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   Forums-->Ideas and suggestions-->

Fixing in-game economy?


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AuthorFixing in-game economy?
Starting from the following analysis:
- Mines constantly need manual refill for admins because few people buy resources.
- Map factories sell mostly useless artifacts, while high-level players buy from the Artifact shop, drawing resources away from the map.
- Only Wizards buy massively resources from the map, to smith new mini-artifacts, and not that often.

I came up with the following idea:

"All _Shop_ artifacts should be bought from Resources only, not gold"

Therefore, a Sword of Might, instead of costing 15000 gold and 10 mercury/sulfur/gems/crystal, would cost something like ZERO gold and 20 mercury/sulfur/gems/crystal. The overall cost would be the SAME.

But it would give map mines a lot more usefulness. Each time a player would like to renew his Sword of Might as in above example, he would have to pay about 30'000 gold on map mines to get enough resources.

Gold would still keep the same usefulness, because it's used for repairs and to purchase map resources.

I fail to see any flaw in my idea, but please expose it to me if you see one! ^_^ What do you think?
Kotrin, this was already proposed if I am not wrong ... and I agree with you ... please also read my proposal on smithing ... I think we are on the same thinking wave ;)
This idea has been discussed in another thread but not presented as a 'Stand-alone' thread. Good Idea Kotrin.

Im for it, as I had suggested in the other thread we many other people, to fix the economy we need Artifacts shop cost changes.
+1
problem found: market, why rush around the map for resources if you can buy at the market? and you can also buy the artifacts for gold at the market. Sorry kotrin ;)
problem found: market, why rush around the map for resources if you can buy at the market? and you can also buy the artifacts for gold at the market. Sorry kotrin ;)

still it will work for sure +1
market, why rush around the map for resources if you can buy at the market? and you can also buy the artifacts for gold at the market

to sell in the market, you need to buy from the facilities in first time ... and if there is more need for resources, people will sell at higher prices in the market, so you may prefer to travel a bit and spend less ...
damn, ondanera found a problem in my problem ;( just when I was feeling so smart ;( Then this is the idea to fix our economy :) good one kotrin ;)
I appreciate it but won't it increase the resources' base prices?Since,more diverse use of resource would increase monopoly activities and by chance the price could also go outrageously high.

Do you have solution to this problem?
I appreciate it but won't it increase the resources' base prices?Since,more diverse use of resource would increase monopoly activities and by chance the price could also go outrageously high.

Something like the mercury shortage we faced on occasions, maybe?

Well, for a start, I feel that resource monopoly isn't possible anymore since admins created similar mines in different locations and having synchronized work shifts.

Second point, artifacts in the store are already paid with a good amount of resources (from 10% to 50%) and it's obviously not enough to even sustain the economy.

Third and strongest argument, if there is some resource shortage preventing you from buying new items from the artifact store, it's still possible to have them repaired. Repair costs only pure gold. The difference between repair cost and resell/buy cost is small enough to defeat any attempt at controlling the artifact store through mine supply IMHO.
+1
looks good on paper at least
maybe a trial period would help?
this is surely a good idea but does it worth the typing effort?
+1

This would spur the economy, fix the mine gold shortage crisis, encourage trading, and increase traveling.

Minor Flaws:
1. Deciding what resources and number to replace each shop art.
a.) This could increase/decrease the current shop art price.
b.) Why x gems and y ore? Why not y mercury and x wood?

2. This sudden increase in resource usage may cause certain resources to be short (depending on answer to 1b). This isn't because of monopoly, but because the potential high usage of resources. Repairing would help, but it still doesn't solve this. Buying a new art is approximately 20% cheaper than repairing. Players were complaining about the shortages and monopolies on resources well before they reached 20% markup.
The difference between repair cost and resell/buy cost is small enough to defeat any attempt at controlling the artifact store through mine supply IMHO.

It didnt work for defender shields for 4500 gold right?
for Kotrin:

I fail to see any flaw in my idea, but please expose it to me if you see one! ^_^ What do you think?

This is a good idea indeed..... if you like buying resources at double prices from the market. Have you forgotten our last 'mercury crysis'?

What's your problem with our 'economy'? Everyone can enroll (free places are abaundant in the sulphur mine when 'admins' don't 'help' us by filling it with gold), all arts and resources are readily available (unlike mercury, defender shield and ring of inspiration shortages of the past).
Again, what's the problem? Why do we need a change?

My only problem with the 'economy' is elevated element prices. And please don't start preaching about 'supply and demand'. It has nothing to do with that. Ask LITWIN instead.
In my eyes the most obvious way to keep gold in the game is to open facilities for every item and shut down the item shop entirely.
+1
+1
In my eyes the most obvious way to keep gold in the game is to open facilities for every item and shut down the item shop entirely.

agree
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