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Dear Admins ,


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AuthorDear Admins ,
It mean level 18 + level 12 VS level 21 + level 11
thats my friend is why you dont play that stupid tournament.
lv 12 u want to make a difence u use buffs that hurts higher lv players
for Issy404:
are you nutz?

if you are unfortunate to be in team with lower lvl you are screwed. he will rush your top guy, kill him and thats pretty much it.
16 + 13 + 9 vs. 18 + 12 + 5
great math...
https://www.lordswm.com/war.php?warid=943745052
Then Admins may think... Lv 6 + Lv 6 + Lv 6, equals a Lv 18 XD
I will be honest
yeah many of players played a lot of unfair battles in this tournament
but it's just hard to make a formula for a fair battles where many players participate in this tournament
and I played a battle where I think it's fair because we barely won it was difficult
and if I didn't switch to magic build I don't think we will win
https://www.lordswm.com/war.php?warid=943595296
Ok so it is clear that the code to generate mixed battles is not great. This is not new, it has ever been thus in CG, however normally it is not so bad as the system allocates good teams first then allocates the pool. Since one rarely gets pooled it is something you learn to live with, especially since there is a limited amount of pooled players so the system has to make significant compromises.

Now with this mixed tournament there is a lot of unhappiness from battles which are decided from the selection of opponents not from skill or character builds, since many many battles are decided in that way.

So why is this and how can admins solve it?

My belief is that the reason for the imbalance is that they wanted the mixed tournament to have some diversity in levels competing (frequently in CG you may have pairs of the same levels for instance), and so to do this just left the code for the mixed part for normal CG (ie pooled everyone). This I think , if correct, is the wrong way to go about it.

Firstly, the reason for the annoyance is that the balance goes and battles become unwinnable for one team. This is ever the case in some duels as some factions just do not compete well against others, add in different levels to that and it just happens too frequently to be enjoyable.

So what to do. Well you cannot change the faction distribution, but you can reduce the diversity of levels, not too much otherwise it would not be a mixed tourney, but less so than current.

Effectively I think they should have a two tiered selection. Firstly pair up everyone of the same CL so that you will always have an identical opposite number. Those pairs then need to be mixed up, this can be done with a max range of different levels say 4. Eg a team of 12, 13, 15 against another team of 12, 13 and 15. There will be some levels that did not pair, these should be put into a mix using the existing framework, with a caveat. I think if the options do not match together sufficiently well as to get a fair team, then they should be rejected from that run, in the same way as you would in a minor tourney when there is an odd number. It will be a small number each round and better that than bad match ups. There will still be some battles that the mix means you cannot win, but at least the levels will always be equal. By allocating the pairs there will also then be some diversity of Combat levels which I believe to be the point of a mixed tourney.
how can admins solve it?
They have years of mixed cg data. They should train a discriminator model using that data (player levels on either side) that would predict which side will win. If model cannot predict match outcome with decent certainity, you call that a good match and you go ahead. Else, you don't make the match. If you have model trained, you then greedily pick pairings till some residuals get kicked from the pairing.
That's how it should be.

Your way Lord MilesTeg would be fine as a starting point (they are probably using such a adhoc method), but considering how much data they've accumulated over the years, they could be doing much better.
for The One Ring: I think there are too many variables that decide outcome over simply Combat level. As such I would not expect good correlation in the huge amount of data. Therefore for your method to be usable they would probably have to have more data inputs into it, which would complicate it and likely increase commutation time. I would not anticipate the admins on wanting to put together anything complicated, and as such was suggesting something which should be an improvement, but not something at all complicated to alter (the more time to alter something the less likely they would be to implement it in my mind).
Therefore for your method to be usable they would probably have to have more data inputs into it,
CL only filter would already remove some of the insane battles people have shown above.
But yes, you could factor in Factions and more. The goal as per the "about the game" description is to have battles be as close as possible, which they can achieve.

They'll want to alter, because it is clearly broken right now. Fix it whichever way is the best, but fix it nonetheless.
2019-01-04 18:59: latviesu lords[12] vs _Evelinn_[9], ÏÅËÜÌÅØ-ÊÀ[6], WWWE[6]

this is balanced, right?
They have years of mixed cg data.
considering how much data they've accumulated over the years, they could be doing much better.
68# good point, agree
How much of that data is currently applicable though? We have more guilds now, more factions, more arts, and endless balancing compared to years ago
One of the possible reasons y the matchmaking is pathetic might be because not enough players are playing this MT.

How Matchmaking works is that when a player joins the matchmaking pool, his teammates and opponents are chosen based on some criteria/condition/rules which should be satisfied. If no match is found, it eases the rules a bit to increase the players chances of finding a match. its the same in all games, for e.g. DOTA

the problem arises due to lack of players. Lets do the math,
possible no of players available to play MT at any time= Avg. players online - multis - players not playing MT - other factors.

i guess the number will be around 1000. This is a very low pool of players who belong to various levels. Also we need to factor in that there are no chances of any 2 players playing in the same team more than once(I assume it is this way after seeing minor tournament). This makes it even harder.
everything is possible. we won with 17+17+15 vs 19+19+10. of course stronger team went auto in the beginning but still everything is possible
https://www.lordswm.com/war.php?lt=-1&warid=944136380
2019-01-04 00:53: l-l-l[19], Zhekas[19], Deathadder[10] vs Thor_Ranli[17], velniukstis[17], NewPanda[15]

I also have an epic fail of matchmaking in my battle log which is much more than ridiculous :)
check this out if you think you had unfair battle. 15 vs 16+7+6 but I still keep playing on tourneys
https://www.lordswm.com/war.php?lt=-1&warid=622281806
Battle count: 12 (12) Points: 8

possibly could have gotten bronze.

but bit unlucky, lucky in same time.
15 vs 16+7+6
lol its really possible? :D :D :D
I also have an epic fail of matchmaking in my battle log which is much more than ridiculous :)
check this out if you think you had unfair battle. 15 vs 16+7+6 but I still keep playing on tourneys
https://www.lordswm.com/war.php?lt=-1&warid=622281806


this is insane
I made an incorrect prediction on how this would turn out initially.

https://www.lordswm.com/war.php?lt=-1&warid=944343536
In mixed tours higher levels always have advantage and most of time will win
me for instance i crushed every lvl 15 16 17 no matter the team and got crushed by lvl 19 21 22

this also happened the previous time i player mixed tourny i was 11/12 and last match got Noldor as opponent.

mixed tour:high levels
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