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Create Your Own Tier 7 Creature


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AuthorCreate Your Own Tier 7 Creature
Griffin Raiders

Atk 73
Def 12
Dmg 56-67
Hp 112
Speed 11
Init 17.5
Shots 0
Mana 0
Morale 2
Luck 0
Range 0

Flyer, Unlimited Retaliation, Triple Strike, Large Creature, and Battledive
Asha spawn (necropolis)

Atk 35
Def 20
Dmg 30-60
Hp 200
Speed 6
Init 12
Shots 0
Mana 24
Morale 0
Luck 0
Range 0

Undead, Immune to delay, magic shield 50%, large creature, spray, caster

spells cast: raise dead, disruption ray, poison
this is an on to 25


i would like to put the Ability retaliate to all which is wat it says it even works to no retaliation
Royal Death(necro monster)
Atk:87
Def:69
Dmg:80-100
Hp:100
Speed:7
Init:10
Shots:5
Mana:5
Morale:-2
Luck:0
Range:999999

Undead,largecreature, shooter,no melee penatly,flyer,caster
Spells:Delay,earthspike(i know,i know),raisedead

another pls? :D

Ninja-Thief
ATK:6
DEF:3
DMG:40-60
HP:48
SPeed:9
INIT:16
Shots:0
MANA:0
mORALE:3
luck:-1
range:0

incorporeal,flyer,double strike unlimited retaliaton
Ampkit123

For your royal death creature -2 morale does not work because it is undead and u need more mana to use raise dead.
??? MONSTER

Attack: ???
Defence: ???
Damage: ???
Speed: ???
Initiative: ???
Shots: ???
Mana: ???
Morale: ???
Luck: ???
Range: ???

Abilities: Large Creature, Triple Shot, Richocet Shot, HP Restore.



Now that's awesome!
Nature lord u forgot 1 Ability

Random shooter no caster: when u start a match u get a random mix of stats but with this u must get arrows and no magic
King of Assassins

draft 1
Attack: 40
Defense: 0
Damage: 90 - 100
Hit points: 200
Speed: 10
Initiative: 12
Shots: 0
Mana: 30
Morale: 1
Luck: 5
Range : 0

Abilities: Double Strike, Poison, Stun, Caster,
Loner?. (cannot have more then one of this unit....)

Spells:
Cloak - 10 mana
Render this unit invisible and untargetable for 1 turn, this unit may be damaged by afflictions (poison) and AoE (volley),
if this unit takes damage it will no longer be cloaked.

Assassination - 15 mana
When cloaked allows this unit to move up to 5 spaces and deal double damage to a single target twice. (twice because of double strike)

Sinful Motivation - 15 mana
This spell increases KoA`s Morale by 1 untill this unit is dead.


Unit description:
A single unit designed to be a fast and quick way of getting rid of a single or multiple stacks of your opponent within the first few turns, high damage and good skills but can be killed quickly.
Randomster
Attack 36-125
Def:21-96
Damage:10-200(Fair,right?)
HP:89-298(ooh)
Speed:6-17
Int:6-19
Shots:1-6
Mana:0-34
Morale:-1 - 3
Luck:-1 - 2
Range:3-10

Abilties:random,triple strike, STun,shooter,caster
random:hes random lol

Spell:
Invinsibilty
Cost:All mana
Every 10 mana,this unit stack will be invinsible and cannot be hit for 1 turn.
Earth spikes
Name: Mystery man

Attack: 1-100
Defense: 1-100
Damage: 1 - 1000
Hit points: 150
Speed: 12
Initiative: 10
Shots: 3
Mana: 40
Morale: 3
Luck: 0
Range : 100

Abilities:1% min and max, Caster, shooter, Range Penalty, No melee penalty, Bravery, Random Attack Defense and Damage


Spells:
Fatal blow 10 mana
Rapid 4 mana 3 turns
Delay 4 mana 3 turns

1% min and max is 1% chance to have within the bottom and maximum 100.

Random Attack Defense and Damage speaks for itself

Fatal blow has a 50% to kill a stack and 25% to miss and 25% to kill one creature in stack.
z~~~ Copyright for Fatal Blow Skill TQ
kidnapper

Attack: 100
Defense: 50
Damage: ?????
Hit points: 150
Speed: 12
Initiative: 10
Shots: 3
Mana: 40
Morale: 3
Luck: 0
Range : 100

Abilities:Remove 1 stack of the creature for your choice
Wall

Attack: 0
Defense: 200
Damage: 0
Hit points: 1000
Speed: 0
Initiative: 0
Shots: 0
Mana: 0
Morale: 0
Luck: 0
Range : 0

Abilities: 1x2 Size (2 up 1 sideways)
Iron Warrior
Attack:60
Defense:80
Damage:70-70
Hit Points:280
Speed:5
Initiative:10.7
Shots:0
Mana:0
Morale:3
Luck:0
Range:0

Abilities:Large Creature, Large Shield, Bravery, Steadast(always same dmage)
A few by me:

SWAT(Special Weapons And Tactics)
Hp:200
Atk:30
Def:30
Dmg:40-60
Speed:6
Initiative:11
Shots:7
Ability:Aimed Shot,Through Shot,Deadly Shot,Clear Vision,No shot penalty,melee penalty.

Bio Dinosaur
Hp:180
Atk:60
Def:30
Dmg:70-70
Speed:5
Initiative:9
Ability:No melee penalty,large creature

Man-made Virus
Hp:1
Atk:0
Def:0
Dmg:0-0
Speed:20
Initiative:20
Ability:Virus Infection,First turn,Accurate,Large Creature,Ricochet Shot,Immediate death

Virus Infection:Infect enemy target,every turn,the target(s) loses 20%of the hp
First Turn:Always first
Accurate:No miss
Immediate death:Die immediately after the infection
Kama'l Rex
atk:40
def:40
speed:9
ini:19
dmg:250-300
shoots:28
range:10
hp:400
abilities:force wall,consume target,air units destroyer, hero weakness,recharge shoot,only 1 unit,maneuver
force wall:puts a wall for 3 turns in a place you choose that prevents enemies to move throw it or atk and magic and range attack cannot also go throw it but your units can move and hut throw it it rechrges every 5 turns
consume target:hits from 100-200 on a 2*2 square your units are also affected
air unit destroyer:hit critical to flying units
hero weakness :all enemy heroes hit double damage on him exept a barb with that ability that make his hit more powerful
recharge shoot:he have to recharge every time he shoot for 3 turns air units attack is not included he can hit as many as he want on air units
maneuver: if he can he can run and retal by shooting recharge shoot is canceled when he do that and it is restarted to 3 turns agin
Name: Hidden Shadow
Faction: Necromancer
Tier: 7

Attack: 27
Defense: 27
Damage: 40-60
Hit points: 150
Speed: 7
Initiative: 11
Shots: 0
Mana: 20
Morale: 0
Luck: 0
Range : 0

Abilities: Shooter, Surprise Attack
Magic book: Hide(5 mana)-Hide from battle field after this creatures next turn. After casting this spell, the creature can still move. The creature reapears if it attacks.
Psychic(10 mana)-reduce a creatures morale and luck for *# in stack* turns.

Surprise attack-When attacking from hidden position, deal 150% damage and stun the target for 0,1x*number in stack* turns.
Name: Mountain Giant
Faction: Elven
Tier: 7

Attack: 20
Defense: 20
Damage: 40-60
Hit points: 280
Speed: 5
Initiative: 7
Shots: 0
Mana: 0
Morale: 0
Luck: 0
Range : 0

Abilities: Stoning

Stoning: Attacked stack will have half speed, half initiative and half damage for 3 turns.
Harbinger of the apocalypse

Attack: 0
Defense: 55
Damage: 1-1
Hit points: 450
Speed: 3
Initiative: 5
Shots: 0
Mana: 20
Morale: 0
Luck: 0
Range : 0

Abilities: aura of magic-proof, large shield, magic shield 50%, countdown to Armageddon.

countdown to Armageddon: in 10 turns, if this creature is sill alive, casts the spell: Armageddon
ReIncarnate wat does the spell Armageddon do exactly
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