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Faction skills


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AuthorFaction skills
Some attention must be payed by newcomers to faction skills.

Every combat brings you certain amount of skill points.
The basic amount of faction points designed for an adversary is 1.00 per party. It can be altered by different rate modifiers, e.g.:
-Hunt. The skill modifier is 0.5. Thus you only get 0.5 skill points after killing the whole party.
-Artifacts. No artifacts equipped lowers the rate, while wearing items raises it slightly.
-In team group combats, heroes divide 1.00 skill points per opponent party in proportion to how much opponent army their creatures and hero killed.

You may learn the amount of faction skills necessary to gain new levels from the experience tables.
http://www.heroeswm.com/help.php?section=10
Note that the bonuses listed in the faction skill table are only given to your creatures, not the hero, and only when you play with that faction.

So what do you need those skills for?

First, they influence the racial abilities of your hero.
Here's some information about which faction heroes possess which ability.
http://www.heroeswm.com/help.php?section=38
As you can see, every faction skill level gives some greater bonus to the your factional performance. Some features aren't documented there, such as an exact listing of wizards' mini-artifacts. You would have to discover those features while playing all along.

Second, is protection from that faction. As you have certainly noticed, you may change your faction every day, trying out some new tactics and picking one or several favorite races. If you have some levels achieved in any faction, you get 3% per level less damage from any parties of that faction regardless of which one you currently play with.
Mixed up? Here's an example.

You gained Necromancer skill level 2, and then decided to try the Knights. No matter how high or low your Knight faction skill level is, you will be getting 2*3=6% less damage from any Necromancer hero (including his or her direct attack or damaging spells) and all his or her creatures.

This makes playing with different factions rather useful.

Let's sum up.
Faction skill levels provide
some bonuses for the creatures of that faction;
http://www.heroeswm.com/help.php?section=10
some bonuses to your unique racial ability;
http://www.heroeswm.com/help.php?section=38
a 3% per level protection from that very faction party.
Note, that this rule on;y extends on hero parties. Neutral creatures will always deal full damage.
Ideas and suggestions
Transfer here
for Eddie:
This isn't idea))
this is a good manyal)
I hate the faction skill. It's only useless barrier in the game :(
You too early became about this write, let people at least before 5 levels will reach!
5 What makes you think that?
Some people already have faction skill level 2. Faction skill level 1 is achievable at combat level 2.
Besides, this article would help people think their faction choices through, in advance.
for Renegade: Skills to factions these the most important forming plays, without skills it is difficult to come to the most further.
for Arctic:Then her(its) it is necessary to bolt to staple!
From which skill lvl wizards can craft more powerful artifacts?and how they looks like
since 4 skill - twice mimiartefacts, from 7 - triple

http://magevalley.clan.su/publ/3-1-0-6
here you can see how they look like..
Hi everyone! One question: I'm a necromancer level 3rd, and I've got spell +1, and Knowledge +2. Can I change it to knowledge +3, and spell 0? During the game, and once and forever?
Is it possible by using portion of oblivion?
Please help me out.
Good luck.
for DeJebakan:
Here:
http://www.heroeswm.com/shop.php?cat=potions
you can buy http://www.heroeswm.com/art_info.php?id=reset_tube
this was realy helpfull tnx for the information guys
i would like to be in tis thing
[Post deleted by moderator Kotrin // Flood]
hi

my question is: where can be seen the racial bonuses which is regarding only to the creatures? I don't know a way where I can check if my creatures got this bonus or not...

thx in advance
an other question: is the number of recruitable creatures is affected by faction level or just combat level/buildings only?
Hi, mara.
The racial bonuses for creatures are listed here, in the second table.
http://www.heroeswm.com/help.php?section=10

The number of recruitable creatures depends on only Knight's faction skill. Knights's unique racial ability is training low tier creatures into higher ones.
Necromancers also can recruit more skeletons as their reserve, that number depends on the faction skill level.
http://www.heroeswm.com/help.php?section=38
thnx for information
This was the single most useful thread I have finally come across. There are plenty of whining threads and such, but this and the other newcomer thread about Battles and such are by far the most useful. I was wondering why I didn't "see" my DE upgrades, now I realize it means VS Dark Elves.

Thanks :-)

<*>Norrast<*>
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