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Create Your Own Tier 7 Creature


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AuthorCreate Your Own Tier 7 Creature
u missed damage in both Truck Prime and Optimus Prime
Name- Condor

Attack- 70
Defense- 35
Damage- 90-110
Hit points- 270
Speed- 9
Initiative- 10
Shots- 0
Mana- 0

Abilities- Large creature,flyer,no retaliation,bravery
Grim Reaper

Attack - 30
Defense - 30
Damage - 40-50
Hitpoints - 200
Speed - 7
Initiative - 11

Abilities : Undead , Large creature , swinging arc , no retaliation , fear attack , teleporter .

Upgrade :
Angel of Death

Attack - 35
Defense - 35
Damage - 50-70
Hitpoints - 220
Speed - 8
Initiative - 11

Abilities : Undead , Large creature , Swinging Arc , No retaliation , fear attack , teleporter , aura of hopelessness , written fate , immune to slow .

*Swinging arc : Similar to spray , as the scythe is swung in a wide arc .
*Aura of Hopelessness : Any adjacent living creature suffers a -5 morale penalty , as well as having it's initiative reduced by 20% .
*Written fate : At least 1 creature in the stack attacked or retaliated against dies (Full HP of the creature is added to base damage)
Holy Paladin
Attack-27
Defense-28
Damage-45-50
HP-180
Speed-8
Initiative-9
Shots-0
Mana-20(all holy spels and also mass)
Morale-1
Luck-0
Range-0
Abilities:Large creature,Caster,Dominion of speed
*Dominion of speed=50percent chance to double the speed

Upgrade Crusader
Attack-30
Defense-30
Damage-50-60
HP-200
Speed-12
Initiative-12
Shots-0
Mana-18(raise dead vithout the hp decrease)
Morale-1
Luck-0
Range-0
Abilities:Large creature,Dragonic hit
*Dragonic hit=the same as draconic breath
for Kingsid:
ur troop overkill ..

Mine !

Holy toiletbowl TIGER
Attack-40
Defense-35
Damage-60-80
Hp-240
Speed-4
Initiative-15.6
Shots-4
Mana-30 ( tissue resurrect , Toilet bowl sprinkler ).
Morale-0
Luck - 1
Range- 100

Abilities: Caster , Shooter , TEleporter , FLusher , Self-Resurrect

Flusher= kills enemy in 3 strikes after the effect
Self-ressurect = Tissue resurrect
for Im_a_noob:
If you think Kingsid's overkills compare yours to the current tier 7s. Do you even think yours is sensible? Same for a lot of you.
the lv 7 creatures r way to strong cause they r already stronger than a lv 8 creature lol. it should be a lv 16 creature.
Name: DualSword Barbarian

Attack: 40
Defense: 0
Damage: 50 - 70
Hit points: 250
Speed: 8
Initiative: 11
Shots: 0
Mana: 0
Morale: 2
Luck: 2
Range : 0

Abilities: Double strike, Unlimited retaliation, Rage, X% chance to block all damage. (X = Level*(Morale+luck)- #enemystack)
Example

you are for some strange reason lv 100
you have 1 DSB
+ 0 to luk and morale
your being attacked by 20 midgets (idky)

100 x (2+2) - 20
| |
400
| |
380%

Of course there will never be a level 100...
Thats only 1 DSB
Your only fighting 20 midgets..
And chance cannot actually go above 75%
Okay change from chance to block all damage to half...
name: blood lord

attack: 45
defence:45
damage:50
hit points:250
speed:2
Initlative:4
shots:0
mana:10
moral:0
luck:0

abilities:double attaker drain boold can cast fireball

slow but hard to kill
name:Satan

Atack:66
deffL:66
HP:666
Dmg:66-66
speed:6
Shoots:0
moral:1
luck:0
ini:6
(slow but strong indeed)

abilities:Doubles all the gated creatures,Make avaivalbe the gated creatures to gate again,and the gated from the gated gate again and so on...Every time it gains turn 6 dmg is dealed to all non-demonic creatures on the battlefield...

What will u say? ;P
to hell_burner its to strong and it wont be fair on the enamy
hm i only saw 2 or 3 units that can't be seen as jokes.

Anyway a tier 7 creature shouldn't have more than 60 points in attack and defense together. Angel as example: Attack 27, Defense 27
oh didnt see that there are 5 pages. Well than there are about 10 creatures that may can be taken^^
att 100
def20
hp500
damage100
speed1
intiative0
shots
mana25
luck0
range0




abilatesstrike and return range and magic always misses
Name: A rock

Attack: 0
Defense: 0
Damage: 0 - 0
Hit points: 50000
Speed: 0
Initiative: 0
Shots: 0
Mana: 2
Morale: 0
Luck: 500
Range : 0

Abilities:
Trip 1 mana 3x3 cell range
Stuns a target creature
Paladin

Attack: 32
Defense: 27
Damage: 38-64
Hit points: 160
Speed: 7
Initiative: 13
Shots: 0
Mana: 20
Range: 0

Abilities:
Large Creature, Jousting, Charge (same like Draconic Breath but the paladin has to travel 3 tiles for effect), Caster, Blessed Weapon.

Caster Spellbook: Haste (6 mana), Chastise (6 mana).
*Blessed Weapon = This creature always hit incorporeal damage and ignores Shield Wall.
this one is very not fair which I will write
Name:Lucky hunter

Intinative:20
Attack:35
Defense:100
Damage:10-20
Hit points:35
Speed:10
Shots:unlimited
Mana:0
Morale:1
Luck:2
Range:100

Abilities:Imune to magic,double shot,elf summoning.

elf summoning=Can summon 5 elvish bowmans per combat
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