Author | moving before attack |
Most people before they attack try to move around the target by moving max number of tiles if possible.
Now everyone does it including me but does it affect your damage or anything else if so how? |
[Post deleted by moderator sry // ] |
Why don't you read the ability of you units there?
https://www.lordswm.com/help.php?section=32
Look for "Lizard Charge" as you are a DE... |
mmh - i am not talking about Lizard charge .. ??
I am talking that most players when they stand next to a unit try to move around before they strike and i wonder if that actually does anything.
Even neutral creatures do it. |
Ok, then the answer is no. The only thing you can do is try to prevent enemy movement. The way you move your army is indeed very important. |
i dont think people want to move. its just that it is easier to target the enemy tile and ignore the source tile.
for me, often the source tile is not on my current unit's tile, but on another tile adjacent to the enemy, so my unit moves there. i cant really be bothered to position the source tile exactly on the same spot as the attacking unit. |
ok - I am not mad then :)
I just wondered - if you watch neutral hunt creatues or basically any player then they will always move aorund the target as if striking from behind or moving max # of tiles before strike actually affect your damage.
And its not for position, its even done when there is only one target left. |
or maybe i am mad and i am imaging things ... |
for Doombasher:
they can leave more place for ally units who is standing back,they can make an exit to archers,so they will attack your meelee troop and then archers.. may be its just bad habit) |
I do it a lot with shrews. I love to see them run around things. XD |
Neutral hunt creatures move the way they do for a reason. You just don't notice the pattern, that's all.
Basically, neutral creatures choose creatures to attack based on priority. They will attack target highest on the list that they can reach. If the highest they can reach is not the very highest, then they will move to a position closest to this highest target while attacking.
For example, if stack A is their first choice, B second, and C third, and they can reach B and C, but not A, then they will attack B, at the position that would put them closet to A.
Now if they can already reach A, then they will attack A, at a position that would put them in the least harm if possible; for example, if it can put them out of reach of B, or put them in a corner, they will do so.
So now, your job is to figure out how they sort this list of priority. :) |
for Geryon:
What he is saying is not that. He is saying he only has 1 stack left, but the AI units still run around him before attacking rather than just staying still and is asking if running around makes a difference.
Assuming I have only one stack of Recruits (A) and the enemy has only 1 stack of imps:
123
4A6
789
The Ai runs up and attacks it at say, point 6. The next round it runs around and attacks from point 4 even if there's no other unit around.
It is, in my opinion, just... AI habit to move around to allow movement of other units and doesn't have a different algorithm for when there is no other units |
Thanks Takesister - thats exactly what I meant but you just explained it better then I could.
It seems that when in 1-1 situation the AI will still move around the creature is just a result of the attack or movement function.
The function will try to optimise the position of the attacker and in some cases its just obsolete.
The funny thing I noticed is that many players have copied that action.
They move around creature even if there is no positional advantage at all like a 1-1 situation.
It got to a point that I thought I am missing a trick here and there is some undocumented advantage - hence my Post here
Sorry for all the confusion :) |
Accidently posted by Nightchill not Doombasher |
There is a pattern to their movement, even in that situation. See if you can fathom it. |
the real reason is morale... look at its calculation for triggering |
where can i look the calculation for triggering ???
i thought if you have 1 morale = 10% to get morale , same as luck .... |
The probability of morale/luck triggers = F^(1+[moves befallen so far]-[moves not befallen so far]*F/(1-F))
ever wondered why all high level dark elves have morale? =) shrews have 8 tile movement |
for charlemagne:
Moves = turns, not squares moved...
It is a poor translation, I think.
The probability of morale/luck triggers = F^(1+[Rounds with morale/luckoccuring]-[Rounds without morale/luckoccuring]*F/(1-F)) |
They should have a formula like this for getting elements in merc quests. 25 quests in a row without an element could be really frustrating. |