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New Event- Smugglers


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AuthorNew Event- Smugglers
Not a bad event
but very less rewards, no extra art awards also
Google Translate :

A series of winter holidays, diluted by unexpected journeys into the past, undoubtedly slightly dulled the general vigilance of the defenders of the Empire. And those who used to parasitize on the immense wealth of its lands did not fail to take advantage of the situation. For the first time in a long time, an extraordinary surge in the activity of smugglers was recorded on imperial roads. Either they finally freaked out from the past defeat, or in the end they became insolent. In any case, the best reason to teach them another lesson in imperial justice and not to find.

Heroes, internal intelligence reports an excessive increase in the number of smuggled caravans that have filled imperial roads. Therefore, Governor Grammith calls on everyone to join the combat operation to capture smugglers. And the court magician Abu Bekr, in connection with the special importance of the operation, promises to provide magical support to the armies of active interceptors.



Combat training:
- All Heroes from the 5th combat level in artifacts from the store are allowed to participate, modifiers do not work;
- Interceptions can be organized exclusively alone; battles will be held in a 1x1 format according to the rules of an ambush attack;
- According to the information available, caravan protection is provided by the combined armies of local and nomadic robbers;
- For the implementation of interceptions, activity points will be awarded for which the court magician Abu-Bekr can bestow magic reinforcements on the army; all amplifications are valid only within the framework of this military operation;
- The number of points obtained depends on the difficulty level of the opponent;
- At each level of difficulty there will be three opponents to choose from, each one can be defeated only once;
- Particular attention should be paid to smugglers of every 5th difficulty level - they are accompanied by enemy leaders;
- At the maximum 50th level of difficulty, you have to meet face to face with the leader of the smugglers;
- The combat operation will last 7 days, until February 26 inclusive;
- On the first day, caravans of only 10 initial difficulty levels are available for organizing interceptions. Each next day, 10 more levels will become available;
- During the operation, you can re-fight at already completed difficulty levels and get points if necessary;
- For victory over the enemy, Heroes can get points of the Thieves / Rangers Guild, gold, creature artifacts, diamonds, creatures to reserve, parts of creatures to reserve and even parts of the Imperial sword, but no more than once at each difficulty level;
- The top 50 battle clans and all Heroes active in them will be specially awarded. Awarding will be based on the final rating of the clans, where the final result will be equal to the sum of the maximum difficulty levels won for the clan by all the Heroes of the clan;
- The clan award will be received by the unblocked Heroes of successful battle clans if they brought the clan from 10 points;
- If the Hero leaves / is excluded from the battle clan, then the clan loses all the points accumulated by the Hero for this clan; upon re-entry, the points will be returned;
- Leaving the clan on the last day of the event will be prohibited;
- Admission to battle clans during the event is limited to 3 heroes per day;
- The Empire will additionally reward Heroes with a memorable artifact and achievement, all who defeat the 10th difficulty level. The strength of the artifact will depend only on the maximum defeated difficulty level.

During the event, Heroes will be able to get up to 45 parts of a special artifact and up to 10 parts if their battle clan takes the prize!
Do you have a link from Russian announcement?
https://www.heroeswm.ru/forum_messages.php?tid=2758678
Sent the message too.
for Uncle Psycho:
"The Empire will additionally reward Heroes with a memorable artifact and achievement"

If I read this correctly, there should be an artifact reward.
Robber ring, necklace or shield. One of it.
what are the troops at 40 and 45, their names
The one translation this should have no pay for this work. Just copy paste from previous smuggl3r event. Just changed dates...

First of all we have 3 enemies not 4. Second of all We dont face fire dwarfs as far as i see it.
Sad.
for latviesu lords:
I dont think admins are using any translator at this time, rather an online source. As for editing only the story is sent for editing not the combat briefing, unfortunately as this is often the most important part as you say
I came across an interesting thing as a result of this battle.

Bruisers intercepted an attack from green dragons aimed at another troop. The dragon breath then meant it hit behind the bruisers when normally it should not as they were a large creature.

I am guessing that in terms of the intercepted strike is is assumed to come from the top left square of a large creature, in much the same way as you have to resurrect from that tile too.

https://www.lordswm.com/war.php?lt=-1&warid=1035375907&html5=1&show_for_all=Lc76f0e2461
I don't have yet any uncommon creatures, so here's my question: When I receive 4 parts of those creatures, are they lost?
nope, once you get to 100 parts of a specific rarity you can "claim" them in the leader guild
Thank you HammerGoddess :)
Recruit count magic numbers(how many needed to get an extra top tier unit, after this not much point investing in extra recruit)

If you have 5 top tier, go for 10%
If you have 4 top tier you need 13%
If you have 3 top tier you need 17%
If you have 2 top tier you need 25% (Don't try buddy, switch faction ;)
where should i spend my points
Go full might.

Attack +8%
Initiative +3%
recruit count +10%

I went from level 1 to level 15 without any losses. As you may recall, this is contrary to the last event that I was doing quite poorly.
Any way I could have won this battle (level 20)?
https://www.lordswm.com/war.php?warid=1035620632&show_for_all=L0370b029e8

Won the first 19 without losing a single, but can't seem to clear this one.
My enemy options are Demon, Tribals or Dwarves.

Attack +12
Defense +11
Initiative +5
Recruit Count +6

Talents are basic offense + battle fury.
I would take a bow, and put all points in attack rather than balanced.
Maybe lure that horse in and have both mele ready to farm it? Alternatīve is bang fiends first.
This topic is long since last update and considered obsolete for further discussions.
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