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All about Necro faction: Stats, Talent, Tactics, Strategy


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AuthorAll about Necro faction: Stats, Talent, Tactics, Strategy
id sujjest all :) but thats expensive, the main ones id say would be wiz, elf and DE
want to know abt unholy necromancer center ability
haven't played since a month
Plz help
id sujjest all :) but thats expensive, the main ones id say would be wiz, elf and DE

insert knights as well above level 12-13...
@322 it greatly increases the power of your raise dead spell, but thats all i know about it
but according to the new announcement it dosent work
but according to the new announcement it dosent work

The unholy ress spell still dramatically increases raise dead spell efficiency. It doesnt cost 4 mana though, rather than 9, as the normal necro raise dead spell.

Unholy necros are still tough opponents but they need more mana nowadays.
want to know abt unholy necromancer center ability
haven't played since a month

It increases raise dead efficiency by roughly 20%
https://www.lordswm.com/war.php?warid=559640588
pls take a look at this and tell me how to improve. i knw i did not use all my mana, i hv built a magic guild but didn't hv an opportunity to use them. I lose almost every fight, pls tell me how to improve. Thx..
can someone help?
its my personal belief that as a lvl 5 normal necro you shouldnt go for the magic build, plus in general necro's are weaker than most in min ap

i believe you should go for might build, with a few knowledge points to raise ghosts
its my personal belief that as a lvl 5 normal necro you shouldnt go for the magic build, plus in general necro's are weaker than most in min ap

i believe you should go for might build, with a few knowledge points to raise ghosts


+
" After casting "Raise dead", lord's turn comes faster by [3*FSL]%. "

Still confused about that. I am a fsp 8 necro and understand that I get 24% faster turn after each raise dead, But how does the sorcery talents factor in ?
ok so, as we all know a hero has the initiative of 10, and say basic sorcery talent is added, it will be 10% quicker so therefore (10*1.24)*1.1= 13.64

so you initiative will be 13.4 for next turn

basic sorcery would be *1.1

advanced sorcery would be *1.2

expert sorcery would be *1.3

ps of cource you would have had to use raise dead on last turn for this :)

this is how i think it works anyway, correct me if im wrong people
How to win against dark demons in paired tourney? They are insane overpowered.
Mistresses kill team partner with seduction. Imps keep sucking mana. Horse+fiends clear the rest, while demon hero gets constant supply of mana and casts dark magic.

Very frustrating. :/

Admins never thought that dark demons are so overpowered lol ? while they nerfed the unholy necros :S


Mass delay kills us. Mass curse, weakness make all our troops pretty much nothing..
Teamup with a holy partner and everything will be fine.
334: Dark demon is not so strong. Try to play him and you will see. His damage is low and fiends are lottery with 1-4 base damage. Dark magic is nasty of course, but you as necro can have it too (almost the same strong).
what are the talents that unholy necros need to learn most at lvl 5-10 ?
if your going for unholy necro then, nature talents are the way to go
hey, Gaviena

I don't want to sound rude, But can you show me just one combat where You have fought a dark demon in duel or 2v2 or 3v3 and won that?

I will gift you 500 gold as a token of my appreciation ;)
What are the best talents for necro at lvl 9.... should I be magic or fighter
and how much knowledge and/or spell power if magic?

??!?!
This topic is long since last update and considered obsolete for further discussions.
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