Author | All about Knight faction: Stats, Talent, Tactics, Strategy |
i would go for 3 luck or 2 luck + 1 moral. remember that offense and fury is good for TG in level 8 |
4100>
i would say what combats you were focus on. i can see you had invest little on magic. you can go to 65th page in this topic to have some reading on might and magic built |
i would go for 3 luck or 2 luck
yes you will, because you are elf :P
buddy, we are not elves or Demons or DE... 3 or 2 lucks is most times useless.
knights wont even get turns or chance to use ther lucks.
better put it on offense or leadership. |
is the melee damage and in range damage are the same for the monk?( neglecting the damage parameter) |
yes,the melee damage and in range damage are the same for the monk
neglecting the damage parameter and range penalty |
What makes my troops deal more damage comparitively, Cold Blade or Retribution with 2 morale? I am confused as to when to use retribution exactly, and whether it would do any good with 2 morale. |
What makes my troops deal more damage comparitively, Cold Blade or Retribution with 2 morale?
They do the same amount of damage if you got 2 morale => 10% extra damage to ranged and melee
But the damage is different types:
Cold Blade: 10% Water damage
Retribution: 5% * Morale Physical damage
This means that resistance to physical or water can do that retribution with 2 morale can give more or less damage than coldblade.
I am confused as to when to use retribution exactly, and whether it would do any good with 2 morale.
Since you have to use talent points on escort to get retribution I would wait until it is better than coldblade not the same, so with 3 morale or more.
Also I don't think retribution build work that well b4 the higher levels, but there it can be very good |
can anyone tell me about dive of royal griff ?
i dive in ST but it comes at wrong place
so i want to know where woyal griff exactly land in ST? when dived |
they will land on where your mouse clicked. if the enemy moves he will not be hitted and your griffin will settle there if there is enough space. |
Since you have to use talent points on escort to get retribution I would wait until it is better than coldblade not the same, so with 3 morale or more.
not exactly correct.
well, assume your opponents has no any element dmg resist, cold blade or retribution [with 2 morale] wont make huge difference in term of dmg output.
assume that you only have 1 morale with cold blade built [to balance out retribution dmg output], then retribution will worth more than cold blade, the extra 1 morale do make difference in combat.
of course, once your morale go beyond 2, that's another story. |
well, assume your opponents has no any element dmg resist, cold blade or retribution [with 2 morale] wont make huge difference in term of dmg output.
how does the physical damage resistance (defense parameters mainly) affect these two. I think cold blade ignore enemy defense for extra 10% damage output. Is that true? |
What is the strength of knights (particularly a lvl 10 knight)? What is the guiding star in combats (only PvP) for this faction? What should a knight hero put focus on during combat?
I mean some factions are fast with high init, some have super shooters, some have ferocious strikers (wolves), some have constant damage delivery (chaos mage)... what is the trump of the knight faction?
- shooters are insignificant (monks are good but not so many, nor very fast. x-bows only make a difference in aim-shot -- most times all x-bows are dead anyways before enemy gets in aim shot, and no person will get in aim-shot unless total noob...)
- melee hitters... is only serious, one and that is slow like molasses... everyone knows to avoid a direct hit from guards. By the time they get to strike, they'r so few of them left, or they cursed, weakened, poisoned, delayed, etc.... they can't even kill a fly.
- griffs are fast and all, but easy to kill even with unlimited retal -- any non-neutral knows to shoot them and not melee hit them, unless they kill them all.
Trying to figure out how to successfully play knight in PvP (duels/GBs).... Any PvP-experienced advice appreciated.
Oh, and don't tell me the high defense... cuz almost every faction can disrupt 4 times before the guardians cross the board... |
PS: Let me be more specific, and stress that PvP *and* full-arts, standard shop. Cuz I know many people think of minAP-GB as PvP, and I don't take that seriously... |
for naviron: Why do you wanna know you are not a knight :p. |
for greatmagenish: I am, in a parallel Universe... |
I thought that playing defensively would be the trick of knights. But even with the 'Shield allies' ability of guards, all knight's shooters are dead before enemie's shooters are. So in about 3 turns all knight's left with is a big stack of guards that get hit from all sides.
So I think I really don't get this faction... |
to navi:
knight will lose bad and they will look funny if they take wrong setup and talents against any particular factions.
unlike other factions, Knight have to change talents @ setup every time they face different factions.
thats the problem for us. other than that, we are perfect to defeat anyone.
thats why i always know players before doing CG. |
thats why i always know players before doing CG.
Well, that's a cheat :p
And you can't always know that, especially in a community of 10.000+ players...
Any non-cheating solutions? |
how does the physical damage resistance (defense parameters mainly) affect these two. I think cold blade ignore enemy defense for extra 10% damage output. Is that true?
to make thing easy to be calculation, let's make some assumption:
1. assume, dmg to be taken = 100 after calculation atk and def parameter on both side
2. assume both attacker and defender has no faction resist bonus.
===
take example on 100 dmg:
- with cold blade bonus, it will be total of 100 [initial dmg] + 10 [water dmg from cold blade] = 110
- with retribution bonus of 2 morale, it will be total 100 [initial dmg] + 10 [retribution bonus] = 110
===
cold blade against defender side:
- if defender has magic resist of 10%, it will be 100 [inital dmg] + 9 [water dmg reduced due to magic resist of 10%] = 109
-if defender has expert defence mastery [30% reduced], it will be 70 [initial dmg reduced due to defence mastery] + 7 [water dmg, 10% of initial dmg] = 77
- if defender has expert defence mastery + magic resist of 10%, it will be 70 + 6.3 [water dmg further reduced due to magic resit and round down to 6] = 76
===
retribution against defender side:
-if defender has expert defence mastery [30% reduced], it will be 70 [initial dmg reduced due to defence mastery] + 7 [retribution, 10% of initial dmg] = 77
and nothing else can further reduced the retribution bonus dmg at this moment. |
for Reinhard-II: But all in all if you look most people dont have magic resist in min ap battles so i guess in min ap battles cold blade will be more effective. But if you keep more than 2 morale then retribution will do more damage as it does 5% extra per morale.
The conclusion is in min ap go cold blade unless you have like 4 morale.
Regards,
greatmagenish |