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AuthorA list of all units+best starting town?
So I would like to know where I can find a list of all units since I opened the website and had to choose a town randomly and found out barbarians dont have magic :(. I want to take a new faction with magic possibly.

What are some good starting towns?
At level 5 you will unlock two other barbarians, one of which has magic (weaker magic than other factions).

Barbarian is not a bad choice.

Most factions have magic, if you want destruction magic then wizard or dark elf are commonly used. Maybe dwarf too from level 5 onwards, elf can play as might with light destruction flavour.

Demon, barbarian commonly use darkness magic, sometimes necromancer.

Knight commonly use holy magic.

Necromancer is maybe the only faction using nature magic commonly.

Tribal has its own magic type.

You can look in the castle page, click on upgraded construction tab and you will have a link to most upgraded creatures (a few factions have not been updated to list all the upgrades available).
SOrry I acually got tribal not barbarian. I see a lot of high level players have same points in all factions so in the endgame you have to fight with them all I guess?
Just focus on one faction. Building FSL in different faction is insignificant early on compared to having a high faction level for your main faction. Take a look at my stats for example. I just got to level 13 and am almost FSL 11 Necromancer.

FSL in other factions only give resistance and you don’t have to build castles for that, you can earn points in them during events/day of recruiting etc.

At your level, I would just suggest to have fun and do all your LG and WG battles once u hit level 3 :)
And to answer your question, best starting town. I would assume you mean at low levels such as level 3?
Probably barbarian or knight. Necromancer with Diamond upgrades (skeleton bows) are extremely strong at level 3 too.

Don’t worry about “best” starting town. Just play whatever you like and at level 5 onwards, all factions are pretty balanced out.
for Lord 7529337:
Tribal rituals are IMO very much like spells and game changers on their own.

The main drawback of tribal IMO is that it lacks diversity: all other factions have at least two flavours (except barbarian which has 3) but there is just one tribal and it has little freedom with builds.
for Marquis Thornwald:
Have seen attack tribals, defense tribals and also shamans builds. But you are right. They need to introduce alt faction for tribal.
Is it normal to not get any artifacts in over 60 hutns now?
The drop frequency of arts will increase as your HG level increases. It starts out pretty low, so that's not that surprising.
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