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   Forums-->Ideas and suggestions-->

CG potion


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AuthorCG potion
Similar to the TG/WG/LG/RG potions we have right now, add a CG potion that triples the exp/fsp/CG points that is received until the CG average for a level is reached. (The gold reward for winning a battle would remain constant.)

The only thing this would do is save time for those who haven't started CG at higher levels and would like to do so.

I'm not biased about this potion at all. ;)
Do we have TG/WG/LG/RG potions that triple the points? All they do is increase the number of potential battles in a day if you are below average. For CG that should equate to more enlisting opportunities than 2/hour but no matter how much you adjust things around, its hard to believe that it will work.

LG potion was the exception and it worked like that because they didn't want you to enroll every 20 minutes as that would triple your wage earning potential. Conversely if they gave 1/3rd of regular wage every 20 minutes, it would be a disadvantage for those who like to just enroll and log out.

-1 from me unless you can suggest how CG potion will allow more opportunities to enlist.
I'm saying that it should be exactly like the LG potion. (Perhaps the durability loss on artifacts should also be tripled.)

I'm not sure what exactly you dislike about the idea. If your argument is that no other potion works like that, then I would respond that that's not really an argument at all. (Why should every potion work the same way?)

I guess you're trying to say that everyone should be forced to play around the same number of CGs to get to the same CG level (assuming a similar win rate). If that's indeed the case, then fair enough. Perhaps most people agree with you, in which case this potion won't be added.

My argument is that this severely disadvantages people who start CG late. There are times when players are given stats to compensate, but not everyone can play at those times.

You can easily deal with HG/MG/TG/WG differences just by playing normally because those guilds are PvE and thus fairly straightforward to gain points in even with low stats. But it's much harder to gain CG points since you're playing against other players. I would prefer not to be forced to play at a disadvantage for potentially hundreds of battles.
Because of your first sentence. Your idea uses similarity to other potions to make a point. Maybe I should have dismissed your idea because as you say it really isn't much of an argument at all. Each guild is different, especially CG. If you want to say triple the CG points or quadruple it or whatever multiplier you want to suggest, I'm going to give it a -1.

Similar to the TG/WG/LG/RG potions we have right now, add a CG potion that triples the exp/fsp/CG points that is received until the CG average for a level is reached.
Then just ignore it. Pretend that the other potions don't exist. I'm using it to clarify things, not as an argument in itself.

My real argument is that starting CG at later levels is a pain, so it would be nice to have some way to reduce the amount of time having to catch up. Do you disagree with this one?
Yes, I can see why it's a pain if you are not really interested in wanting to play CG but you do want the points.

Why do you want to catch up? If it is for parameters, then you shouldn't care about it too much if you don't like to PVP anyway. The average CG at level 18 is probably going to be set at CG4 at most. That's only 2 parameters even if you did catch up which doesn't matter one bit for PvE players.

And to be honest my friend, I really want to support your idea but I just cannot. Your idea is all about the lowering of effort cost to level up in CG guild instead of time. With other potions in the game, you can see the admins idea was to shorten the time it takes to progress towards average guild level without altering the effort cost (LG being the exception for reasons I have explained). WG doubles the missions available, TG removes the cooldown on loss; therefore both of these allow you to play more battles. Less time is required to improve if you do the dilligence, but the effort cost per guild point isn't changed. Tripling the guild points as you said is the opposite.

Increasing CG levels used to be the most expensive venture in this game as far as a guild is concerned for a long time. Poor players like myself could not even play more than 3-4 battles a day because I was always short on gold. My friend Naviron and others used to lease me arts for it :D
Now it is so much cheaper with gold rewards every win. If you enjoy PvP, there is no reason you should not be able to level it up.
Yeah this is a terrible idea unless the potion also gives 3x the exp
Yeah it's why they changed tg potion after like 1 day, I think it was 6x points initially? I just strapped on a bit better gear and got 300 quick tg points for the same effort as someone would normally get 50
Also there are many other ways to increase cg without going into pvp. There are leaders tournaments, pve paired tournaments, great experiment etc. Where you aren't as much disadvantaged
add a CG potion that triples the exp/fsp/CG points that is received
-1 for this, too easy for late starters.

But i guess it would be nice to have a CG potion that gives you the average FSL, resistance level, CG stats as well as higher recovery of troops after a defeat.
Tbh, I don't see this happening. It will make all those CG grinders. Time is a thing too. Eveen if you triple the exp and fsp and dura loss, still a player using the potion will get it way quickly than someone who grinded.

According to me, CG and PvP tourneys are the only places that's challenging and makes one think on every move, all other guilds are already trash. I hope they don't mess CG up.
-1
I hate these grind advantages in general so +1
For someone who didnt do CG pre com and came back to a server full of CG players, I will + the idea.

I lack hard in that skill cuz I never did it 7 years ago.
It won't help, these portions are based on average CG at a given level. Average CG is 1.6/2/2.3 at level 18/19/20 respectively which can be achieved even without playing CG. Only a handful of people are over pumped in this guild.

Instead something need to be done to increase the popularity of CG like balanced fights(both stats and anti) every 2 hours etc.
Definitely not, CG is an expensive guild and is the only genuinely elite guild in the game. For CG you have to be good or put in the grind to earn your points.

CG is optional, if you want the extra parameters you need to put in the work.
For CG you have to be good or put in the grind to earn your points.
CG is optional, if you want the extra parameters you need to put in the work.

I hear this a lot, but mostly from low CL players (nothing wrong with that, just saying). It takes a lot of time/gold/diamonds to become a "good" charachter again after being away for a while.

Look at Slayer, he had a big gap for his level, but he caught up again with diamonds. Not everyone has that time/need/money. In other words, the game punishes you for being away from it for years.


Instead something need to be done to increase the popularity of CG like balanced fights(both stats and anti) every 2 hours etc.

This is a massive +.
I hate these grind advantages in general so +1
In other words, the game punishes you for being away from it for years.

And why would they change that? That's how they make their money :D
In other words, the game punishes you for being away from it for years.


Well you can hardly expect to be competitive just because you play every day. If you don't play for years and still expect it then thats just absurd. This game is more forgiving than anything else in this regard. New guild levels are the only thing that matters now. At our level, FSP isn't meaningful anymore.
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