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necro faction.. tactic. tip. etc.


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Authornecro faction.. tactic. tip. etc.
ok ok now i need a little help i am a lvl 8 necro and i wanted to ask about what talents and to be amagic or might necro and how much sp and knowledge if magic?
i find a large lack of discussion what talents should you pick.
to necrolyt3:

might necro: 1-2 knowledge, other stats - attack. Take defence and vitality.
magic: 5 knowledge, other stats - spell power. Dark magic + poisoning.
might=3 knowledge.maxmimize attack.talent:vitality is a must have
magic=5-6 knowledge.rest on spell power.talent:intellect is a must have
3 knowledge for might is too much!
no its not works out gd for me
magic: 5 knowledge, other stats - spell power. Dark magic + poisoning.
How much spell power you assumed for effective poisoning?

Are there any hidden talents on that chart? :)

magic=5-6 knowledge.rest on spell power.talent:intellect is a must have
Skill points from erudition: potion of oblivion works for them?

I just learned about MISS and hit counter for ghosts :D What exactly reset it?
Skill points from erudition: potion of oblivion works for them?

I just learned about MISS and hit counter for ghosts :D What exactly reset it?


1-u dont need potion for them
reset talents and apply it again to have free skill point

2-magic will reset it


How much spell power you assumed for effective poisoning?

Poison damage equals 16+4*Spell power
3 knowledge for might is too much!

its enough for(casting summon phantom,disruption ray,delay,etc...)
When did you reach tg lvl 4? And did you do it as necro all the time?
A question:

Does the 'summoned phantom' have same ACCUMULATED initiative as the original?

For example, if my vamps play JUST AFTER my hero, does summoned vampires play JUST after or before the original or does the summoned have to wait his turn?
I'm not sure but I think that in homm 5 phantom unit would wait 0.5 turn from the point it was summoned. Because this game is based on the homm, I'm guessing it will be the same or something like that.
Does the 'summoned phantom' have same ACCUMULATED initiative as the original?

For example, if my vamps play JUST AFTER my hero, does summoned vampires play JUST after or before the original or does the summoned have to wait his turn?


they have same init as original
phantom unit would wait 0.5 turn from the point it was summoned.
true

watch this
https://www.lordswm.com/warlog.php?lt=-1&warid=13376267
this is not a bumping thing !
:)
What is the best place to have all of my lvl up points.
Also what is better at lvl5 and (lvl6 thief)? Magic or strength?
thanks
For 5 and 6 lvl is best to have 5 knowledge and play raising necro, witch means basic nature magic and Dominion of live. Rest of points goes to attack.
If you want to start ambushing on lvl 6 be carefull. Ambushing on lvl 7 was very dificult (at least for me).

But you need high racial skill lvl for being good necro.. So it will be much easier for you, if you choose another faction for ambushing ;)
dominion of life is only possible for +lvl7,not level 5,6

ambushing in level 6 is easy but really hard on level7

best faction for ambushing is de
u will rise de skill and its also good for your necro (magic ressist)
This topic is long since last update and considered obsolete for further discussions.
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