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Best factions for TG



AuthorBest factions for TG
Buildings are starting to get expensive, so I am thinking about cutting some.
Main factions will be inferno and necropolis.
Then one more for TG.

The ones I am thinking are:
Sylavan, but their tier 6 is not ideal for it.
Dungeon.
Academy.
And unholy necro, because they’re OP in 1v1.

Thoughts?
Is this a troll question or trying to be a smartass?

I will answer your title though. Elf is best for TG. Unholy necro, fury barb works too. Even dwarf is good.
Elf, DE

But due to dynamic balancing it doesn't really matter. You will have a similar win rate with all factions but some will be more tedious to play than others.
But due to dynamic balancing it doesn't really matter. You will have a similar win rate with all factions but some will be more tedious to play than others.

I am not sure if the overall ratio would be the same, because the difficulty reduction depends upon FPS earned, meaning one must always do some damage.
Then there’s the question about the formula itself. If it’s a percentage reduction from the total value, then there would be a difference.

Besides, when a player is ambushed, the faction of choice will play a huge role.
Every faction works good in TG. When ambushing a player it doesnt depend on faction but on gear. If you are a mid gear player ambushing a player with only 1 weapon, you will win anyways.

Don't stress to much about which faction. If you practice enough, all factions are equal.
Some players walk with full ap.

Thinking about wearing an enchanted SoM and nothing else.
I am leaning more towards elf, but ain’t the trees bad at it?

Then again, witches from DE aren’t TG specialist.
Full ap would cost over 2k. Mid ap depends.
SoM something aroun 370 I guess. Much cheaper.

If I’d add anything will be a defender shield and steel gear.for a total of 602/battle. 12 defense with enchanted weapon is pretty strong at this price point.
AP is a personal choice for TG. Many stick to min AP only.

You will see a slightly higher win rate with higher AP but it will get you stuck in a loop where you will always have to use higher AP.

The 1 enchanted weapon you've mentioned is a fairly common tactic and easily more cost effective than full AP. As a very rough rule of thumb an attack point is around 5% extra damage thus a 5x12 is around 12 attack points. Much cheaper to use the enchants than rings/necklaces for attack parameters.
This topic is long since last update and considered obsolete for further discussions.
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