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holy and dark magic



Authorholy and dark magic
what is level 3 and 4 holy and dark magic? Plz give me a list of them...tq...
There are no level 4 magics, but the list of all spells are here:
https://www.lordswm.com/help.php?section=31
Magic arrow 4 (Level 1)
Deals Air elemental damage to an enemy target. 24+8*Spell power
32+8*Spell power
40+8*Spell power
48+8*Spell power


Earthen spikes 5 (Level 1)
The spikes cover 5 tiles in an area shaped as a cross, dealing Earth elemental damage to all creatures in that area. 8+4*Spell power
12+4*Spell power
16+4*Spell power
20+4*Spell power


Lightning 5 (Level 2)
Strikes target enemy stack with a lightning, dealing Air elemental damage. 11+11*Spell power
13+13*Spell power
15+15*Spell power
17+17*Spell power


Ice clod 6 (Level 2)
This spell drops a huge ice clod on an enemy stack, dealing Water elemental damage. 30+9*Spell power
44+9*Spell power
59+9*Spell power
74+9*Spell power


Ice ring 9 (Level 3)
The spell deals Water elemental damage to all creatures around the targeted tile. 15+6*Spell power
27+6*Spell power
39+6*Spell power
51+6*Spell power


Fireball 10 (Level 3)
Deals Fire elemental damage to all creatures within a 3x3 area. 8+8*Spell power
9+9*Spell power
10+10*Spell power
11+11*Spell power
Holy Majic.

Rapid 4 (Level 1)
Increases an allied stack's Initiative, making its turns come faster.
Duration spell**. +20% Initiative
+25% Initiative
+30% Initiative
+40% Initiative


Bless 4 (Level 1)
The spell fills an allied stack with holy power, increasing the creatures’ minimal damage.
Duration spell**.
The minimal damage rises up to min+T*(max-min), while T depends on the Holy magic talent level. T = 50%
T = 65%
T = 80%
T = 100%


Stoneskin 6 (Level 2)
Increases Defense of target allied stack.
Duration spell**. +3 Defense
+6 Defense
+9 Defense
+12 Defense


Dispersion 10 (Level 2)
Removes negative effects from your target stacks or purges positive effects from enemy stacks with a certain probability. The weaker the disperser is, the less probable it is to successfully disperse an effect created by a powerful caster.
Disperse chance = Basic% + (Disperser level\tier - Effect creator level\tier) * 3%.
In case of creatures, the tier is 1-7 for normal creatures, 2-8 for upgraded ones. 40% basic chance
60% basic chance
80% basic chance
100% basic chance


Evasion 6 (Level 3)
Grants target allied stack ranged protection. The percent of damage decrease depends on the caster's Holy magic talent level. It is multiplicative by other ranged protection modifiers.
Duration spell**. 25% reduction
40% reduction
55% reduction
70% reduction


Chastise 6 (Level 3)
Calls to target stack's avenging instincts, increasing its Attack.
Duration spell**. +3 Attack
+6 Attack
+9 Attack
+12 Attack
Post3:
That is chaos magic.....not dark
whoops sorry.



Darkness Magic:

Delay 4 (Level 1)
Decreases Initiative of an enemy stack, making it receive its turns less often.
Duration spell**. -20% Initiative
-25% Initiative
-30% Initiative
-40% Initiative


Curse 4 (Level 1)
Decreases the maximal damage of an enemy stack.
Duration spell**.
Maximal damage is reduced down to max-T*(max-min), while T depends on the Darkness magic talent level. T = 50%
T = 65%
T = 80%
T = 100%


Disruption ray 5 (Level 2)
This spell disrupts target enemy creature's armor, decreasing its Defense until end of combat. It can be cast unlimited amount of times stacking up the effect, but cannot reduce the Defense lower than 0. -3 Defense
-4 Defense
-5 Defense
-6 Defense


Poison 6 (Level 2)
Poisons an enemy stack. The poisoned creatures take Earth elemental damage every time they get their turn. The spell does not affect Undead, Elemental and Mechanical creatures.
Poison damage equals 16+4*Spell power. Spell duration depends on the Darkness magic talent level. 2 turns
3 turns
4 turns
5 turns


Weakness 5 (Level 3)
The spell weakens target enemy stack by decreasing its Attack.
Duration spell**. -3 Attack
-6 Attack
-9 Attack
-12 Attack


Confusion 9 (Level 3)
The spell makes target stack of enemy creatures forget what they are doing on the battlefield. Part of the stack's creatures do not retaliate or shoot. The spell does not affect Undead, Elemental and Mechanical creatures.
Stack's ranged and retaliation damage is reduced by an amount depending on the caster's Darkness magic talent level.
Duration spell**. 25% confused
40% confused
55% confused
70% confused
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