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The Fire Clan



AuthorThe Fire Clan
Representatives of the Dwarf people have many characteristics, but cunning is not one of them. However, their legendary stubbornness, combined with their special ingenuity, can surprise other races, or even catch them off guard. Thus, when the situation in the imperial waters subsided, the coastal patrols returned to their usual routes, but stayed in a state of high alert, not only because of the exacerbation of pirate activities, but also in anticipation of the possible appearance of the ships of the Fire Clan. They did not consider the possibility that some of these very ships had already slipped through, taking advantage of the recent confusion, and the landed detachments, having secured the support of the worst enemies of the Empire, were already marching inland.

Meanwhile, the leader of the Dwarves Tolgar stayed in his country residence. Having never found his desired oblivion in battle, the old dwarf decided to look for it elsewhere - at the bottom of a barrel of ale. But in which of the many barrels in his cellar was it hidden? Tolgar did not know. Therefore, he decided to selflessly challenge all of them - and soon "fell" in an unequal battle, stuck his nose in the table and plunged into the dreams.

The Dwarf dreamed of battles to which he had devoted his entire life. He saw glorious victories and bitter defeats. There seemed to be nothing unusual in this, but from time to time these visions were interrupted by others - from the old past of his people. He saw some of these events with his own eyes, but heard the rest from the elders. The great kingdom of the Dwarves, mighty and monolithic, appeared before his eyes. Its inhabitants knew neither misery nor suffering. They had everything - wealth, security, happiness.

And so it lasted for many years, until one day at one of the royal receptions, two elders had a dispute. They wondered where the first Dwarves came from. One of them claimed that the gods whipped them out of the monolithic rock with icy winds. The other proved that the Gods forged them in the flames of the underground forge. How stupid did it seem? But with this stupidity it all began. Not wanting to accept an alternative opinion in any form, the elders began to gather the support of the dwarf intelligentsia, and then went to promote their ideas to the people. So the grain of discord was sown. The confrontation was ripe for years. At first it was just a dispute over a mug of ale. Then they often ended in a mug of ale. And the cherry on the cake was the general contempt of the adherents of the two beliefs for each other.

Then twin sons appeared in the royal family. In his sincere desire keep his people united, the king named his newborns Tolgar and Lotgar which, in ancient dialect, meant "son of stone" and "son of fire". According to the king’s plan, this gesture was a call for reconciliation. And he got it, but not for long. Over the years, the warm brotherly bonds of the two young princes grew into a boyish rivalry, which eventually split them apart. The enmity that had calmed down returned with new strength, only this time each of the factions was headed by a new leader - a true heir to the throne. Under their leadership, two clans were created, plunging the kingdom into a civil war.

Fracture was inevitable, and the sudden death of the sovereign became a point of no return. The common grief forced the brothers to stop the open war, but they never found reconciliation. Soon the great kingdom of Dwarves disappeared from the face of the earth, and in its place were formed two kingdoms - Fire and Stone. Their inhabitants did not get along with each other, but they did not resort to resolving their conflicts with weapons. Such was the compromise - and for many decades, nothing changed, until a new generation grew up. Many young dwarves did not share their parents' established beliefs, and Prince Albrecht, son of King Lotgar, was one of them. Moreover, he even seeked conciliation between his father and uncle, but with the stubbornness of the two old dwarves, even the gods themselves would not have succeeded. So, when Lotgar came to know about the invasion of the lands of the kingdom of the Stone of numerous enemy hordes, the king of fire gave the order to do nothing before Tolgar himself personally asked him for help. Realizing that this would never happen, the young prince decided to disobey his father's order and went to the aid of his uncle with a faithful retinue. Unfortunately, it was already too late. The Stone clan was broken, the capital fell, and the remnants of the dwarfs under the leadership of the surviving King Tolgar retreated to the coast and were forced to flee by the sea. Albrecht also sailed with them, fighting shoulder to shoulder with his uncle in many battles and adventures, until one day they were divided by a bloody storm. Now, Lotgar's mercenaries came and accused his brother of kidnapping the prince. And the only one who could disprove everything, Prince Albrecht himself, alas, died tragically, falling victim to the inhumane torture of the necromancer known as Fjörliss.

Not only because of anger, but also because of the feeling of hopelessness, Tolgar suddenly growled angrily. At that moment a mysterious ghostly silhouette appeared behind his back. A transparent female hand then carefully placed something on the table, after which the ghostly girl hurried to hide behind the shelves. As he came to his senses, the first thing the dwarf leader did was to look for a mug, feeling around the table blindly with his hand. Suddenly his fingers felt something else. Barely able to lift his head off the table surface, Tolgar gathered all his strength and focused his gaze on the mysterious find, and was suddenly overwhelmed. It was the lost mythyl flask - his nephew's last gift. Rubbing his eyes with his free hand, the dwarf looked at it again - and his eyes really did not deceive him. "Happy anniversary, Uncle Tolgar! Your nephew A. - Seeing this engraving again after so many years, the leader of the dwarves choked up in sorrow: "My boy, you deserved a better destiny. We all deserved..." As his voice trailed off, the dwarf's eyes began to burn with determination, as if it has eradicated the hops from his mind, leaving only one thought in his head - the fight was not over yet.

Lords and Ladies, the Warlord is trumpeting the general summon! The Fire Clan has treacherously invaded our lands - and its advanced detachments are already moving towards the heart of the Empire! The enemy must be stopped at any cost!



Battle briefing:
- Lords and Ladies of combat level 5 and above are allowed to participate. Only shop artifacts are allowed. Enchantments have no effect.
- Battles will take place in 1x1 format against the enemy hero's army.
- You will earn activity points for battling the fire dwarves. Spend them to request reinforcements for your army, courtesy of Abu-Bakir (effective within this campaign only).
- The number of points gained depends on the level of difficulty of the opponent.
- For level of difficulty 1-60, you may choose from three opponents, each can be defeated only once.
- The campaign will last for 9 days, up to and including October 2.
- The enemy is said to have an artful grasp of fire magic that can destroy units’ defenses.
- The ranks of the enemies include the forces of robbers, in addition to the detachments and armies of dwarves from the Fire Clan.
- The campaign will take place in several stages, each of which will have its own peculiarities.
- The first stage is divided into 20 levels of difficulty. Its task is to find the point of penetration of the enemy in our lands.
- A total of 60 basic difficulty levels and 10 bonus levels are expected with increased difficulty and a small reward.
- On the first day you can fight with a maximum of 10 levels of difficulty. Every next day, 10 more levels will be available.
- Lords and Ladies can earn points in the Mercenaries’ Guild or Hunters’ Guild, gold, creature armaments, diamonds, Leaders’ Guild creatures, parts of Leaders’ Guild creatures, and even parts of Darkness Armour for defeating the enemy, but no more than once at each level of difficulty.
- During the campaign, you can fight again a completed level of difficulty to get additional activity points.
- The top 50 clans and all of their active Lords and Ladies will receive a special award. The award will be based on the final clan rating, where the final result will be equal to the sum of the maximum clan difficulty levels won by all Heroes of the clan.
- Clan award will be given to unblocked Heroes of successful clans, if they have brought the clan at least 10 points.
- If a Hero leaves/is evicted from the clan, the clan will lose all of that Hero's points for that clan. Upon rejoining, the points will be returned.
- Withdrawal from the clan on the last day of the event will be prohibited (important).
- Admission to military clans during the event is limited to 4 heroes per day (important).
- The Empire will additionally award, with a memorable artifact and an achievement, all Lords and Ladies who defeat the 10th level of difficulty. The durability of the artifact will depend only on the maximum level of difficulty defeated.
- For the 30 best Lords and Ladies who win the least number of fights before the victory over the 60th level, Tolgar has prepared a symbolic distinctive artifact Bear Figurine and an achievement (awarded to those who win the 60th level with the least number of repeated battles).

During the campaign Heroes will be able to get up to 45 parts of a special artifact, and up to 10 parts as clan reward!



Award for active Heroes of the leading battle clans:
Clan placeAwardBattle glory
1
38
59
10
1,500 
2
27
41
9
1,300 
3
19
41
9
1,100 
4
41
43
130
172
98
8
1,000 
5 - 7
35
43
130
172
7
900 
8 - 10
43
130
172
98
227
6
800 
11 - 15
43
130
172
98
227
5
600 
16 - 20
43
172
98
227
256
4
500 
21 - 30
98
227
256
3
400 
31 - 40
227
256
2
250 
41 - 50
227
1
100 
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