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All about Knight faction: Stats, Talent, Tactics, Strategy


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AuthorAll about Knight faction: Stats, Talent, Tactics, Strategy
need advice for holy setup at lvl 12, what talents, arts n any good strategy or tactics for it.
Talents:expert holy magic n all the ones that gives mass spells
Arts:the regular arts that might players of CL 12 use
just equip the sorcerers robe & sorcerers cape instead of armor & bow
Tactics: settle together n spell (the rest depends upon the faction your up against)
gl :)
to add have about 6-7 spell power
& 6-8 knowledge! (8 if you want to use mass dispersion in case you got a buffer against you etc.)
you can put the remaining skill points @offense
thnx for the help mate :)
topic going dead :(
hello all,

i have leveled up recently to 12, i am little bit confuse about battle dive of royal griffon. according to "about the game" --> "special abilities" with battle dive, griffin do normal physical damage, while i experienced that the damage is quite good then simple attack, its an update or just my illusion.


thanks in advance
for aakash09kld:
battle dive used to give 150% of normal damage
but now its just 100%
the damage is quite good then simple attack
not quiet, you must be experienced a good range damage that time :).

keep in mind that while diving, griffs can't perform a lucky hit or have morale, so you need to assume where the target will go and land on it. ah, i forgot, when landing, griffs are unafected by lava/magma shield, so use them wisely on dwarf dragons or efreeti sultans ;)
just remember where do you select them to land and not move another stack there meanwhile.
to Farty_Pants:

niran's suggestion is for PvP.... in general you dont need too much mana...


To niran:
are you sure about about Griff's damage?
i dont think Griff can make 100% damage during dive.....

dive is just a ability to avoid retaliation, no special damage..... just normal like melee
100% normal damage
doesn't add...
@3966.

grifs damage range is 5-15, so it has quite a big difference between max damage and min damage. it is just random how much damage it deals. it could do high damage one hit, thensuper low damage another hit. just luck of the draw :)
100% normal damage

its means griff hitting with expert bless... dmg range is (15-15).
then we can say it will deal 100% damage...

or else, its normal :P
its normal i.e normal damage
i didn't say 100% "of" normal damage
i mean its 100% normal!
i have a serious problem!
my griffins went up & then before it was their turn the battle was over
n they didn't come back!!
can some one find them??
The one who brings them to me will be awarded!!
we need some clues to find those griffins, supply them n we'll try :D
for niranjan2009:
try asking it here :P
https://www.lordswm.com/forum_messages.php?tid=1915194
what is the way to counter a dark magic necro? the delays make guards a pain in the neck slow n confusion is...well, u know what i mean. is there any good strategy without using dispersion all the time?
https://www.lordswm.com/pl_info.php?id=4762559
ask him..
i am helpless here..
@3977
I would like some advice on that as well.
see guys,
i personally feel,if you are against a pro-necro with high fsl(8-9) & he plays perfectly
you can't win
all you have to do is practice & learn to execute your strategy according to the mistakes they make
(i am talking about necro with mass disrupt)
totally dark: i don't remember.. long time since i fought one :)
This topic is long since last update and considered obsolete for further discussions.
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