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AuthorCape of winds+barbarian talent
so, cape of winds(25% air resistance) worn by a level 9 faction level barbarian player with also 9 elf faction level and his present faction is barbarian

So, is the addition multiplicative or additive?

if it is multiplicative, that would mean 5/4*63(barbar)*27
would leave 100.0125% of air magic resist.

if it is additive, then it has 115% air resist.

Does this mean barbarian at higher levels will get all the magic creatures records? especially druids?
It is inverted multiplicative.

9 faction lvl barbarian would have 5%+7%*9 = 68%
Cape of Winds = 25%

68%+(1-68%)25% = 76% resist
I meant barbarian faction level
9 elf faction level

so, what happens when the barbarian have magic shield as talent/
[Post deleted by moderator Takesister // Wrong Calculation]
9 faction lvl barbarian would have 5%+7%*9 = 68%
Cape of Winds = 25% (air)

68%+(1-68%)25% = 76% air resist


Magic Shield = 20%

68%+(1-68%)25% = 76% + (1-76%)20% = 80.8%
Cape of winds (25%) with Barb 9(68%) and Elf 9(27%) and Barrier (20% magic shield) = 85.98% Resist

And the Faction Resist mostly works on non-neutral creatures (those led by a hero), so I think they don't affect Hunts.
Um, your calculation is wrong - or more precisely I cannot really follow that multiplication - neither what you do nor how you can say it gives 100.0125%. It gives 2126.25(!)

--

Damage = Standard Damage * 0.25 (cape) * 0.32 (Barbarian = 1-0.68) * 0.73 (Elf resis, assuming getting hit by a Lightning from an Elf = 1-(3*0.03)=1-0.27)

Figuring all in AND assuming it is multiplicative (of which I am not really sure but which I would guess it is) the damage would still be 5.8% of the original damage.

[How do you get your numbers? I more or less see the 27; 63 probably forgott the base 5% of Barbarians? but 5/4?!?]


But to answer the question: Barbarian v Wizard at level 9 already - the wizard can basically go home. Barbs kill magic-users easily. For the monsters... I found Druids are pretty happy to use their "normal" ranged attack lately.
Meeep. *0.75 for the cape of course - now I fall for that error myself. Ending in 17.52% of the original damage.
If the calculations for resistance look difficult to understand, you can take this example:

Let's say you are out shopping. You see a $100 item with 50% off. But it is a super sale, and they give you a 2nd 50% off.

How do you calculate this?
1. You can add the two 50% together: 50% + 50% = 100% off, right? <Wrong>
2. You take 50% off of $100 = $50. Then you take the 2nd 50% off of the $50. So $100 *50% *50% = $25 <Right>
Thanks all, I got myself cracked up there
hmm... so the conclusion is its not worth to switch talents against magic users in hunt for barbs? (magic shield). it seems it increases resistance only a little
closed by BrutalStrike (2009-09-23 13:00:59)
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