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Dragon Breath damage


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AuthorDragon Breath damage
Thanks. I think that concludes that both targets of dragon breath are treated as melee targets.
Another fun fact. A ranged attack against an adjacent unit (think tower from pirate event or balista) is coded as melee attack. It procs allied assault as well as targets lava and magma shield. Dunno about the damage resistances tho but I assume it takes melee resistance into account as well.
Thanks Santremus, though technically it is not conclusive. What that proves is dragon breath on green dragons is melee in terms of attack multipliers, though does not give indicators on faction resistance and whether ranged resistance is applied.

Unfortunately those things can only be found out from a PvP attack, and one woul dhave to avoid it being a staged combat.

It seems a touch coincidental that if you use the lowest damage range and apply all other expected modifiers and then apply ranged you just happen to get bang on the number of the damage.

In absence of any other explanation it seems suspicious.

Basic min damage before multipliers
2*46*1.9 = 174.8
increase multipliers - 10% offence tsalent and 5% from sword
= 174.8*1.05*1.1 = 201.894
reduce by expected modifiers - 4 levels of faction resistance and 5 melee reduction
= 201.894*0.95*0.88 = 168.7834
Which is simply too high.
If you apply the ranged resistance of 22% you just happen to get
168.7834*0.78 = 131.651 which would round to 132

Other than that I do not see a way of reducing the damage to the level that was recorded.

Either way, to me it seems like a glitch in some way.
Seems like any hit not done from adjacent tile is treated as ranged attack by default from game.
Since its 1 tile away, theoretically it is indeed a ranged attack.

'Shooter' is an ability for doing ranged attacks until shots are over or restored ( from description ), but dragons can do ranged attack as many times as they can.
perhaps a trial in a similar way to what Santremus did but with something that would increase the ranged damage to see if that had any impact? We can conclude that the melee damage modifiers are applied. That will tick off whether ranged modifers are applied, leaving the more tricky to test within the rules of the game the defence modifiers.
Another test with basic offense, obsidian baton and soldiers boots:

Green dragons deal critical damage to favoured enemy.
Green dragons deal 940 damage to Sailors` devil. 2 perish.
Green dragons deal 420 damage to Sailors` devil. 2 perish.

https://www.lordswm.com/warlog.php?warid=985184705

Why isn’t damage doubled here?
So I ran a trial and can conclude that there is a difference in how modifiers are applied to the front and back stack. Battle reference

https://www.lordswm.com/war.php?lt=-1&warid=985183327&html5=1

The easiest one is later on where dragons hit 2 beserkers, both with 0 defence and luck nor critical damage proc

In this my 3 dragons to 903 and 957 damage - obviously not the same

Running the numbers - expected damage as melee

3 dragons, max damage of 57, attack of 76 no defence on beserkers, 10% melee damage and 20% ranged 6% melee damage from sword

= 3*57*(1+0.05*76)*1.1*1.06 = 957

Seemingly the sword bonus damage is not applied to the back stack. I am not sure how this may link up with the original example, but is certainly extra info.
oops forgot to show the numbers for that last part
= 3*57*(1+0.05*76)*1.1 = 903
working back to the original info seemingly what I think is going on is that the first stack hit by dragon breath is applied as melee, following the same rules as melee for anything else.

The second stack seemingly gets the bonus from melee for talents, though the modifiers from artifacts for ranged.

Hence if you take the original info you no longer get the 5% melee extra, nor 5% melee reduction, but do apply the 22% ranged resistance in addition to offence talent and faction resistance

Base damage before modifiers is 174.8

so 174.8*1.1*0.88*0.78 = 132

Will need a test as before, but without bonus sword damage (for ease) and with a bow and shield. One for testing ranged multiplier against enemer, the other for hitting oneself and testing ranged reduction.
ok I did another test battle - different enemies which is annoying, but with some extra things. I will process numbers later, should be doing the work that I am paid to do at the moment.

https://www.lordswm.com/war.php?lt=-1&warid=985193216&html5=1

I may have mucked up however since the talent modifier of basic offence is the same as the ranged modifer I put on for the bow, may complicate it more than needed as cannot resolve the difference between them.
Ok so I can confirm that the second stack hit has ranged modifiers applied, while the first stack is from melee modifiers

when I hit my EFK damage dealt is 529.

Key info - difference between attack and def = 48
2 dragons
57 base damage
10% ranged multiplier
27% faction resistance
15% ranged resistance
luck proc

so total damage expected = 2*57(1+0.05*48)*1.1*0.73*0.85 = 529 which is the damage done.
Forgot to include the *2 in the numbers I wrote (though it is in the calculation I did)
So to conclude what I think is going on

front stack - full melee with expected modifiers

Second stack hit

Melee modifiers for talents apply though not ranged talents
Melee modifiers for artifacts do not apply
ranged modifiers for artifacts do apply
Maybe ranged resistance protects you from dragon's breath :)
As I didn't write it :p
I cannot be bothered to check it, though I reckon both parts of a red dragons special attack count as ranged, certainly it does not trigger assault on lizards. However I have done enough testing today.
This topic is long since last update and considered obsolete for further discussions.
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