On the first day, only 10 initial difficulty levels are available for organizing interceptions. Every next day, 10 more levels will be available;
- During the operation, you can re-fight at the already completed difficulty levels and get points if necessary;
- For the victory over the enemy Heroes can get points of the Guild of Thieves / Rangers, gold, artifacts of creatures, diamonds, creatures in reserve, parts of creatures in reserve and even p
Combat Instructions:
- All Heroes from the 5th combat level in artifacts from the store are allowed to participate, modifiers do not work;
- Traps can be organized solely alone; battles will be held in 1x1 format according to the rules of an ambush attack;
- According to the available information, the guarding of caravans is ensured by the united armies of local and nomadic robbers;
- For the implementation of interceptions will accrue activity points, for which the court magician Abu-Bekr can bestow magical reinforcement of the army; all gains are valid only within the framework of this combat operation;
- The number of points received depends on the level of difficulty of the enemy;
- At each difficulty level, three opponents will be given a choice, each can be won only once;
- Particular attention should be paid to the smugglers of every 5th difficulty level - they are accompanied by enemy leaders;
- At the maximum level of difficulty 50, you will have to meet face to face with the leader of the smugglers;
- The combat operation will last 7 days, until December 18 inclusive;
- On the first day, only 10 initial difficulty levels are available for organizing interceptions. Every next day, 10 more levels will be available;
- During the operation, you can re-fight at the already completed difficulty levels and get points if necessary;
- For the victory over the enemy Heroes can get points of the Guild of Thieves / Rangers, gold, artifacts of creatures, diamonds, creatures in reserve, parts of creatures in reserve and even parts of the Imperial sword, but no more than once at each difficulty level;
- The top 50 combat clans and all Heroes active in them will be especially awarded. Rewarding will be based on the final rating of the clans, where the final result will be equal to the sum of the maximum levels of difficulty won for the clan by all the Heroes of the clan;
- Unblocked Heroes of successful combat clans will receive a clan award if they brought a clan from 10 points;
- If the Hero leaves / is excluded from the combat clan, then the clan loses all points scored by the Hero for this clan, upon re-entering, the points will be returned;
- The Empire will additionally award Heroes with a memorable artifact and achievement, all those who will win over the 10th difficulty level. The strength of the artifact will depend only on the maximum defeated level of complexity /

During the event, Heroes will be able to receive up to 45 parts of a special artifact and up to 10 parts if their combat clan takes the top place!
Event when already tournament is going on... that's new.
Admins high af..
expect another robber item here
Unblocked Heroes of successful combat clans will receive a clan award if they brought a clan from 10 points.

Looks like you need to put in some small effort to contribute to your clan's total to get the clan rewards. https://www.heroeswm.ru/forum_messages.php?tid=2682744 - You can see the LeG troops that will be rewwarded there.
another buged event,chose to attack elf but my enemy was wiz
for Fallen Atheros:
Same.. hopefully admins fix that asap
again...chose fury barb enemy is wiz...i have hard time killng wiz in def build with 300 gargs running in 4 diferent corners..
Unblocked Heroes of successful combat clans will receive a clan award if they brought a clan from 10 points.

It looks like the reward for the first battle is 50 points. I'm guessing this is not the "points" we're talking about?
Also make sure that you have joined Either Rangers or Thieves guild before entering into battles of this event.
So that you can gain extra guild points for the respective selection
for Omar Contreras:
You can see points on clan page
Seems to be points = level beaten
So scrolling through the rewards from the map if you complete level 50 you get 4 diamonds amongst others. The fact that repeating levels gets more troops means that beating level 50 should effectively be possible for all if you are prepared to grind it (repeating earlier battles means more points for upgrades, and so eventually should allow you to win the hardest of levels). However, I guess not repeat rewarded with anything else, so more costly.

I would imagine that they have set the difficulty level such that this is required by most.

I wonder if clans will incentivise participation with gold compensation etc for pushing to the higher levels (not that it should be needed as there are many incentives anyway from the rewards)
Difficulty level: 50

Reward: 773 Points, +1,074 Gold, +1 TG/RG point, +1 armament, +1 armament (+2), +2 diamonds, parts of Imperail sword (+9), +1 stacks of rare creatures

I'm getting just 2 diamonds :(
for Gameaddict:
40 and 45 have one each. 4 in total.
FYI didn;t equip rings and with only FL7 so easy enough to start with.

Also you will note these are knights when I clicked shadow barbs, so dont trust the icons

https://www.lordswm.com/war.php?warid=937608397&show_for_all=88b74381f4



for Gameaddict:you get 1 diamond on 2 different earlier battles (I think 40 and 45 but have not checked)
finished first 10 battles
not easy as I thought
what's better for this event
elves DE dwarfs barbarians ?
I can play with those only
most closely between DE and dwarfs
DE because of shrews of course
Dwarfs because of multi attack runes
10 difficlty each day.
each difficulty 3 try
so 30 battle each day
150 battle total
fsp farm
This topic is long since last update and considered obsolete for further discussions.
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