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AuthorEverything about .ru
more people to compare:

http://www.heroeswm.ru/pl_info.php?id=655267

http://www.heroeswm.ru/pl_info.php?id=325241

http://www.heroeswm.ru/pl_info.php?id=644907

with talent rally on..they can recruit guardian up to 69..while we only can max at 65..please note that we have same CL, and same faction skill level..they already can recruit up to 64 guardian without rally talent..with only 1 guardian difference while we have talent rally on..they can have 64 guardian without talent..

i lazy do research on other level..at higher level..im sure the difference would larger
#2139

not just level 12..other level as well..you might need do some research on lower level
I ve checked that, and results are:

Level 12, racial 8

Rally + max xbow
com: 137/32/0/16/4
ru: 140/38/0/17/3

Rally + max guards
com: 49/91/21/16/5
ru: 52/93/23/17/5

without Rally + max guards:
com: 1/40/85/21/16/5
ru: 0/45/85/23/17/5
ru: 0/43/87/23/17/5

It isnt significant changes, only when one use rally.
Also there is no differences on combat level 14 and 9 racial.
Attacks of undeads:
http://www.heroeswm.ru/warlog.php?lt=-1&warid=218700079
http://www.heroeswm.ru/warlog.php?lt=-1&warid=218700201

Attacking units:
Skeletons;
Alternative upgrade of skeletons =) http://www.heroeswm.ru/army_info.php?name=sceletonwar ;
Mummies =) http://www.heroeswm.ru/army_info.php?name=mummy ;

Mummies can cast spells:Raise Dead,Confusion

Undeads can attack you in every location,arts doesn`t lose durablity

Sorry for my English =(


no updates but new units?
Hi, I'm level 3 on .ru and i have that ugly-scary speaking face of the guide keep showing up in my Character page, and writing something in the flash little frame -- in Russian. I'm not able to copy/paste that Cyrillic gibberish because it is written inside the flash, nor can I copy it by sight into a translator, since I don't have Cyrillics on my keyboard...
Anyone has a 3rd level multi on ru and knows what it says, please? Thanks!
I started a character on .ru server and have some problems with the abilities of the units I dont know.
They appear in a window which my browser does not translate, like this :

http://www.heroeswm.ru/army_info.php?name=spider
http://www.heroeswm.ru/army_info.php?name=elgargoly

How can I see the abilities of these (and others) troops which I dont find on tis server?
for zleiko:
From hunts, I've noticed that the spiders entangle. Also, they might stun as well, but I'm not 100% sure of this last one.
for zleiko

Elemental gargoyle: water, fire and air elemental spells deal +50% damage to this creature and all stacks around it.
New artifacts:
http://www.heroeswm.ru/art_info.php?id=armor15
http://www.heroeswm.ru/art_info.php?id=boots13
http://www.heroeswm.ru/art_info.php?id=boots15
http://www.heroeswm.ru/art_info.php?id=bow14
http://www.heroeswm.ru/art_info.php?id=mboots14
http://www.heroeswm.ru/art_info.php?id=shield13
New discovery

Abu Bakr was returning home after a visit to Tolgaru . Hospitality Dwarfs was too insistent, so the court wizard was a bit drunk . Nevertheless, he was very pleased with the visit and the information that was obtained from Elf . Find recent days haunted Abu Bakr, he was convinced that just by the location of the found crypt held one of the strike groups of the Empire during the last war. But none of that group did not find anything unusual . It is this strange and made Abu Bakr to apply to the dwarfs - specialists in runic magic.

Gnomes have explained that virtually all runic protective spells for facilities include an aura of invisibility . But she is the most volatile element of such protection , and often loses its properties over time or strong external influences. Also, gnomes told how to self dissipate such a disguise . This is what was going to do Abu Bakr, he comes to himself after a heavy evening meal gnomovskim strong ale , which was difficult and not politely refuse .

In the morning, went to court wizard found in the vicinity of the crypt, armed with a new spell against invisibility . It took about one and a half hours of searching to find the middle of a vast cemetery , another similar structure, which really was hidden aura of invisibility. Time has not spared and this crypt , but this damage was much smaller. Removing already familiar runnym key magic force barrier , Abu Bakr entered into the heart of the crypt . Before him was the same transparent sarcophagus . But this time it proved to be quite different things. Taking along a one instance , the court magician hastened to the capital , to share another discovery , the credit for finding that at this time belonged to him .

Links to arts on top post by Magier
Scraping graveyard


Disturbing thoughts tortured Abu Bakr in this evening hour . Proceedings of the last days is increasingly full of reports about attacks on the undead heroes of the Empire. The court magician suspected that this is connected with the discovery of the vaults of the lands of the Kingdom and remove from them the magic of protective barriers. Three years ago the heroes of the Empire have been exposed to such , when the development of Valley of the Wolves . Then, after a hard fight succeeded in defeating mertvyakov and seal the tomb. Apparently the inhabitants of the Kingdom , has long lived in isolation from the Empire, too, faced with this problem and found a similar solution - seal the crypt on their lands. The only difference was that the magi Kingdom have chosen for this purpose runnuyu magic.

The court magician knew what he was released to freedom of great evil and considered it his primary duty to correct this mistake . Wasting no time , he went to the land of the Kingdom , to seal both found the crypt . At the time of his way several times attacked the group of undead , but they could not stop the most powerful mage of the Empire . Sealed both the crypt , Abu Burke decided that corrected his mistake and wanted to go with the news back. How could he have attacked large groups of dead . It seemed that they become only more , but after sealing the crypts the number of enemies should be reduced. Fighting through the ranks of skeletons and mummies Abu Bakr had discovered a new , far more serious source of danger - the whole cemetery has risen and continue to rise the dead . Left of the vaults of the mummies everywhere to liven up the dead from the old cemetery, creating new units for their armies. Cope with them alone magician had not even thought it was urgent to return to the capital to gather strength and quickly neutralize the awakening dead. Will require strong pressure, to prevent the undead spread to other sectors .

Heroes ! Empire invites all the characters from the third level military to take part in cleaning the cemetery from the rebels dead. Applications are formed in all parts of bordering lands of the Kingdom . Be careful, the insurgent army of creatures and their abilities are completely unknown .
http://www.heroeswm.ru/warlog.php?warid=219980200
at least 4 new units...
Skeleton warrior:
http://www.heroeswm.ru/army_info.php?name=sceletonwar
undead, large shield, stun, shield allies, magic proof 25%

Rot zombie:
http://www.heroeswm.ru/army_info.php?name=rotzombie
undead, rage, festering aura

Mummy:
http://www.heroeswm.ru/army_info.php?name=mummy
undead, caster (confusion, raise dead)
privet, russkie brat'ya ))) dumayu mne sebya predstavlyat ne nado )
From combat experience
Zombie's Festing Aura: to adiacent living creature -4 attack, -4 defense, -1 lack, -1 morale.
I don't know if it work on mechanical, elemental.

Mummy's caster: confusion at expert level (-70%)

4th undead paladin (it's not the offical name)
atack/defense 23
Hit points 90
speed 6
undead, enfible (advanced level -9), + something else
*luck not lack

*something else probably: large creature
I don't know if it work on mechanical, elemental.

it worked on my gargoyles and golems...
but it disappears once zombies are dead

anybods seen ghost alt upgrade yet?
omg another event for .ru

we r so dead
This .ru event gave 3 fsp if i lost. It was a pretty nice exp/fsp ratio but than they changed from 3 fsp to 0.9 fsp :(
Also, those undeads pop up when you just stay there. I had to fight against little army of necromancers by myself (for lv6 it was like 8 dark knights and 80 skeleton bowmen).
NOTE: On 1v1 they didn't raise anything in the end.
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