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Camp of Survilurgs


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AuthorCamp of Survilurgs
Just played with someone who actually played better when he pressed auto battle and the bot started playing.

I know when my mistakes have contributed to the loss and this was not it.
Translator says "Stopping shot" "Maneuvering", and "protective strike".

Stop shot is knocking shot (grandmaster bowman's ability). Maneuver is centaur's ability. I can't figure out "protective shell". Some kind of shield ability, it seems.
Lifeguard membrane, reduces damage taken by 15% I think
Protective strike might be convoy? Just a guess.
Lifeguard membrane, reduces damage taken by 15% I think

Yes, you're right, protective shell is lifeguard membrane. Grandmaster bowmen upgrade 7 has this, and the Russian text matches.

(and it's not "protective strike").
https://www.lordswm.com/war.php?lt=-1&warid=993975757&show_for_all=b2617b3eae

mvp goes tu catapult
who the heck told shooter build sucks
Nothing is more hallarious than an invoker retributing on a wall and destroying hordes behind that wall in the proces.
am i the only one who thinks this event became unplayable to hard
Probably no. There's always going to be people who think events are hard.
There was a noticeable increase in difficulty mid-way through. Respect to the admins.

Now you need a great strategy and perfect play with maybe some luck to have 0 losses... and hence we are seeing more losses myself included.
Ooo, Swift blade rank 2 in event, wp :P
Wait, rank 1 is CL 6, and rank 2 is CL 12.
Weird, or makes sense?
like, no high levels.
Catapult is really annoying… why cannot we have command of it?

1) shooting walls random - no way that it shoots logically 2 wall parts next to each other where You could get in with large units - single holes only while AI camps inside

2) not shooting the gate at all (only in very late phase whent its already even

3) not shooting the towers at all

It's not that we lose the battle because of it only of curse, but command of catapult could be very useful at later stages (without it some battles are impossible)

i.e.: some high level archer hero shooting You dead, while armies camp inside and You cannot move them (bad luck You can say)
For RicHunter:
If you are playing as elf then try pairing up with a classic wizard playing as mage with mana restoration. I have been doing the same. We lost only 2 out of 14, though we were able to kill generals in lost ones too. =)
It really works)
Me and Ninjago are using a strategy of a TDE and a dwarf. Dwarf absolutely floors the first 2 battles, while I try to support him and conserve my units. Then in the last fight, no matter how badly hes damaged, we both make a strategy on defeating the general (either the bear paws, or 5 witch stack disruptions and then harpy harras) and I leave my minotaur to destroy the rest with the help of who survived (and harpy).

You have no idea how powerful level 8 stack of 100 minotaur gladiators with savage, 52 hp, 5/11 dmg are.
Regarding what you are discussing now:
I find UN has sooo many units that ignore the Wall.
God, most of their Core units are Flyers or Teleporters (Except Death Proclaimer only).
...Bad thing, is that the ally cant do so, and Im left alone inside 1v2 :P
Does difficulty decrease after loss? Or does it only increases?
No iT increases after l&#246;ss because u still have get points to for the first two rounds
Wait, rank 1 is CL 6, and rank 2 is CL 12.

Those two guys are "brothers" who's main account recently got jailed, apparently.
This topic is long since last update and considered obsolete for further discussions.
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