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AuthorMystery Mission
Let's do this!
Hard from the start but the first 10 definitely doable with leg 7 if anyone is wondering.

The bandit lairs are a bit overkill with their hp and can get real messy real quick xD
While the entire Empire discussed recent events, and its glorious Heroes enjoyed a moment of rest and shared with each other stories about their combat adventures in the vast bandit wastelands, a very strange spy story unfolded behind the scenes of this triumphant celebration. The message in the form of a spider strung on a needle, found after the robberies in the basket for arrows, could not be interpreted in two ways. Indeed, from one of the key spies of the intelligence network of the advisor Fjerlis with the callsign "Slasher", who managed to penetrate into the very heart of the robber's lair, new reports on the state of affairs in the enemy camp suddenly ceased to come. And when "Spider" had already come to terms with such an unpleasant loss - it would seem that the already torn cobweb suddenly twitched again. In a crumpled and unevenly written message, "Slasher" claimed that he was almost discovered, but he still managed to deflect suspicions from himself. And yet this did not save him from another misfortune, because now he was trapped in one of the distant castles in the bowels of the bandit wastelands. The surroundings, he said, are well guarded by bands of robbers and mechanized creatures from two local assembly complexes. However, the reliability of this information raised strong doubts in Fjørlis. And even when the imperial intelligence confirmed the veracity of most of the information received, the necromancer still did not leave the anxious feeling that this could be a trap. However, if you properly prepare for it, then the hunter can easily be turned into prey. because now he was trapped in one of the distant castles in the bowels of the bandit wastelands. The surroundings, he said, are well guarded by bands of robbers and mechanized creatures from two local assembly complexes. However, the reliability of this information raised strong doubts in Fjørlis. And even when the imperial intelligence confirmed the veracity of most of the information received, the necromancer still did not leave the anxious feeling that this could be a trap. However, if you properly prepare for it, then the hunter can easily be turned into prey. because now he was trapped in one of the distant castles in the bowels of the bandit wastelands. The surroundings, he said, are well guarded by bands of robbers and mechanized creatures from two local assembly complexes. However, the reliability of this information raised strong doubts in Fjørlis. And even when the imperial intelligence confirmed the veracity of most of the information received, the necromancer still did not leave the anxious feeling that this could be a trap. However, if you properly prepare for it, then the hunter can easily be turned into prey. when the imperial intelligence confirmed the veracity of most of the information received, the necromancer still did not leave the anxious feeling that this could be a trap. However, if you properly prepare for it, then the hunter can easily be turned into prey. when the imperial intelligence confirmed the veracity of most of the information received, the necromancer still did not leave the anxious feeling that this could be a trap. However, if you properly prepare for it, then the hunter can easily be turned into prey.
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Forums -> Official Announcements -> Secret Outing!

AuthorSecret outing!
Empire
1 2020-10-17 00:53:59
While the entire Empire discussed recent events, and its glorious Heroes enjoyed a moment of rest and shared with each other stories about their combat adventures in the vast bandit wastelands, a very strange spy story unfolded behind the scenes of this triumphant celebration. The message in the form of a spider strung on a needle, found after the robberies in the basket for arrows, could not be interpreted in two ways. Indeed, from one of the key spies of the intelligence network of the advisor Fjerlis with the callsign "Slasher", who managed to penetrate into the very heart of the robber's lair, new reports on the state of affairs in the enemy camp suddenly ceased to come. And when "Spider" had already come to terms with such an unpleasant loss - it would seem that the already torn cobweb suddenly twitched again. In a crumpled and unevenly written message, "Slasher" claimed that he was almost discovered, but he still managed to deflect suspicions from himself. And yet this did not save him from another misfortune, because now he was trapped in one of the distant castles in the bowels of the bandit wastelands. The surroundings, he said, are well guarded by bands of robbers and mechanized creatures from two local assembly complexes. However, the reliability of this information raised strong doubts in Fjørlis. And even when the imperial intelligence confirmed the veracity of most of the information received, the necromancer still did not leave the anxious feeling that this could be a trap. However, if you properly prepare for it, then the hunter can easily be turned into prey. because now he was trapped in one of the distant castles in the bowels of the bandit wastelands. The surroundings, he said, are well guarded by bands of robbers and mechanized creatures from two local assembly complexes. However, the reliability of this information raised strong doubts in Fjørlis. And even when the imperial intelligence confirmed the veracity of most of the information received, the necromancer still did not leave the anxious feeling that this could be a trap. However, if you properly prepare for it, then the hunter can easily be turned into prey. because now he was trapped in one of the distant castles in the bowels of the bandit wastelands. The surroundings, he said, are well guarded by bands of robbers and mechanized creatures from two local assembly complexes. However, the reliability of this information raised strong doubts in Fjørlis. And even when the imperial intelligence confirmed the veracity of most of the information received, the necromancer still did not leave the anxious feeling that this could be a trap. However, if you properly prepare for it, then the hunter can easily be turned into prey. when the imperial intelligence confirmed the veracity of most of the information received, the necromancer still did not leave the anxious feeling that this could be a trap. However, if you properly prepare for it, then the hunter can easily be turned into prey. when the imperial intelligence confirmed the veracity of most of the information received, the necromancer still did not leave the anxious feeling that this could be a trap. However, if you properly prepare for it, then the hunter can easily be turned into prey.

Heroes, fearless leaders! Advisor Fjerlis asks for military support in organizing an upcoming secret sortie into the very heart of enemy lands in order to arrange several sabotage on enemy assembly complexes and rescu
Can someone delete the last post i copy pasted the same thing again
Combat briefing:
- All Heroes from the 5th combat level are allowed to participate in the secret sortie ;
- Resisting the enemy is allowed only by the forces of the units of their followers from the Leaders Guild;
- Leadership restrictions for each Hero are equal to the restrictions of his current guild level;
- Battles take place without artifacts, skills and the participation of the Hero himself. After placing the units, if desired, you can activate automatic combat;
- Heroes will not gain experience and skills in these battles, and artifacts will not wear out;
- New! Attacks on enemy patrols are allowed only with the forces of two shock troops at the same time;
- As an allied strike force, you can hire one of three groups of friendly mercenaries (AI) - they are not very smart, but they are well equipped (for 20k leadership) and take only 50% of gold from the production in case of victory. Or you can bet on experience - and turn to one of the advanced groups of followers of another Hero for help, if you are satisfied with the percentage of the loot they are asking for;
- Important! Forward units of followers can provide their services as assistants to other units to carry out joint attacks on enemy patrols of already passed difficulty levels. The reward for such assistance will be +0.2 points for the Leaders 'Guild and +0.2 points for the Mercenaries' Guild, as well as a percentage of the production in gold, which they are free to set at their discretion.A mandatory requirement for such units is the presence of 9+ level of the Leaders Guild and passed the 10th level of the enemy ;
- A total of 50 main difficulty levels of enemy patrols are available;
- There will also be up to 50 additional difficulty levels available with reinforced enemy units and minor rewards, however all this additional recklessness will be limited to 50 attempts ;
- The composition and number of enemy units at each level are the same for all Heroes;
- Victory over each unit has a valuable reward depending on the level of the unit;
- On the first day, you can only fight the patrols of the first 10 difficulty levels. Every next day, 10 more levels will become available up to level 50 inclusive. Additional battles will become available on the 6th day - and will be limited only by the number of attempts;
- Successful battle clans and Heroes who distinguished themselves in them will be especially rewarded. Rewarding will be carried out based on the final rating of the clans, where the final result will be equal to the sum of the maximum won difficulty levels for the clan by the top 100 Clan Heroes . Wins at additional levels are also counted ;
- All unblocked Heroes of successful battle clans will receive a reward if they brought the clan at least 15 points ;
- If the Hero leaves / is excluded from the battle clan, then the clan loses all the points accumulated by the Hero for this clan; upon re-entry, the points will be returned;
- Leaving the clan on the last day of the event will be prohibited;
- Admission to battle clans during the event is limited to 3 heroes per day;
- The event will last 9 days until October 25 inclusive.

Also, the governor Grammit is ready to provide the Guild of Leaders with his support in the form of issuing ordinary or rare units for gold. Moreover, a one-time recruitment of rare and legendary creatures is available. The number of units per hand is limited.

Taking into account all the risks of the planned sortie, Advisor Fjerlis is ready to compensate for the effort spent by issuing fragments of the Staff of Heaven(up to 20 pieces) and Boots of Darkness (up to 20 pieces) for victories:






All Heroes who defeat a level 15 enemy squad will receive a special achievement in character information. Moreover, 2,500 of the most successful Heroes will be additionally awarded with Leaders Guild squads. There will be no additional rewards not listed in this ne
damn shit is hard lol
Good event; only failed level 10 on first try. AI was good enough for the first nine.
https://www.lordswm.com/art_info.php?id=heaven_staff
for Rengar:

Is that going to be a new set like the Imperial and Dark set?
Since it cannot be transferred, I would assume so.
Why use AI when players are offering 40% even, event is very generous right now. Even offering mercenary for 30-40% is profitable
Never thought I would say this but I am enjoying this event. It is relaxing, and offer free gold and MG/LG points for assistance to players who wants more.

Also fairly challenging, not to the extent of frustration but I can see myself doing maximum battles at LG 8 with help of players.
This event is definitely not friendly to new players without elite units.
stuck at level 8...
CANCER
lmao
Maxim (adm) 218 2020-10-17 06:17:05
In this event, in some battles you need to think, and if you don't think, you can ask other players to help.
for Lord spiral-doom:
U have those demons thingy... split into 3 stacks and push forward immediately
for kchong:
its ok. managed to get help from a player that has the diamond donation troop. ez win
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