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| Author | Why do defense build usually work better than attack build in CG battles? |
Hi,
I am curious about why defense-oriented build often win against attack-oriented build in CG battles. To provide some examples, take a look at this battle: https://www.lordswm.com/war.php?warid=1600663336
Here, the elf's troops can deal much less damage compared to the tribal's troops. This confuses me since in hunting or in survival battles, elves deal much more damage than most of the factions.
Both heroes have comparable stats and similar level of faction resistance. Moreover, their sums of attack and defense are also equal.
Is there some intuition on this phenomenon? Can someone explain to me? | for koalabear:
tribal faction passive, once they have spirit they reduce like 74% of incoming damage so they just abuse passive+defence to out grind other factions. hit them hard before they build spirit to beat them. but once you get higher up it becomes a rock paper scissors game in essence. defence beats attack 90+% of time, mages beat defence 100% of time, and attackers beat mages 90+% of time. | also, stacking % damage reductions is quite OP on higher levels.
tribals have 74% dr from racial passive and spirit. another 30% from expert defence, they usually have anti 13 so another 39% of damage reduced, another 24% melle damage reduction from sun armors.
you take all of these into account and for every 100 damage they would take they only recieve 8.43 damage. | for slayerofall:
Nerd |
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