Author | Distribution of stat points for a level 7 necromancer |
Hi,
I am a level 7 necromancer. I have just reached level 2 in mercenaries guild and so have gained 1 additional stat point.
Where do you advise me to put it in?
Without arts, I have
attack - 5
defence - 1
spell power - 0
knowledge - 5 |
I'll advise spell power for hunts and merc quests |
Defend , it may lower your enemy damage so you can survive longer with it. |
spell power indeed |
spell power |
Put it on attack. Knowledge is useless for necromancers. |
Knowledge is useless for necromancers.
How is knowledge useless? What about raise dead???
I'd say attack if you're taking dominion of life, and spell power if you're not. |
spell power..
+15 hp on raise, which means 1-2 more ghost (not necessary if your talent is Dominion of life), 3-4 more skellies (quite insignificant), or 0-1 more vamps
and +5 to magic punch
i dont think 1sp for lv7 nec is necessary
oh and a 0.5 turn to 1 turn darkness magic
I would go for attack as it would benefit you more in hunts and MGs than SP would (you are not a wiz) It's not like your main dmg in hunt is from magic punch anyway
plus i found 50 mana to be sufficient for most of my battles
continuing on #7
another option if not taking dom of life could be adv. erudition getting 2 more points into your atk esp. in some hunt where you just need to raise 1 ghost and keep shooting with bow |
Hmm put on attack I think .. for the Mana 4 is enough, no need Spell Power .. with the attack ur ghosts will kill faster and add at least + 2 luck |
I common setup that I see is:
- STARTING POINTS: 5 knowledge, 2 attack (guilds not included).
- Talents: Advanced Erudition
- The 2 points from erudition to attack; 4 attack.
- IN THE END: 5 knowledge, 4 attack.
But I find this setup more effective:
- STARTING POINTS: 3 knowledge, 4 attack (guilds not included).
- Talents: Basic Erudition + Intellect.
- The point from erudition to knowledge; 4 knowledge.
- Intellect gives +50% more mana wich is the same with 6 knowledge.
- IN THE END: 6 knowledge, 4 attack. |
I used 4 knowledge for my Necro up until level 8, it was usually enough for most situations. After that, all points go to attack. |
In my opinion, Attack, Knowledge and SP is useless. You should just use it for raising 1 / 3 / 2 ghosts :) |
I used 4 knowledge for my Necro up until level 8, it was usually enough for most situations. After that, all points go to attack.
This is the same as I did and I found it VERY effective. If personal preference then maybe 5 knowledge but definitely everything else in attack. No need for SP or def for a necro at this level. |
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