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[NEWS] AI improvement


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Author[NEWS] AI improvement
for AKA:

this whole game is similar to roulette... luck ,morale, ATB, blind/stun/mayhem, damage randomness...
for Marhallet:
However what we got was the admins introducing the changes with little or no compensating adjustment in stack sizes and letting the players sink or swim.

I think more changes will come, as it is clear that right now they made some AI factions smarter and the others even less smarter then before.

I think that the admins should have waited to finish all the changes (including HP balance). Then they should have had a beta test server, where we (the players) can go and test different things without affecting our characters. After beta testing, they should have made the changes on the official server.

But in the end there is nothing we can do but accommodate and/or complain in the forums. And off course, wait to see the final result :)
I think that the admins should have waited to finish all the changes

Exactly what i said in the 2nd post
https://www.lordswm.com/war.php?warid=667235973

AI is changed!
They are defending now , and hero casts on sky shamans first :(
No more stupid AI :P
https://www.lordswm.com/war.php?lt=-1&warid=667255112

Which AI change you talking of?
AkA that is super smart AI :)
might wiz and holy knight troops :P lol no chance

before AI upg Dwarf all troops are safe since AI target them once they finish other tribes. Now i just want to know how new AI works, still they are blind about dwarf ?
this whole game is similar to roulette... luck ,morale, ATB, blind/stun/mayhem, damage randomness...

- High-level luck and morale are extremely predictable. Almost like knowing that 2 miss on ghosts is followed by a sure hit.
- blind/stun/mayhem can be completely controlled with the proper HP ratios.
- damage randomness is removed with buffs/debuffs. Use them.

If everything was fixed dmg there would be no reason to play.
Almost like knowing that 2 miss on ghosts is followed by a sure hit.
no, once I missed all 3 turns with my wolf raiders.
long time before (2-3 months)
thief guild just get harder.
AI caravan now know how to run away with their troops :(
well the rogues ran away but no difference for me.
In caravan of demons , the last remaining troop was defending.. and AI killed me with gated troops
So smart AI , impossible to win many battles now :(

In caravan of DE , shrews wait if it cant reach me , if it can reach.. it just kills
How the hell i can beat them now? -.-
Stay out of range and blast them with Sky shamans ?
Sky shamans Sky shamans

they now have higher priority than warlords and enforcers, AI shooters kill them first
He's talking about Might DE, where shooters are not a concern.
You can change strategies depending on your enemy ;o)
- blind/stun/mayhem can be completely controlled with the proper HP ratios.
You must teach me to completely control them!!!
for Derelict:
Might DE have poisoners and witches too.. which shoots shamans only
And thats not possible
Because its not known that i will face DE only.. so if i take shamans , i will loose all other caravans -.-

and i cant take centaur and shamans together too
You expect a single faction+build to be effective against all caravans ? Come on...
If Might DE is your only problem you're damn lucky, cause there are ~30 different heroes out there...
For 96,97 & 98

Derelictis always talking about an issue in theoretical condition's, when comes to practical his ideas will not much work :P

example, who have problem for AI might DE's 250+ poisoner or 35+ dark-witch :) did they shoot?
what was i seen is if AI troops have some shooter, then nearby melee stacks wait to protect it. if no shooter left they will not wait for a long time :)
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