Author | fsp/xp |
There are a lot of tricks and tips on how to make fsp/xp better. As to me, I suppose, I know the most of them, but I'm too lazy to follow these tricks.
One more thing from MG: fighting with an army, kill it mostly, but lose the fight (having at least 1 more try). And then win against a very weak one. You will have most exp multiplied by 0.3 (more than 3 times less), fsp as usual (exp/(1000*lvl)), and in last combat a few exp with 0.5 fsp. |
One more thing from MG: fighting with an army, kill it mostly, but lose the fight (having at least 1 more try). And then win against a very weak one. You will have most exp multiplied by 0.3 (more than 3 times less), fsp as usual (exp/(1000*lvl)), and in last combat a few exp with 0.5 fsp.
I remember the time when losing didn't give experience. I used to go for those kind of quests. Another trick would be to wear full arts when you're sure you'd lose (avoiding experience "bonus" from ammunition points) and going nude on the last battle. Those were the days... XD
I think the best way is to kill merc quest monsters; but turn in the merc quest late. this way it counts as a win for the battle, but a loss as a merc quest, which means you can go back and do this battle over and over again.
I'm going to do this right away! XD |
no! I should have 250/(8*1000) skill points = 0.03 sp
So fsp/xp = 0.03/75 = 0.0004
Your mistake is that winner has 0.5 for sure - loser can get 0.5 only when he meets the experience requirements.
Yes, you are right, of course.
I already said that I've made a mistake calculating winning case (I thought that you've got 0.5 fsp only because you killed enough, but that wasn't true, because no matter how much you kill you always get 0.5 fsp when you win). And this caused further mistake, which is calculating wrong fsp in losing case.
Now let's make things absolutely clear.
I will give you an algorithm to calculate which case (winning or losing) is better, but this will be known to you only AFTER the battle is done, because exp calculating formula is unknown to me, so I can't say which is better (win or lose) BEFORE your battle.
I present you the algorithm by these two examples:
1) Owen[8] vs Unicorns-raid {0}:
https://www.lordswm.com/warlog.php?warid=478667562
xp = 252
fsp = 0.5
fsp/xp = 0.5/252 = 0.00198
He won, so
exp = xp = 252
Now we can calculate what it would be in case of losing:
xp = 252*0.3= 75.6
A = exp/(CL*1000) = 252/(8*1000) = 0.0315
fsp = min(A,0.5) = min(0.0315,0.5) = 0.0315
fsp/xp = 0.0315/75.6 = 0.00041
Conclusion: winning was beter here, because 0.00198 > 0.00041
2) TBI[5] vs Infected zombies (125):
https://www.lordswm.com/warlog.php?warid=478662333
xp = 84
fsp = 0.06
fsp/xp = 0.06/84 = 0.00071
He lost the battle, so
exp = xp/0.3 = 84/0.3 = 280
Now we can calculate what it would be in case of winning:
xp = exp = 280
fsp = 0.5
fsp/xp = 0.5/280 = 0.00178
Conclusion: winning would be better here, because 0.00178 > 0.00071
I hope that now all things are absolutely clear now (check your battles and calcutale if you did well to keep good fsp/xp ratio). |
win ambushes against people who bring no units at all and therefore are given 10 monks |
#24
You can't control who you ambush. (and if you did, then it's a staged combat) |
You can't control who you ambush. (and if you did, then it's a staged combat)
It still gives the best ratio though |
i once get 1.6+ skill exp but only 2 digit exp in ambush :P |
e very tiring way to make much more fsp than exp is to wait at ridge of hope for dragon attacks...
max fsp is 0.65 and they give very few exp... but sometimes you just wait for hours in vain... also this are battles you can do without artifacts, so you safe money.
but as i said: very tiring! |
Here is an example where losing batlle against AI gives about 3 times better fsp/xp ratio than winning:
akulho[11] vs Recruits (7699)
https://www.lordswm.com/warlog.php?warid=478733508
xp = 5500
fsp = 0.5
fsp/xp = 0.5/5500 = 0.00009
He won, so
exp = xp = 5500
Now we can calculate what it would be in case of losing:
xp = 5500*0.3 = 1650
A = exp/(CL*1000) = 5500/(11*1000) = 0.5 (amazing, this is just a coincidense)
fsp = min(A,0.5) = min(0.5,0.5) = 0.5
fsp/xp = 0.5/1650.0 = 0.0003
Conclusion: losing would be beter here, because 0.0003 > 0.00009 |
fsp/xp ration would be higher. But losing would hardly be better - on high levels xp is not regarded as something that should be avoided at all costs. |
agree to Shebali.
And what is the point to avoid xp, to get lazy fsp? Dont get his tactics. |
29
it very much depends how much he kills before he loses tho
I dont know exactly how much of 7699 he has to kill to reach xp cap of 5500. But im sure if he killed just 1000 of 7699 when he loses he get much less then 0.5 sp and 1650xp. I guess 1 recruit is worth 1xp but im not sure of that but if its case he would need to kill 5500 to get max sp and xp for losing. |
And what is the point to avoid xp, to get lazy fsp? Dont get his tactics.
The idea is that this way you will be stronger than the people that have the same level than you and this way win more often in PVP-situation.
E.g. Tom and John did join the game three months ago. Both played the same time, but Tom was using the normal play, while John did choose the upper way.
Tom is now level 10 and John is level 5. When Tom play against John he did always win.
When Tom play against others of his level he win 50% of the time. (In fact he is doing it quite often to have fun.)
When John plays against others of his level he win 90% of the time. (Put he is avoiding this, because it would give him bad ratio.) But John is very happy that he would win, if he would fight against someone that is only playing this game two weeks. |
33:
This example is only true for lower combat levels, that fsp leads to new faction levels quite fast. When you reach higher levels where everyone is at least faction level 7 , the bonus you get from accumulating fsp is severely minimized. Therefore in your example, John might win his level 5 or level 6 tournament, but in the future when he reaches level 12 he will realize all the lost time farming fsp does not give any decent benefit anymore. So unless John plans to stay forever a low level guy, this plan is good. Otherwise it's simply a manifestation of mazochism. |
32
not really, it is still possible for me to win DEs in ambush and also being ambushed, when their stats are equal or more than mine, with shrews faster than mine |
Play for XP &and& FSP. Remember, the only way to get more and stronger troops (i.e. dragons ;) is EXP. FSP does help a bit but it's polish, not substance really.
Of course for a Knight, recruit increases with FSP, so it is more important for them than other factions perhaps. |
It's definitely more important at lower levels because the increase in army is hunge. But at higher levels the benefit drastically reduces, having for example 5 more guardians and 3 crossbowmen at level 12 will not change much ( talking about faction difference of 1 or 2 ).
The only reason that one should do this early on is to get a decent faction skill level on factions he doesnt really want to play a lot without making huge castles - for resistance purposes and for easier time changing if he desires later on. But you can do it as well later on if you want, just takes more gold and maybe a little frustrating at start for some factions ( not as frustrating though as accumulating losses for months to do the same at lower levels ) |
the thing is most of these people who are obsessed with having high faction points when when still at low level, got stuck at low levels because they refuse to level up, since now every battle gives exp, they don't battle at all, i don't see whats the point ...... |
The idea is that this way you will be stronger than the people that have the same level than you and this way win more often in PVP-situation.
First, people running after FSP don't do PvP...
Second, believing some 1-2 faction LEVELS are going to make a difference in a battle is misleading. Let's figure out some factors:
- Skill of teammates
- Quality of arts,
- Enchantments,
- Deployment matching or not matching your opponent's
- Initiative variation for first turn
- Trigger of morale and luck at the right moment
- ...
All these have a greater effect on battle result than a faction level difference.
People running after FSP are in a desperate race to control every detail of their character, wanting to make it the "perfect" character - an unreachable goal. |
Play for XP &and& FSP. Remember, the only way to get more and stronger troops (i.e. dragons ;) is EXP. FSP does help a bit but it's polish, not substance really.
It takes a very long time to get dragons doesnt matter if u play for XP or FSP. Question is it realy worth geting those troops 1st when none want play with ur dragons? :) Maybe thats why more and more record hunters geting up to top 25 lately. |