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AuthorSelling Resources for Work
Hi all,

I'hv read that for some facilities, when there are no vacancies, you can sell some resources in order to enrol immediately. I was just at a facility where it's out of slots, but I can sell some resources to it. I have 2 Qs -

1) How do I know how many I need to sell to open up 1 slot for me?

2) Wot if after I sell the resources and a slot open, and someone comes in and take the spot?

Thanks in advance.
3) As long as I can sell enough resources (the box where u can type in the number of resources you wanna sell is 'typable'), I can sell to get work?

Thanks.
you can sell some resources in order to enrol immediately.

1: if there are no vacancies you just can't work.
2: you buy resources not sell them, this works when the factory is out of money to pay but has free spots.
3: you need to buy as many resources so that the factory balance >= your wage, eg you get paid 510 per hour, you need to buy 3 wood/ore or 2 sulphur mercury etc.
4: ofc, your spot can get stolen by others... it's really annoying at times in yl, and i have been forced to buy 10 sulphur at peak hours!
1a. Slots do not open up if the facility has 0 vacancies
1b. If there are vacancies, and gold, and only "raw materials" are missing, you need to just complete the order. Look at Units/Hour, and you will see how many units are needed per hour of employment. So if there is a 2, and there is 0 in stock, you sell 2 of that item, and hope there is enough gold for you to enroll afterwords, etc.

2. Tough luck, it happens all the time.

Cheers,
LS
2: you buy resources not sell them, this works when the factory is out of money to pay but has free spots.

So if there is a 2, and there is 0 in stock, you sell 2 of that item, and hope there is enough gold for you to enroll afterwords, etc.

So u ermm.. buy or sell.. ?
you sell if the factory has the following:
1: vacant spot
2: money to pay
3: lack of resources

--------------
you buy when the factory has
1: vacant spots
2: no money to pay,

in this case, you are basically buying stuff giving the factory money which the factory will pay back to you as wage...
For example, sulphur dune is almost always out of money, so I just buy a sulphur or two, and then enroll.
Alright. Since I'm at this topic, I see this in a typical facility:

Balance : 799
Area : 12
Wage : 190
Workshift ends at: 18:50
Workers list (2): XXX, YYY, ZZZ
Free posts : 34

So,

Balance : Amount of gold the facility has.
Area : What is this?
Wage : Amount of gold the facility pays to each player
Workshift ends at: 18:50
Workers list (2): XXX, YYY, ZZZ
Free posts : What is this?
Type Output In stock Price You can buy : 1

1) And also, what's "Output"?

2) I just browsed a few facilities and I see them all at 1. Is it always 1?

Thanks.
Area : The number assigned to the building for reference purposes.
Free posts : Number of vacanies left
Free posts: how many workers can enroll per hour
Area: Just where the facility is, nothing important

How much resources to sell?

Units/hour is how much is needed, it has to be your laborer bonus modifier(3x for example) x the needed amount. When you need to enroll at leather boots factory, you have to sell about 6 leather there first.
1) And also, what's "Output"?

2) I just browsed a few facilities and I see them all at 1. Is it always 1?


1) Output is the number of product the facility is producing per workshift
2) You are limited to 20 resources or 1 artifact/machining item per purchase click
I think the only facility that has an output other than 1 is the Alchemists lab. It's just to avoid fractions in the facility's details, the lab needs 6 hours, 4 sulfur and 1 magic powder for 8 mana tubes.
I think the only facility that has an output other than 1 is the Alchemists lab.

So a facility only produce ONE of the item its producing every X hour? Hmmm.. wonder how it can support over a 1000 players then... haha..
a facility produce ONE of the item its producing every X hour per work unit (which is provided by a 0 LG player every hour).
So if there are hundred 0 LG player in a facility every hour this facility will produce 100 items every X hours.
Area: Just where the facility is, nothing important


No.

Area means how many working places the facility has. 1 "area" provides 3 vacancies.

Look closer at _any_ facility - there are always number of posts three times bigger than area. For example, if the area is 12, there will be 36 vacancies - no more, no less.
Interesting, Dalek. Never realised that. But not fully correct

Presenting Sulphur Dune:
https://www.lordswm.com/object-info.php?id=23

Area = 48
Vacancies = 240 (5x)

Same for Gem Mine (https://www.lordswm.com/object-info.php?id=12) and other mines

Seemingly Mining is 5 x Area and others are 3 x Area
for Takesister:
Hmm.. you're right. There is area x 5 at those mining objects. I didn't know that, probably because numbers of workers, free posts and areas are too large for my puny mind :)
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