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Author | Why do you think minimum AP for battle is bad for this game? |
In this topic, I want to summarize comments from people who think that minimum AP for battle is bad for this game.
Here is the rule in this topic, PLEASE READ THIS BEFORE YOU POST:
1. Explain in simple English and keep it short.
2. Don't argue and don't make any comment to other's post. If you agree with someone's post, quote his/her statement.
3. 1 person, 1 post. If you have already post here, no need to post again, whatever it is.
4. People who agree with minimum AP for battle, please don't post here.
5. Don't post here with anger.
I personally have no objection with minimum AP but I want to read your objections.
I hope admins will read this topics too and then decide which one is best for this game. | it will give a chance to people who have lots of money to do thigs like what they did before to mercury. | 1 AP roughly equal to 40 gold per battle. Why we have to waste 300 golds to finish some easy level hunt task? | The purpose of the AP rule, as my understanding, is to stimulate the game economy. But wearing arts should be at playing's will. Admin may wish to set some bonus skill points directly corelate to the AP to encourage players wearing arts, not just simply force players to wear in all combat. So, in some simple hunting, players may balance the few bonus skill points and the cost of arts. | From this point on, all hunts will only get more difficult. That means you're going to need to use arts anyway. I remember when I went on a campaign to put my name on the Hunters' leaderboards that I broke a ton of arts. It's like all the hunts I did required full arts. But I had to support that by doing no less than 12 hours of labor every day. I'm not sure if a lot of players have that much dedication to the game. And I was motivated by that fact that those hunts will definitely put my name on the leaderboards. Would players spend gold to make non-record setting kills? I don't know if the skill and guild points are motivation enough...
As for PvP, I don't think it's so bad. Maybe it'll motivate players to avoid going away from keyboard. Who knows... | I agree with post 4 & 5.
Why wear them when not needed as that's a total waste.
I also try to get the high scores and it costs me a fortune but I don't mind. But to have to wear arts for simple fights is just stupid and wasteful.
Plus as said, the rewards for winning are crap anyway, if these were a LOT higher or at least VASTLY different than what you get for losing, I'm guessing people would use arts a lot more and it would stop people loosing on purpose for the skill points alone. | i hope this thread is not only about the AP rule, but also the whole new changes.
- expensive cost for huntings
- unbalance reward on your effort in huntings (kill 45 out of 50 hydras, and i only get 0.06 sp?)
- no more easy hunting, no more income besides the enrollment payment.
- the new changes does not completely resolve the main problem which is multi cheaters and on-purpose afk-ers. instead, there are more problem now which is more fsp maniacs will focus on pvp battle since huntings are not easy anymore, more multi cheaters pumping up their mains since all char must use arts (costly enough), etc... | They could have EASILY made it so that people WANT to wear AP during all battles.
Rather than give just a bonus to experience, they should have given a bonus to racial faction (as well, or JUST to racial exp).
I can guarantee that would have stimulated the economy more than requiring min. AP across the board.
Oh, and I might mention, that the trouble with the economy is not related to people not wearing AP in battle. The system is not designed properly. There are money sources and money sinks. As to if they are balanced or not, I do not know, but I guarantee you they SHOULD know.
The problem with the 'economy' is that there are no artifact sinks. The game should have artifact sinks beyond what people use in battle.
Think about it, we get one artifact made for 30+ battles, easily. And with blacksmiths, that number can go on to an INFINITE number of battles.
Sorry for not keeping it short. | nope, i like it better :D
so it won't be a NO ART Battle Groups, since a no ART's Battle only benefit some faction... we get better exp either :D | Don't like it for Hunt Assists, should be any weapon required only.
Hunt Assists are social, meet new people, get new friends, etc. They should therefore be encouraged beyond ordinary 'winning' and 'losing'. | i don't like it i am getting lvl 5 soon and i am saving money for all the castle constructions and what do i get when the AP starts 1 full week of my free no school week enrolling cuz i don't have enough money for arts!!! -.-
the AP needed is to high at lvl 5 it should start at 1 AP not 5
when this ruel gets released much ppl will quit playing the game and soon the game will be chaos :(
PLZ DON'T RELEASE THE AP RUEL ADMINS PLZ!! :( | AP in group battles or everyone for them self seems smart enough. It will force people to use some arts which, i think, will make them more exciting.
But to be forced to wear arts when going into a hunt seems plain stupid. Why waste gold in a hunt?
I think these rules will make people work more in the mines, which will make the problem of mines runnning out of gold even bigger than it already is! | I agree with most of the people here. In addition:
1. As Elf, the faction development is essential. Hunt assist is a must. With AP rule, the hunt assist will cost a fortune.
2. People with a job in real life don't have time to enrol themselves during the day. Less money and fun for them by cutting the access to the hunt.
3. There are some weak factions (e.g., at level 5 and 6, DE is really weak) and the players moral is sustained by the hunt records. No hunt, no fun.
4. AP rule won't revive the in-game economy. It will be even worse because everybody will need to get employed, so, no free positions.
5. People will spend less because they need more expensive arts for MQ's, for example. That will create an "inflation" in in-game economy. (here, translated by no money in facilities, help needed from admins)
...and so on. I have a lot other reasons, but I stop here. | I don't like to be forced to wear arts. I have used them for pvp before this rule, but to have to use them in battles where I don't need them is rubbish.
Hunt assistance will drop sevearly, due to more cost then benfit. | because of having to spend gold on arts, non-diamond enchanters and blacksmiths now have practically no chance of getting high end ability. those disciplines were already money sinks, now there is less income to sink into them. | I don't like to be forced to wear arts. I have used them for pvp before this rule, but to have to use them in battles where I don't need them is rubbish.
1. As Elf, the faction development is essential. Hunt assist is a must. With AP rule, the hunt assist will cost a fortune.
2. People with a job in real life don't have time to enrol themselves during the day. Less money and fun for them by cutting the access to the hunt.
3. There are some weak factions (e.g., at level 5 and 6, DE is really weak) and the players moral is sustained by the hunt records. No hunt, no fun.
4. AP rule won't revive the in-game economy. It will be even worse because everybody will need to get employed, so, no free positions.
5. People will spend less because they need more expensive arts for MQ's, for example. That will create an "inflation" in in-game economy. (here, translated by no money in facilities, help needed from admins)
Why wear them when not needed as that's a total waste.
I also try to get the high scores and it costs me a fortune but I don't mind. But to have to wear arts for simple fights is just stupid and wasteful.
Plus as said, the rewards for winning are crap anyway, if these were a LOT higher or at least VASTLY different than what you get for losing, I'm guessing people would use arts a lot more and it would stop people loosing on purpose for the skill points alone.
The purpose of the AP rule, as my understanding, is to stimulate the game economy. But wearing arts should be at playing's will. Admin may wish to set some bonus skill points directly corelate to the AP to encourage players wearing arts, not just simply force players to wear in all combat. So, in some simple hunting, players may balance the few bonus skill points and the cost of arts.
1 AP roughly equal to 40 gold per battle. Why we have to waste 300 golds to finish some easy level hunt task?
I agree with all theese | it makes no difference cause 1/3 2/3 hunts are gone, so there will be no easy hunts soon, all red | I don't like to be forced to wear arts. I have used them for pvp before this rule, but to have to use them in battles where I don't need them is rubbish.
1. As Elf, the faction development is essential. Hunt assist is a must. With AP rule, the hunt assist will cost a fortune.
2. People with a job in real life don't have time to enrol themselves during the day. Less money and fun for them by cutting the access to the hunt.
3. There are some weak factions (e.g., at level 5 and 6, DE is really weak) and the players moral is sustained by the hunt records. No hunt, no fun.
4. AP rule won't revive the in-game economy. It will be even worse because everybody will need to get employed, so, no free positions.
5. People will spend less because they need more expensive arts for MQ's, for example. That will create an "inflation" in in-game economy. (here, translated by no money in facilities, help needed from admins)
Why wear them when not needed as that's a total waste.
I also try to get the high scores and it costs me a fortune but I don't mind. But to have to wear arts for simple fights is just stupid and wasteful.
Plus as said, the rewards for winning are crap anyway, if these were a LOT higher or at least VASTLY different than what you get for losing, I'm guessing people would use arts a lot more and it would stop people loosing on purpose for the skill points alone.
The purpose of the AP rule, as my understanding, is to stimulate the game economy. But wearing arts should be at playing's will. Admin may wish to set some bonus skill points directly corelate to the AP to encourage players wearing arts, not just simply force players to wear in all combat. So, in some simple hunting, players may balance the few bonus skill points and the cost of arts.
1 AP roughly equal to 40 gold per battle. Why we have to waste 300 golds to finish some easy level hunt task?
I agree with all Of These Too | emperor_1, please avoid massive quotes along with "me too posts". Consider this as a warning. | Same of Ampkit123 of course |
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