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Dungeon caves


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AuthorDungeon caves
New event
https://www.lordswm.com/art_info.php?id=dark_axe
Army size dont decrease. Hmm
it doesn't ?
My last battle from second account.
https://www.lordswm.ru/war.php?lt=-1&warid=1018124469&html5=1
for virtual_vitrea:
No

Correction in #5
https://www.lordswm.com/war.php?lt=-1&warid=1018124469&html5=1
Any guild points awarded?
for Botmun:
Any guild points awarded?

Yea, some translation of the event would be nice :)
12k you get HG
15k you get MG
18k you get potions


Compared to last time it was

10k for HG
12.5k for MG
15k for potions
for Meshy:
This time army size atleast wont get reduced. Also its 12 wins not battles per day i think.
So the ideal strategy be ?

I think trick is to find shoters early and upgrade them at the end, right ?
Combat training:
- All Heroes from the 5th combat level are allowed to participate in the operation;
- selected skills do not work;
- skills and abilities of fractions do not work;
- battles are possible only in artifacts from the store;
- Improvements on artifacts do not work;
- the initial army is the same for all heroes - 50 archers and 25 infantrymen;
- recruited army does not die;
- heroes can join other units to their army. Upon victory, a surviving detachment joins the hero and up to 80% of the dead creatures in the stack;
- units can be upgraded for silver, which can be mined in battles (special task);
- Search for simpler and more complex opponents is available, the number of searches is limited until the next battle. The more difficult the enemy, the more silver he can guard and the larger the detachment of allies will be able to join you;
- for winning the battles you can get artifacts of creatures;
- at the end of the operation, the Empire will award gold to all Heroes who won at least one victory;
- upon reaching an army power rating of 12,000, each victory will be further encouraged by points from the Hunters Guild;
- upon reaching an army power rating of 15,000, each victory will be further encouraged by points of the Mercenary Guild;
- upon reaching the army’s power indicator of 18,000, each victory will be further encouraged by battle potions that can be transferred, sold on the market or used to get an increase in the parameters for a day:










- Up to 12 victories can be gained per day; unrealized victories are postponed to the next day;
- the rescue operation will last only 8 days plus 2 days at the end of the fighting, until December 16 inclusive.

Attention! The voivode recalls a rather high level of danger at such a great depth, and therefore do not even hope to meet there squads of cowardly steppe goblins. Even if it seemed to you that because of the next corner their prayers for help are heard - do not believe it, this is just an illusion. It is better to focus on your goal, for the personal success of each Hero will be further encouraged by parts of a particular artifact:



for 10 wins: +1 part;
for 20 wins: +3 parts;
for 30 victories: +4 parts;
for 40 victories: +5 parts;
for 60 victories: +8 parts.

As well as up to 30 parts based on the results of the award, taking into account the personal contribution of each to the success of the operation.

A full-fledged artifact will be collected automatically in the presence of 100 parts. This artifact cannot be transferred for use or rental, but can be transferred for repair or for installation of modifiers.

The main goal is to find and save as many units as possible. The empire maintains a rating on the total strength of the army’s power. Heroes who have gained an army of maximum power will be generously awarded at the end of the quest.
Historically, these are the events that I do terribly in, but have the most fun ;)
GG.
Hmm, I don't get it. It's 12 victories, not battles.
So you there's no trouble in trying risky battles?
After a previous loss, the difficulty doesn't seem to be reset.
as in, I lost last match, and I now have only 3+3 skips in either direction, as I did before the loss.
I guess this time's all about who's willing to risk more and lose more?
It's also gonna take much longer if you're trying for the top. 3-4 losses a day seems reasonable.
Are you sure it’s 12 victories per day? I know the announcement says that but it can just be bad translation
I'm 12/16
Btw, there's no show_for_all tag this time. All battles are public.
Feel free to copy builds.
Seems like if you cant lose troops or attempts, then no question its easier to get the top.

for The One Ring:

If the options dont reset though could you reattempt the same battle? If not then using your last search and failing would mean event over?
This topic is long since last update and considered obsolete for further discussions.
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