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elements economical


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Authorelements economical
i dont find this topic on com.tell me how people count the cost of element.why some elements so cheep and why moonstone cost so much????i think we mast discase it
simple: supply&demand...

basic economics....
Some elements have more uses than others. Other than that, no elements are cheap, they all almost doubled compared to half a year ago.
Well that also makes sense. Now there are more higher level players, thus increasing the demand for elements.
ever since the meteorite shards has gone up from 2500(real price) to 4000(up 1500)
simple: supply&demand...

basic economics....


Definitely not. Or at least not only.

It's faulty market mechanism (market sale tax too low) and greedy players.

How it's done: If the price gap between the cheapest and second cheapest element is greater than 1% (current tax rate), our 'friends' buy the cheapest one (or ones) and put it up immediately for sale at (price of former second cheapest)-1 gold.

This way a few players are enough to rise prices sky-high for making a very small short term profit in return.

Possible solutions:

- make it impossible to sell items freshly acquired from the market (idea needs some refining)
- rise sales tax to for example 5% (strong opposition from players but nobody seems to ever care about them when making changes)
- some smart auto pricing mechanism (not really good idea)
- ...
and greedy players.

I think few script users cannot influence the prices too much. Although with enough gold...
I'm with Omega here. A few players can't significantly artifically inflate the price in the long term.

I think the problem has more to do with inflation. With more gold available then limited resources such as elements will be priced higher.
if more players do mercenary and sell their elements, the price go down

i think ...
for drakelord:
actually real price is around 1500 :p
I think few script users cannot influence the prices too much.

I don't think scripts are involved this time. Rather players with too much free time...

Although with enough gold...

They don't need much gold as they put back the elements on the market the moment they buy it, but at higher prices. A handful of players (or only one!) with n*10k gold is enough.

I think the problem has more to do with inflation.

The inflation acts gradually, but elements' prices doubled in two weeks after several mont of stagnation. (Yes, I was logging element prices in a spreadsheet...)


There is an easy and starightforward way to resolve this problem, but if I post it, this will become a regular whining topic... (and get closed by one of our beloved banhammers:)
The problem with elements is that someone can stock as much elements as he can buy. So if he has enough gold he an inflate prices alone. You do not see a similar inflation for hunter arts because none can stock so much of them to effectively inflate prices for them for long time.
I think few script users cannot influence the prices too much. Although with enough gold...

Do you recall the Mercury/Nickel shortages that happened in the not too distant past? And the constant shortages of Rings of Inspiration (only recently solved by the addition of another Signet Ring Factory)?

If you do, you might recall that it was caused by a relatively small number of players attempting to control the jobs and/or the production of some facilities.

Fortunately, changes made by the Admins made these sorts of "free enterprise" uneconomical and also more difficult due to inventory space restrictions.

Perhaps the players previously involved in these "schemes" have found another way of making money at the expense of others?

Have Fun

Grunge
I think few script users cannot influence the prices too much. Although with enough gold...

just a handful of players can hugely affect the market price, because you can post alot of elements in one lot, so one person can pretty much dictate the price of three different elements, given they have enough time to keep buying out low priced elements
also, you can't get moonstones until MG 3 i believe, so generally there are less moonstones around
The inflation acts gradually, but elements' prices doubled in two weeks after several mont of stagnation. (Yes, I was logging element prices in a spreadsheet...)

It did act gradually. It took 9 months for the element prices to double. Yes, I know prices flucutate, but median prices took 9 full months to double and didn't double overnight.

They don't need much gold as they put back the elements on the market the moment they buy it, but at higher prices. A handful of players (or only one!) with n*10k gold is enough.

Yes, this happens, but only for the short-term. Long term median prices aren't affected by this. This is one of the main causes of price flucutations.
Do you recall the Mercury/Nickel shortages that happened in the not too distant past? And the constant shortages of Rings of Inspiration (only recently solved by the addition of another Signet Ring Factory)?

Yes, this shortage was abused by few players. But not caused by them. I believe the worst shortages were during tournaments and dragon hunting, especially demand for defender shields and mercury was high. And the Crisis after AP rule was introduced. But none of those were caused by the "hoarders" I believe.(Isnt it weird just to use that word after such a long time?)
It did act gradually. It took 9 months for the element prices to double. Yes, I know prices flucutate, but median prices took 9 full months to double and didn't double overnight.

Actually, now it has gone wild and is just rising. But if you are interested I can find you a period when shards cost were 3000, fire crystals 2700, windflower and ice crystal 4500. And the prices were steady for 4-6 months. Of course the fluctuations were present but this is just too much.

We cannot blame cheaters, we cannot blame market speculants.

The simple answer to this: Prices didnt rise at all.

Who buys those elements?? High level players.
What has changed? Their laborers guild is higher.
So my point is that the relative value of elements stays. Just the customers have laborers guild 7 instead of 5.
Because they are the ones who buy them and set the final price, after few speculants puff the price up.
So my point is that the relative value of elements stays. Just the customers have laborers guild 7 instead of 5.

That's pretty much the same thing as inflation. Only that you think that the high level customers have more gold while I think it's more of the general economy.

But if you are interested I can find you a period when shards cost were 3000, fire crystals 2700, windflower and ice crystal 4500.

Shards: 2300 gold; fire crystals: 2100 gold; windflower/ice crystals: 3200 gold. The prices were more or less steady around there for several months. I'm just saying that real prices have been gradually rising for a very long time.


For those who don't believe prices will continue to gradually rise in the future can just sell me their elements. Although my goal is to gather enough elements for a couple of nice 4x10% weapons, I won't promise not to sell excess elements.
Yes, gradually, but I really dont see why it jumped in one week from 3000 to 4000.(shards are most steady and easier to track)

When I started enchanting, shards were 3000, and I bought about 100 of them in 2-3 months. And in one sad week, they were all gone.
This topic is long since last update and considered obsolete for further discussions.
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