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Troop Independance



AuthorTroop Independance
Could someone explain this more clearly please? Is it that each troop has its own counter, or if your army doesn't fight? For instance, if you were say a wizard, and only your gremlins, magi, and hero shot and casted spells, would that mean that your golems, genies, etc. would start to move independently after a while?

Regards,
VYZ
That means you drunk ale and are drunk

You lose control of your troops by 10% meaning they do what a cpu would do

The act themselves, nothing to do with magic etc. (unless its a magi and they use punch)
So far from what I have seen, the counter is for the whole army. So if you're a wiz, and all your troops just defend while you Lightning bolt with your 40 Spell power, I think they will go independent after 5 rounds.
Thank you Takesister. What if you have one unit that shoots/casts, but the other stay back, for instance like a wall for shooters, will they become independent? Chance12: I meant in the blindfold tournament, like at the end of a match, wizards can't just have gargoyles running anymore, because after not fighting for a while, heroes lose control of their units now.

Regards,
VYZ
oHHHHH

i dont know about that, im not in t\it
Lol me neither
for Vyz:
I don't know the exact requirements and am basing my comments on what I have seen so far. But I believe one troop shooting/attacking is enough to prevent independence.

As long as you draw 'aggro' you won't have independence I believe.
I'm sure my gargs had gone 'independence' even though their previous turns I was attacking a stack of golems. I wanted to attack from the same tile to step on dead genies, but twice in a row they became independence and moved to attack. Though my third move is normal again when I tried to attack from another spot. All my other stacks were perished.
OK Thank you Takesister

Regards,
VYZ

P.S. Very angry with myself for not signing last post.
QATC
closed by Lord Pantheon (2009-12-04 06:15:43)
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