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Create Your Own Tier 7 Creature


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AuthorCreate Your Own Tier 7 Creature
its from heroes of might and magic V (from which this game is based off)

its a level 5 spell, it hits the entire game field with massive fire damage, and hits the center with massive physical damage, it owns...

:D
Quantum Bladess

ATK 43
DEF 25
HP 255
SPD 11
INI 13
Morale 1
mana 10

Abilities: Armorph, Magic Immuned, Gust.

Armorph = Increase the armor of 1 for each 5 turns of it(passive)

Gust = Mana needed=5 deals 25 for 1 35 for 2 40 for 3( bladess) atk a square of 2x2
Shield

ATK: 0
DEF: 999999999999999999999999999999999999999999999999999999999999999999999999999
Damage: 0-1
HP: 999
SPD: 0
INI: 0.1
Morale: 0.01
Luck: 0

Abilities: Great Wall

*Great Wall: Make the creature 10 tiers
Bakugan Battle Brawlers

ATK: 99
DEF: 99
DMG: 50-100
HP: 100
SPD: 4
INI: 16
Morale: 1
Luck: 1
Shots: 99

Abilities: Bakugan Throw

*Bakugan Throw: Throw out monster ball that has monsters inside
Some of you dont make sence at all. Another one here.

My other ones: hidden shadow(post 57), Frost Genie(current post)

Name: Ice Genie
Faction: Wizard
Tier: 5+2 (upgrade of Senior Genie)

Attack: 28
Defense: 24
Damage: 35-50
Hit points: 85
Speed: 7
Initiative: 13
Shots: 0
Mana: 10
Morale: 0
Luck: 0
Range : 0

Abilities: Flyer. Unlimited Retaliation. No Melee penalty. Random caster:Frost

Frost book:
Degree 0(25% chance of trigering)-Reduces target's speed and initiative by 1 for *stack* turns. Does not stack.
Ice barrage(25%)-Target cannot move in *stack/5* turns, no direct damage may be dealt to the target either.
Chill in the bone(25%)-Target takes *stack x 5* damage for 5 turns.
Ice Age(25%)-AoE version of Chill in the Bone.
My other ones: hidden shadow(post 57), Frost Genie(post 65)

Name: Conjour
Faction: Wizard
Tier: 7

Attack: 26
Defense: 20
Damage: 35-60
Hit points: 110
Speed: 5
Initiative: 14
Shots: 3
Mana: 21
Morale: 0
Luck: 0
Range : 2

Abilities: Shooter. Caster. No ranged penalty. No melee penalty. Pierce Shot.

Pierce Shot-ˆˆTriggering Abilityˆˆ 50% chance to pierce through armor and defence.
*Spell Book:
Conjour Obstacle(7 mana)-Conjour an obstacle any where on the field for 5 turns. The old ones will be replaces with the new ones if conjoured.
Summon Gargoyles(14 mana)-Summon *stack quantity* gargoyles in Conjour's move range. The gargoyles will be placed 0.5 after the Conjour on the ATB scale.
Name:Holy Raven Shot

Attack: 40
Defense: 25
Damage: 45 - 55
Hit points: 150
Speed: 6
Initiative: 12
Shots: 24
Mana: 24
Morale: 0
Luck: 0
Range : 100


Abilities: Shooter,Caster,Flyer,No Ranged Penalty, Pierce shot,Double shot, Knocking shot,Plague shot, Poisoning,Return fire,Ricochet shot,Magic Shield 50%, Large Shield.


Pierce Shot-ˆˆTriggering Abilityˆˆ 50% chance to pierce through armor and defence.

Spells

Rapid Mana cost 4
Bless Mana cost 4
Stoneskin Mana cost 6
Evasion Mana cost 6
Chastise Mana cost 6

All spells on Advanced lvl and last for 5 turns
Garet, Isaac, Mia and Ivan

Atk 791
Def 598
Agl(INI) 377
MAGIC(mana) 412

Abilities : Spells

Isaac: Ragnarok, potent cure, cure, cure wel, earthquake, clay spire, quake sphere, ........
Garet: flare, flare wall, fireball, flare storm, volcano, eruption,.........................
Ivan: Whirlwind, ray, tornado, plasma, Double ray(forgot name), Shine plasma, Impact, high impact, Resistance, High Resistance,........................................................
Mia: Ply,Ply well,wish,wish well,frost,glacier,tundra,Ice, ...............................



Note: these are chars from golden sun I
^
Sabre Tiger

Attack: 50
Defense: 20
Damage: 30-50
Hit points: 145
Speed: 10
Initiative: 13
Shots: 0
Mana: 0
Morale: 2
Luck: 0
Range : 0

Abilities:Stun attack,Fiercely attack,Double attack,Meat eater.

Meat eater:Drain hp from the last creature.Example, Imps Hp 4 and it just have 1 then Sabre Tiger attack and eat the imp meat and gains 4 hp.If the imps is 2 and the hp both of them is full the Sabre Tiger gains 8 hp.
Posionball

Attack: 50
Defense: 20
Damage: 30-50
Hit points: 300
Speed: 10
Initiative: 13
Shots: 0
Mana: 0
Morale: 2
Luck: 0
Range : 0

Abilities:Cast posion to all of opposite team for 5 turn.WIth each turn 300 hp
Flame Skeleton

Attack: 30
Defense: 20
Damage: 25-30
Hit points: 90
Speed: 6
Initiative: 9
Shots: 0
Mana: 15
Morale: 0
Luck: 0
Range : 0

Abilities:Undead,Inflame,Immune to Fire magic,Strength Magic(5 Mana),Fire Comets(10 Mana).

Strength Magic:+50% of attack for 2 turns.

Fire Comets:Deal damage to a row of creature(like volley).
^
Knight ( Cavalry Upgrade )

Atk : 50
Def : 65
Damage : 50 - 75
Speed : 8
Initiative : 10

Double Jousting,Rage And Horse Charge ( Like Lizard Charge )
+74
Sorry For Double Posting
Its Only A Suggestion
If The Admins Like Or Already Have An Idea For The Cavalry Upgrade

Thanks
+74
Hit Points : 190
super bowmaster

attack:40
Defence:15
damage:60-70
hit points: 60
speed:6
initiative: 11
shots: 10
mana:0
Moral:1
luck:0
range:10

abilities: shooter, running shot, shoot and return, peirce shot

running shot: can move then shoot
shoot and return: after moving then shooting, it retreats back
for 74
cavalry upgrade is Paladin they have jousting,immune to frenzy ,lay hands

lay hands:this creature can heal one unit from the stack and removing all the negative effects from them but there is still some effects that cant be removed
Who can make an even melee tier 7 creature to the others with these abilities?

Abilities: Flyer, No retaliation,Triple Strike, Battle Dance, Aura of magic proof, Transformer

Transformer:Is an ability that allows the creature to transform from a small to a large creature it does not cost a turn.

Abilities: Flyer, No retaliation,Triple Strike, Battle Dance, Aura of magic proof, Transformer


Truck Prime

atk 31
def 25
hp 222
ini 13
speed 7

transformer: after dead(1 stack) this creature will then transform into Optimus Prime, Having ranged attacks

Optimus Prime

atk 25
def 51
hp 311
ini 12
speed 6
shots 5
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