|There was quite a restless atmosphere building in one of the many wings of the imperial palace. From the magical laboratory of the court magician there came occasional exclamations of all manner of emotions. Inspiration and despair succeeded each other in turn, periodically accompanied by marvellous magical flashes, the rays of light from which broke through the cracks of the locked door. However, nothing unusual - standard palace life. Even the local servants had long ago ceased to pay attention to such phenomena, more worried that in his scientific passion Abu-Bakir did not forget about eating timely meals. The magician himself was worried about a completely different problem. The cursed soul from the ancient Necropolis that he caught in the crystal of time turned out to be even more obstinate than the infernal one. No matter how the magician tried to subject its temper to his charms, all his attempts remained in vain. Everything would be fine, but time does not wait. Abu-Bakir didn’t want to miss another favourable cycle. Once again indulging in his thoughts, the magician involuntarily looked away. His eyes stopped on another crystal that had once been discharged, but now again shone with Holy light. Perhaps this time he will have to repeat one of the past "tricks". A forced measure, but the Warlord will certainly not mind such a whim of fate.|
Lords and Ladies! The court magician Abu-Bakir encourages everyone to take part in his new magical experiment, leading the the army of the Holy Inquisition of the Sun Knight as part of the Second Crusade. Don't miss this rare opportunity to get up close and personal with the tactics and fighting traditions of these fanatical adepts of Holy Magic.
- All Lords and Ladies of combat level 5 and above are invited;
- Ordinary battles require artifacts from the shop (AFS), enchantments do not work;
- Battles with superior enemy forces are available without any artifact or enchantment restrictions (FFA) with the sum of the enchantment power from 40 upwarss;
- Important! It is recommended to have several knowledge and spell power parameters to use Holy Magic spells;
- Use of your personal army is prohibited, instead, an initial castle and troops of the Sun Knights will be issued under the command of each Lord or Lady;
- Magic, talents and racial abilities don’t work, however, the Sun Inquisitors guarantee full access to the talents, racial abilities and spells of their faction;
- The Sun Inquisitor's special talent is Light`s blessing: all commanded troops gain 4% magic proof and +4% damage dealt;
- The main goal of the campaign is to fulfill the holy mission of the Sun Knights and get to the cherished portal by crusading through the wild wastelands;
- In total, 30 main battles will be available with no limit on the number of attempts and 50 additional ones with a limit of 75 attempts. The main reward will be given out for the main battles, while wins in additional battles will bring loot disproportionate to the potential cost;
- To successfully complete the main campaign (map), you will need to buy new buildings in the castle, hire new creatures and equip them with the Holy creature armaments of the Sun Knights;
- The additional campaign goals will be presented in the form of battles for silver, glory points and the search for creature armaments;
- Battles for silver will be held according to the rules of ambushes, against the caravans of smugglers. The gained silver can be spent on improving your own castle and recruiting new troops;
- The battles for glory points will take place against the robber armies who have captured local settlements and abandoned castles. The Glory Points increase your authority among the Sun Inquisitors. As your glory increases, the more troops you can hire;
- Battles to find creature armaments will take place in the format of hunting enemy squads of Sun Knight's traitors with a specific artifact;
- Also, for every 4 defeats during this event, one extra battle will become available against a small enemy army. The reward for the battle will be 2,000 silver. Be careful, because the bandits are unlikely to fight honestly;
- Ordinary battles and battles with superior enemy forces are mutually exclusive. After defeating an ordinary opponent, his reinforced counterpart will become inaccessible - and vice versa;
- All battles are the same for all Lords or Ladies of the same combat level;
- After the buildings’ construction, a certain number of troops will be available to you, the next day a few more, according to their growth and so on during the first 7 days;
- On the first day, you can only advance up to the 5th difficulty level on the map, inclusive. Every next day, 5 more difficulty levels will become available. On the 7th and 8th days of the campaign, you will be able to fight 20 additional battles each. On the 9th day, the final 10 additional battles will become available;
- Every day, 6 levels for each of the additional tasks are available (up to 42 tasks), undefeated levels are transferred to the next day;
- For the main battle victories, you can get silver, glory points, Guild points, gold, creature armaments, diamonds, troops to the reserve, scrolls of calling, parts of stacks to the reserve, as well as parts of the Magma Pendant and Haven Sandals;
- Wins in additional battles can bring points to the Thieves’ / Rangers’ Guild, Hunters’ or Watchers’ Guild;
- The event will last 10 days until August 19th inclusive, after which the magic of the experiment will dissipate;
- At the end of the Crusade, the Sun Inquisitors will distinguish with a trophy artifact and a special achievement every Lord or Lady who manages to overcome the 7th difficulty level on the map. The durability of the artifact will depend on the maximum difficulty level defeated, including additional;
- Additional rewards not mentioned in this news are not planned.
During this event, you can get up to 33 pieces of the Magma Pendant and up to 20 pieces of the Heaven Sandals. Don't miss this opportunity!
- The best 75 military clans and all active Lords and Ladies in them will be specially rewarded. Rewarding will be carried out on the basis of the final rating of the clans, where the final result will be equal to the sum of the maximum won difficulty levels for the clan by the top 100 clan Lords/Ladies;
- Unblocked Lords and Ladies of successful military clans will receive a clan reward if they bring the clan 10 points or more;
- If a Lord or Lady leaves/is evicted from a military clan, the clan loses all points scored by the Lord/Lady for this clan; upon re-joining the points will be restored;
- It is prohibited to leave a clan on the last day of the event (important!);
- Invitation to military clans is limited up to 3 Lords or Ladies per day (important!).
Reward for active Lords or Ladies of leading military clans:
Personal reward for the top 5,000Lords and Ladies at the end of the event:
We wish you more victories!