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   Forums-->Queries and help-->

Difficulty of caravans in TG



AuthorDifficulty of caravans in TG
I've read in some old threads that caravans that we ambush become 7% stronger next time we encounter that specific type if we win, and 5% weaker if we lose.

And when we level up, those percents are significantly bigger.

Read it here:

https://www.lordswm.com/forum_messages.php?tid=1846032

Is that true? And if it is, what's the point? We just win, and than lose, and win again, than lose 2x, than win, etc. Endless loop without any excitement at all...
Is that true? And if it is, what's the point? We just win, and than lose, and win again, than lose 2x, than win, etc. Endless loop without any excitement at all...

that's the only way we can keep doing caravans for a looong time, otherwise it will become impossible to do alone like most high level hunts,

also after extensive losing Xeno concluded that caravans don't get smaller than a certain minimum size, also every time you level this minimum is reset to suit you combat level. there is also a difference in caravan strength based on your faction.
or win, win, win, win, lose, win, win... Improving tactics, wearing better artifacts, etc. are a good way for being more successful. Anyway, you receive thieve guild points and that increases your initiative.. Also it gives you xp and fsp that you'll be no more able at high level in hunts, when they'll be too hard..
Yeah?kinda...
Untill you find out that you have to lose 100+ battles to win at least one ;)
or win, win, win, win, lose, win, win...

that was in the beginning.. not anymore. what can tactics or arts do for me?
when you see zillion of sprites and efks, you just watch helplessly :D

that's the only way we can keep doing caravans for a looong time, otherwise it will become impossible to do alone like most high level hunts

this makes sense, but why would i do that? i mean it is interesting to build character, but why do i have to die of boredom in order to see some numbers change? battles should be more interesting part of the game than building of character, and only 1 out of 10 ambushes against AI actually is balanced. other 9 are just to easy or impossible.. i don't want this game to be easy, that's for sure. but, why impossible caravans? i wouldn't mind having the same success against AI that i have now, but if those battles are somewhat interesting.

btw, all players have almost the same success against AI after some time, right? 'cause no matter how good your tactic is, you can't win when caravans become too strong, and no matter how lousy your tactic is, you just can't lose against easiest. that's just wrong. better tacticians should have more success in TG. well, that's what i think at least.

one more thing - my original question.. is it true about 7% stronger when win, and 5% easier when lose?
one more thing - my original question.. is it true about 7% stronger when win, and 5% easier when lose?

this is difficult to test, because the increase and decrease doesn't take place for all the stacks equally. some stacks may increase/decrease or remain same after a win or a lose

*off to dig combat logs for example*
ok here are 2 knight caravans one after the other:

the first one has 12x2 monks + 200 bowmen + 89 xbows
https://www.lordswm.com/warlog.php?lt=-1&warid=11420586

after losing i get - 182 xbows + 131 bowmen + 8 + 9 monks and a reduction in the number or recruits and farmer.
https://www.lordswm.com/warlog.php?lt=-1&warid=11432648

now there is both a decrease and increase (not in my favour :p).
thanks gurumao :)
or win, win, win, win, lose, win, win

TBI: I will gladly send you some of my battle links and you can analyse them and tell where I went wrong because few times I was dead before the shrews got their second turn. Like 4x 150 cerberi + 30 pit lord. Or my favourite 20 devils gating another 12 on their first turn, 6x 80 elite forest keepers or 4x100 vampires. Very much to think and change tactics in such battles..
I don't know about others, but my win ratio is pretty high. As soon as I start losing a lot, I just stop ambushing and think about what I did wrong. And everytime I fix it, I start winning over 80% of my caravans again.

Though now that I'm ran out of improvements to do, I'm trying this losing thing out. I've noticed that some high level TG players get very low xp such as 1000xp only in some caravans. I normally get 3500-4000xp in my caravans.
for Pantheon:

hehe, u use thief set, which is amazing for TG, especially for DE. but it means that you've just postponed your losing time

since caravans grow stronger and stronger, you will get to the point when they really become impossible. and than what? continue on using these extremely expensive arts with 50%- success rate? or play min AP until they become doable again like Kusika does?

anyway, i am nagging and complaining here, not about success against AI in TG, but against weird imbalance of those battles. either you pawn or caravan does, but very rarely you have a pleasure to play interesting hard won/lost battle.

maybe 1% harder/weaker caravans could do the trick, but still it doesn't make any difference in a way that all players have more or less the same success rate when they get to that point where caravans are just too strong. i believe that better players should win more ambushes then weak players.
#11
Actually I didn't start using thief set as DE right off the bat. I did most of my TG as a knight. As I said in my previous post, I improved myself: used better arts, better enchanting, changing strategies (setup, talents, recruiting), switched factions (knight to DE), etc.

I have yet to hit a road block where I need to balance out the wins/losses to keep the caravan difficulty the same. Whenever the caravans got harder, I just improved myself. But right now I've pretty much ran out of options on how to improve myself on the next roadblock. So I've just started trying to lower the caravan difficulties by losing maybe 100 or so ambushes.

Although right now I still win a good majority of my caravans, I worry about their next jump in difficulty. Some thieves say they love fighting against caravans because the caravans are predictable. But I gotta say some of my caravans are the eqivalent or harder than 2 full art players. I almost always win against single full art players, so for me getting a player is like a freebie even if they wear full arts.

very rarely you have a pleasure to play interesting hard won/lost battle
Actually I've had many of these battles where I was on the edge and could gone either way. Some say caravans are predictable and boring, I agree to a certain extend. Due to things such as the damage range, luck, morale, and certain special abilities it can be very difficult to predict what happens.
Look on the bright side of losing to caravans, at least you get a nice proportion of FSP/XP :) So, I don't really mind losing to make them easier later.

i believe that better players should win more ambushes then weak players.
Define better players. To me, in this game, there are actually few tactics needed to be successful. All you need is just common sense. Most battle victor are determined by pure luck and heroes' stats.
Especially in thieving, tactics is almost non existent, simply because you can't see the enemy's troops formation at settlement. Only brute force wins ambushes.
Only brute force wins ambushes.
Although I agree with you somewhat, I have to disagree with this statement. When I did ambushes as a knight, my strategy was focused on defense on the first turn. Then I take out (or reduce) the most powerful stacks. Then I have my swordsman (guardians) take out the rest.
When I did ambushes as a knight

Just outta curiosity, WHY did u turn to the dark side? :)

Signed,
Once your fellow-knight
for Pantheon:

Normal, Knight is way better played Defensively. When I was playing against necro I was playing all out defense (as a Necro) it was easier to win that way. Some faction are offensive, some are defensive. You jump from the most defensive to the most offensive.

What Kiz said is true, Brute Force
just for those who suggest we lose so as to make carvans easy

quoted from a very old post by shebali

we have 11 types of caravans per faction 13 for de and knight that makes the total type about 80 caravans so.. to make all of these easier by 10% we need to lose 160 combats that is worse than any other idea i suggest every 8 wins against a particular faction use better tactics or weapons or both aim at winning not losing
since this thread is in Queries and help, and gurumao answered my question, i will lock it.

if anyone would like to continue discussion about caravans difficulty, i will make new one in ideas and suggestions with the same title.
closed by Korzika (2009-06-11 20:25:09)
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