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Everything about .ru


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AuthorEverything about .ru
now the voting requires us to key in some russian alphabets, how do we do that?
1041
just install russian language and use virlual keyboard $)
Thief leaders trust:

What specs has the thief leaders sword got

How and when can i rent it

How much?
Thanks a lot for this thread, particularly for takesister's tremendous contributions.

Could anyone tell us how the war clan works on .ru?
For example,
what do members gain in a war clan?
How do they fight in a war clan tournament?
and how do they claim lands?

TIA
http://www.heroeswm.ru/art_info.php?id=thief_unique_secretops

I believe you need the Trust, that's all

The Trust also gives you access to a Thieves' forums and special Thieves-only quests.
ugh.. how do i get that thief artifact?

i thought you can only ambush as thief..

what else is possible??
for Zehir:
I do not know the full details, but from what I know from RU, when there is a major war that spans across the Empire, War clans will be given control and defending rights to certain sections of the map.

Attacks to that region must be defended by that war clan and the War clan gets the benefits on controlling that region (control of the facilities there, I believe).

Once the war ends, all territories are returned to Empire.

Members of War clans only fight with members of their War clan in a war, in a War event of a 3v3 PvE match up only members of your War clan can fight with you when you participate and the win-loss of each war clan is calculated and shown to all. Benefits may be given to top performing War Clans.


for Wurmtog:
Ask the Thief Leader (http://www.heroeswm.ru/pl_info.php?id=61372)
Thanks for the info Takesister,
as always, very helpful:)
no more timer in hunts, MG quests, survival tourneys and ambushes if there's only 1 human player!!!!
The maximum idle time is 5 hours, but the battle can not exceed 8 hours.
plus some minor gameplay changes:
- the damage of the "master of fire" talent now depends on the hero's spell power
- magi and archmagi got a new "backlight" for the shoots on the battlefield
- 18th survival tournament has been announced
Heroes of the Office (12/11)

Knight Sir Sergali walked toward Tigrinya lake. His mood was good because he just took the job to free the Mine #15 from barbarian invaders, the fact the strength of the recently enchanted sword in a scabbard by his left hip inspired confidence in the outcome of this battle, and also because he was promised a fragment of a meteorite and a huge amount of gold for the successful execution of this job.

On the approach to the mine, our proud knight quickened his pace - his army was positioning itself on the battlefield, preparing to drive the insolent invaders. Over the field loud, sonorous orders sounded:
"Griffins, forward, attack the ogres, do not let them go! Crossbowmen, shoot the orcs!"
"Fire!"

"Infantrymen, .... systems paus-e-d! .."

- Sergey, your managing director summons you to his office!

Sitting at the computer, the man shuddered. He had only played a little bit ... Ah, his armies were well-positioned, the victory was almost in his pocket ...
The man stood up, clicked on the cross, closing the browser window with the game opened, and headed to the director's office.

Two hours later, the man left the director's office and went to his workplace. "Hmm, well after the fight was set up ... Not only did that spoil my Arts and wasted my time, and even destroyed my good luck ... This is truly an unlucky day," - Sergey thought, sitting in a chair and clicking on the button "Enter" on the main page of his favourite games.

Sir Sergali started. "When I delay to think during the fight ... it's an unforgivable folly and may in fact cost me the victory and the lives of my soldiers. Well, okay, these barbarians will not stop me!"
Above the battlefield once again sounded cheerful orders to attack, displacement, defense ...

After passing the task and were paid, Sir Sergali decided to take a look at his favourite tavern. He saw a crowd of heroes who had gathered at the barstand where the board of announcements stood.

On the stand, surrounded by posters of
"Have you voted for Heroes?"
"Two weeks before the end of voting"
"We are in the finals! As you are with us?"
"Your voice is important!"
hung a piece of fresh imperial order:

"This order is tothe great heroes of the Empire. The Empress forbids running away from the battlefield during a hunt or performing missions for the Mercenary Guild: It is improper to sully the honour of the great Empire, showing your back to the enemies that do not fight under the banners of other heroes!"

Heroes, the timer for single-player hunts, Merc Guild missions, battles with caravans and the Survival tournament has been removed. The maximum idle time is 5 hours, but no battle can exceed 8 hours.

And also:
- The 18th Survival tournament begins this Sunday;
- Wizards get a "backlight" effect for shots by Magi and Archmages on the battlefield
- The talent "Dominion of Fire" is changed. The level of defence reduction now depends on the spell Power of hero.

Good luck to you in battle, may fewer lag and disconnection plague you.
what is this "backlight" effect?
i think u can now see where the shoot will pass...or im wrong
i think u can now see where the shoot will pass i guess the tiles will light up or get a red border (something like AoE spells and attacks)
I LOVE IT!
No more timers for aloners!!!!!
:P
Wizards get a "backlight" effect for shots
u see which units will be affected with the shot of magi
actually gurumao is very close to the truth. just had a co-hunt with a wizard. he said his fields turn red. the others can't see the path of the shot.
actually the timers have pros and cons..
now i'm stuck with a conspirators merc quest.. the battle just doesnt load.. and i cannot enroll for the rest of the 8 hrs :(
Here is a picture of the "backlight"

http://dragonheroes.ucoz.com/forum/21-103-1083-16-1258050105

I just changed to wizard to give it a try. :p
Note: With the changes, the MG report-back time is now 10 hours no matter what quest, not 2 hours as before.
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