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Everything about .ru


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AuthorEverything about .ru
Changes to Holy and Darkness Magic-

Changed the effective area for mass spells, which impose the negative effects ( except for a spell "Poisoning "), now it is 5x5 cells.

Just change the spell dispersion, as of today it is partially or completely removes the positive and negative effects of spells. The effectiveness of a spell depends on the strength of the hero ' or the level of substance applying dispersion [DISPELER] and the strength of the hero ' or the level of substance imposing the captured spell [CASTER]. Duration of spells is reduced by : SE% + ([DISPELER] - [CASTER]) * 3 .
Example , if the Dryads SE = 80 %, DISPELER = 1, they would dissipate the spell with the remaining duration of 10 strokes imposed a hero with the power of magic, 16, then it clears up to 35% - its duration of action would be 6.5 turns.
Good that they balance dark and holy magic finally. The new dispersion thing seems to be... interesting..
There are a few different monsters to hunt, things like the 2007 pig (I have no idea what that means)

http://www.pictureshack.ru/images/5905pig.JPG
http://www.heroeswm.ru/warlog.php?warid=6144350&lt=-1
you cant hunt pig 2007 any more
it was special event at end of year 2007
Tweaks to AI have been introduced.

Neutral Spell casters like Ogremagi, Dark Witches, Lorekeepers, Pitlords, Clerics etc. now use their spells.
how come only one of my computer can access ru
2085
Are you sure? There is nothing announced.
actical Guild


Over a month has passed since the end of fighting a campaign against the Kingdom . But the glory of victory and the bitterness of errors can not be so quickly forgotten . Recently, the Empire has passed another major meeting of heads of clans fighting with the participation of the governor Grammita . This time the subject of discussion was the theme of military nature . Many proposals sounded from all sides. Partly tension escalated to the limit, and heads of separate clans almost were ready to clutch at the throat of their opponents . Yet in an instant voice knight , known as Litchard forced to stop mutual attacks on each other:
- Friends, but no one noticed that sometimes we are all wasting their time and energy on unnecessary quarrels and fights with each other ? Sometimes, our ambitions , or just some minor hostility against each other on the battlefield , but in the end we have with these clashes , except the ghost of moral satisfaction , it is worth it ?
- Really , - said the glorious Elf named Cope - He's absolutely right . So much energy is wasted for the sake of some sort of petty ambitions!
- But we could also have benefited from all this - suddenly there came from the calm and measured voice of the wise magician Archaeologist - For all of these can be our inevitable clash to organize, not simply to solve their problems by force somewhere in the fields, but and benefit . Thus, you can defend your honor , and for the cause their money and effort spent .

And though these words had no particular specificity , they are forced to consider each of those present, including the governor . The discussion went in a completely different way , and quickly agreed on key points . The outcome of the meeting was the decision to establish a new organization called the Guild of tactics. Its main goal was to be the systematization of battles between the heroes of the Empire in the new framework , followed by a detailed analysis of tactics and mistakes, which in turn would help improve their combat skills.

The meeting was successfully completed , the heads of clans left the room, and only one governor was , ordering his notes , hastily made during the dialogue. Grammitu was to much work for the organization of the new guild, and he planned to start already with the next morning, and now tired voivod needed a little rest ...
After several days of hard work , illusory idea of the last meeting , finally found a workable structure . Guild tactic was ready to open . Best combat tactics and war chroniclers of the Empire were invited for the positions in which to work . It remains only to agree on the format and conditions of the duel in the new guild.

Access to the tactical battles of the Guild is available to all the heroes of 9 - th -level fighting at " Battle " , as well as drop-down menu . To join the hero must pass a test on tactics.

Battles are divided into three types : only artifacts from the store (established improvements do not work ), artifacts from the store with the improvements and any artifacts from the improvements . For each type of set minimum value points of ammunition , as well as the minimum capacity improvements ( the sum of all installed improvements) . Fights begin every 15 minutes , with the first 10 minutes, players may like to join in the application, and to create, and the remaining 5 minutes just to enter . If the application is not fully completed , it will be dissolved. If the application was not found by the enemy , it will also be dissolved . In battles involving players from the same level. The winning side gets points guilds , depending on the number and type of battle armament :

1 ) Artifacts from the shop : 1x1 - 1 point , 2x2 - 1.2 points , 3x3 - 1.5 points ;
2) Artefacts from the shop + improvements : 2x2 - 1.8 points , 3x3 - 2.5 points ;
3 ) Any artifacts + improvements : 3x3 - 4 points

In addition , all participants receive a 20 % increase skills fraction compared with the same gang fight. Fight with the same parties on both sides is possible only once a day .
Final table levels have not yet installed , it is known that for the first level of the guild need to get 150 points . With each level gained hero will receive one of 12 unique artifacts from the set of tactics , but with every second a new level, the player can increase one of its options to choose from. Among other things, the first level of the Guild Tactics open for the character new abilities - to raise the probability of a copy of one of the artifacts of the enemy ( the artifact will be raised with low strength and without the possibility of transmission). With each new level guild likely will grow.

Welcome to the Guild tactics.
Eh??
Okay, they're trying to fix the economy..?
Could someone CLEARLY explain what has happened?
Pft..The title should read "Tactical guild".
nice one
special PvP battles for new guild
finaly something nice
http://www.heroeswm.ru/warlog.php?warid=213866993
and here is warlog from this new battle
only 1x1 :(
First fight is a 1x1 against a bot, your mirror, it's like a test/ After this you can join 1vs1 2vs2 3vs3 with shop only arts; 2vs2, 3vs3 with shop enchanted arts and 3vs3 with any arts/sets/rars+enchant. All of those "after test" fights are against real players, PvP fights.
# Penguinmaniac
New guild, a PvP one.
You can start it only from lvl 9 and you need 38AP for first fight against your mirror bot, bot have same faction that you, same talents, same stats but a little bigger army..and it set troops as you at start=)
#2096
lvl 9+, ofc.
What's the main point in that guild?
What's the main point in that guild?
maybe more PvP battles
or people doing PvP battles having something in return not just exp and fsp
Does only that first fight against yourself have a ridicilous high AP limit or do all fights in that guild have a very high min AP limit?
Or can you do all the other battles with min AP to get those guild points
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