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AuthorThe Phenomenon
That's a duel between friends.

It was created in the group battle 3 vs. 3. Unfortunately, they entered alone.

I don't think they are even serious/bothered about winning or losing. Look at the knight. The Monks was attacking the poisoners for 2-3 turns at a spot where the Hydra can attack it and the Guardians, when moving in 1 tile to attack could have prevented that.

What would you have done? At that stage I think it was clear who was the winner. The knight just showed fair play by giving a friendly chat. The monks were dead already and the guardians were on their way to their own graves.

I went to Caboom combat log, the last non-PvP/duel battle he did, he maxed Shrews.

Don't be picky! You can watched most of the factions to see that each hunt has its own requirements (independent on combat level, Elf plays sprites against zombies, as an example). It happens that for DE shrews to be the mandatory troops (being the fastest and the most numerous). That doesn't mean that the faction is boring. The faction allows you to play Might or Magic as you please. Show me another faction with that capability. Wizards? Yeah, stay half a year to type those enrolment code to get money for mini-arts. Necro? Without vamps they are lost (no offence for necro fellows).

Each faction has its own boring thingies. It happens that if you play Might DE, you need shrews. That doesn't mean it's a boring faction. Maybe the players are not so creative when it's about that faction, but the faction itself offers the player the largest range of possibilities.

;)
Should have known better after the reading countless posts. As expected, you are putting words in my mouth.

Since WHEN, even once, did I say DE faction is "boring"?? It's an perception/assumption on your part, no? Seriously.

Picky? You gave your opinion and observation, I gave mine. When I do, I'm... picky? ppfff...


most of the factions to see that each hunt has its own requirements (independent on combat level, Elf plays sprites against zombies, as an example). It happens that for DE shrews to be the mandatory troops (being the fastest and the most numerous).

Isn't this contradicting yourself? ! second you are saying each hunt has its own requirement and how Elves use Sprites for Zombies, and the next, you say Shrews are mandatory. And in case you missed it, that's what I'm saying I observed in my earlier post, btw.


The faction allows you to play Might or Magic as you please. Show me another faction with that capability.

Ermmm.. Knights?

Anyway, I don't think it'll ever end if we continue this, so have your opinion, but... let me have mine. Thanks.
No problem with that. I hope you didn't take any offence. :)

Good luck!
hey, anyway maybe you will like this kind of play too

https://www.lordswm.com/warlog.php?warid=479561563
by Antos
hey, anyway maybe you will like this kind of play too

https://www.lordswm.com/warlog.php?warid=479561563[Full] [Chat]
by Antos


Hiya,

Sorry, I don't get you. Maybe you can explain a tad? :)

I looked at that battle, and this is the first time I have seen a knight deliberately (obvious from his troop's initial placements) use that tactic! So it is a variation of fights I have seen knights do. *Take mental note of tactic* Variety. :)

If you are trying to say he's using this tactics for all his battles at that level, I'm pretty sure he didn't even though I have not checked his logs. :)

PS: Btw, I didn't watched till the end, but I presumed he won that hunt?
umm how far did you watch? maybe watch a little more :D
I agree that most of DE use the same tactics e.g. max shrews (ok, maybe not always max, but close to it ;p).
I'm a Demon since lvl1, and i changed to DE at lvl9 for some variation (and because so many people said that thiefing is easier using DE at that level ;). And yes, compared to Demon, I'd have to say that DE's tactics are very monotone. i think the reason is simple..that kind of troops placement is the most effective for DE: low cost of artifacts, with maximum result. of course u can use different tactics and troops recruitment. it may work for low threat enemies.. but as your hunt's difficulties increase, it only leaves u with that one tactic..hit and run with shrews ;p

not everybody is a 'variety-seeker' like u, some just want to win as much battle as he/ she wants and go to the next lvl (as I do ;), so this kind of monotone playing style doesnt really matter...
AHA you finally found out about overpoweredness of MAXIMISING attack skill...

And combined with very high initiative of shrews (and moral and better migh arts and good-in-all-situation damage modifying enchantment), you get the best and most effective strategy: Kill ASAP or get killed... welcome to Maximising-attack-skill-builts...

NO strategy / tactics needed... kill them or deal so much damage within the first 2 rounds that the enemy can NOT recover or overcome you with tactics...

Simple, effective VALID tactics... until lvl4 and 5 magic are released... THEN we will see.

Hopefully this server will get updated (AHA i remember you do not want an update right Jedi?) Not only for content but ALSO for faction balacning you clearly indicated is needed in this post.

So maybe people was not whining after all for updates...
Hopefully this server will get updated (AHA i remember you do not want an update right Jedi?) Not only for content but ALSO for faction balacning you clearly indicated is needed in this post.

Gyver, Gyver, Gyver...

I'm 99.99999% sure I have said no such thing anywhere in this forums.. simply coz it's not in my mind not to want updates. What I'm pretty sure I have said/implied is that if updates come, fine and dandy, but if it doesn't come, I can live with it/won't fuss about it (coz I'm happy with the many stuff I have left/yet to do to get to the highest levels).

To make things interesting, if you can find a post where I CLEARLY said I do not want updates, I'll give you 5000 gold. Deal? :)

In 1 post, I clearly remember me saying that IF a day comes when playing here becomes unbearable, I'll just leave the game. I won't make posts after posts every opportunity I get, whining about no/lack of updates, coz I seriously believe I have no rights to demand anyone for updates in a free online game, simply coz it's not obligatory nor stated in the rules when I register.

But that's just my opinion (which again I say, usually don't matter zit. haha..). Let's not turn every thread in the forums as a place to ask for updates or whine about the lack of it. :)

But we digress. Let's stick to the thread's topic. :)
To 49
Actually you are right. Now i remember you said something like that.

Anyway, concerning your original post, i already notice that about DE and suggested something like:

https://www.lordswm.com/forum_messages.php?tid=1858318

To diversify battles. rather than the best and overwhelming 'maximised-attack-builts'... Take a look, wrote that thread a few months ago and got turned down by most people who like their 'easy-mode' DE for both PVE and PVP activities.

Their shrews tactics is a valid one, we just need to encourage diversity by giving people options (check link on my ideas).
#49.

Interesting thread. Lemme read all the post and see if I have anything to contribute. :)
Just an additional point on DE.

True, there are not many ways to choose troop composition and talents ... BUT there is still a lot of tactics you can use on troop settlment ...

will you have talent tactics and 1-1-the rest shrews so that you can block shooters?
will you have 1-1-the rest poisoners, so that single poisoners take retal and lizards do the job?
will you split your Hydras so that you have lots of power against numerous stacks of low tier troops?
will you split your Minos to block troops with your HP horned friends?

and you can go on long ... Probably DE seems easy to play, but try some group battles and you find out that you need to plan very well any move or you'll be wiped out easy ... the same as any other faction.

What I suggest, in general, is a way to distibute better talents. What I mean, is: every talent should cost the same on the outermost part of the wheel, and cost should increase moving inward (apart from the center that should cost as any talent on the outermost ring. This way, I will have to ponder well what to choose for my talent, and many mixed combinations could pop out that today are not feasible. (obviously, advanced XXX should be on 2nd ring and expert on the 3rd)
sorry for double post but I'd like to add some other thoughts:

- talents on 4th ring of talent wheels should be automatically learnt if central ring + 1 or 2 more special talents will be learnt.

- talent wheels should have the same amount of talents for any faction (not necessarily the same talents)

- my proposal would be to have talents costing 5 on the 1st ring, 8 on the second and 10 on the 3rd (so, for example, if I want to have expert luck, I spend 23 points)
This topic is long since last update and considered obsolete for further discussions.

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