| Author | Final Tier Creatures | 
|---|
			
| If there would be any kinda "Ultimate Creature" for each faction, then here is my "CREATION" xD 
 Each Caster Creature casts at Advanced Level.
 
 Ultimate Tier Creatures.
 
 Elf
 
 Gaia
 Attack 35
 Defense 90
 Damage 65-65
 Hit points 600
 Speed 9
 Initiative 16
 Shots -
 Mana 40
 Morale -
 Luck 2
 Range -
 
 Abilities: Spray Attack. Immune to Earth. Incorporal. Supreme Defense. Earth's Fury. Caster. Flyer.
 
 Earth's fury - Deals 200% damage to all creatures within range of two tiles. (including allies)
 Supreme Defense - Crature's defense is doubled. Attack becomes 80% less. Maximum and Minimum Damage is lowered to 30-30
 Caster - All Nature School Spells.
 
 Reference - http://www.elfwood.com/art/l/i/liiga/20_lady_gaia.jpg
 
 Dark Elf
 
 Black Dragon Rider
 Attack 65
 Defense 55
 Damage 75-100
 Hit points 400
 Speed 9
 Initiative 10
 Shots 4
 Mana -
 Morale 2
 Luck -
 Range 10
 
 Abilities: Draconic Breath. Immune to Magic. Shooter. Piercing Breath. Penumbral Dive. Large Creature. Flyer.
 
 Piercing Breath - Each shot deals 200% damage to all creatures in one column horizontal to the creature.
 Penumbral dive - Same as BattleDive. Instead of creature leaving the battle field, it creates a clone of itself that dives after 1 turn dealing 50% damage in 3x3 area. Creature gets its next turn 25% faster.
 
 Reference - http://th05.deviantart.net/fs5/300W/i/2004/333/9/8/Dragon_Rider_by_neondragon.jpg
 
 Demon
 
 Demon Overlord
 Attack 75
 Defense 65
 Damage 66-76
 Hit points 500
 Speed 7
 Initiative 12
 Shots -
 Mana 40
 Morale -
 Luck -
 Range -
 
 Abilities: LArge creature. Demonic. Teleporter. Dual Gating. Hell's Flame. Caster. Spray Attack.
 
 Dual Gating: This creature can gate two times.
 Hell's Flame: Similar to inflame. Deals 75% damge to 6 adjacent tiles and puts the target creature on flame for 2 turns. (Burn deals 50% damage each turn)
 Caster: All Darkness School Spells.
 
 Reference - http://fc02.deviantart.net/fs29/f/2008/072/4/5/my_vision_satan_by_gordotote.jpg
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| Knight 
 Holy Spirit
 Attack 45
 Defense 45
 Damage 50-50
 Hit points 350
 Speed 10
 Initiative 16
 Shots -
 Mana 60
 Morale 4
 Luck 2
 Range -
 
 Abilities: Teleporter. Angelic Bless. Invisible. 75% Incorporal. Caster. 75% Magic Shield.
 
 Angelic Bless: Casts Bless on all allied creatures for 3 turns. (20 Mana and 10 health)
 Invisible: Turns Invisible for 2 turns. While invisible, this creature is unhurt by any kind of damage. Initiative of creature is reduced by 25%. (Can be only activated 3 times per battle)
 75% Incorporal: Three out of four physical hits are a sure miss.
 Caster: All holy School Spells.
 
 Reference - http://www.psychic-awakenings.com/images/AngelGuide.jpg
 
 Wizard
 
 Elder Sorcerer
 Attack 30
 Defense 30
 Damage 45-60
 Hitpoints 350
 Speed 4
 Initiative 12
 Shots 30
 Mana 200
 Morale -
 Luck -
 Range 100
 
 Abilities: Caster. Intellectual Vigor. Convey Mana. Triple Shot. Sacrificial Lightning.
 
 Triple Shot: Deals three shots of 75% damage each.
 Sacrificial Lightning: Kills any two complete stacks on the battlefield at the cost of its own life as well as a random allied creatures life.
 Caster: All Spells.
 
 Reference - http://i66.photobucket.com/albums/h268/mysticalmoon_2006/Occult/Wizards/wizard5.gif
 
 Barbarian
 
 Ancient Orc
 Attack 85
 Defense 55
 Damage 80-120
 Hitpoints 500
 Speed 6
 Initiative 8
 Shots 6
 Mana -
 Morale -
 Luck -
 Range 6
 
 Abilities: Shooter. Knocking shot. Earthstomp Crush. Fatal Blow.
 
 Earthstomp Crush: Deals 75% damage to adjacent creatures while stunning main targeted creature for 2 turns.
 Fatal Blow: Deals 500% Damage to target. (Can be used only 2 times per battle)
 
 Reference - http://www.scl-clan.ch/bilder/members/Berserker/troll-berserker-final.jpg
 
 I had did it just for fun. Don't get to precise with the balancing and stuff.
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| As others sad to me: More creative,Never will be tier 8s.....
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| No necromancer units? | 
| No necromancer units? 
 Forgot! xD
 
 Necromancer
 Banshee
 Attack 50
 Defense 50
 Damage 50-60
 Hitpoints 375
 Speed 7
 Initiative 13
 Shots -
 Mana -
 Morale -
 Luck -
 Range -
 
 Abilities: Teleporter. Undead. 100% Incorporal. Banshee Scream.
 
 100% Incorporal: Can not be hit by any physical attacks.
 Banshee Scream: Stuns all creatures for 1 turn in selected 2x2 area.
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| So, how are factions without magic/casters going to kill your Banshee? | 
| necromancer is now immune to barbarian and knight | 
| @6 and 7 
 It should actually have been 50% Physical Incorporal and  100% ranged
 Incorporal.
 
 Sorry! :D
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| can u give the reference webpage for the banshee? | 
| btw, for the wizard last tier, it has an ability..
 Sacrificial Lightning: Kills any two complete stacks on the battlefield at the cost of its own life as well as a random allied creatures life.
 sacrifice itself, random allied,... wat happens after u sacrifice?
 
 does enemy unit die? ... etc...
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| Wizard is too powerful...200 mana?! Acient Orc also... If it deals 1000damage, 1000 together with fatal blow cause 50 000 damage...Way too poweful
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| What if that sorcerer uses sacrificial lightning and the random ally is wizzies big enchanted garg stack and the opponent stacks which are killed were just retal takers or blockers? :P | 
| @9 http://listsoplenty.com/blog/wp-content/uploads/2009/11/Banshee.jpg
 
 @10
 
 For Example, on using Sacrificial Lightning, I select 100 Hobgoblins of opponent and 12 Orcs. They die completely. Along with them Elder Sorcerer Dies and any random creature (might be tier one or tier 7) dies completely. This makes it even to use sacrificial lightning.
 
 @11
 
 Take into considerations its attack and defense. And based on the initiative, it can be killed before it even gets its turn. And the 200 mana wont last for the whole battle. As I said, it will die even before it uses around 60 mana.
 
 But on the contrary it has just 8 initiative. So you can say it will hardly get it's turn in the game. Hence the insane damage is justifiable as you will hardly get to use it. lmao. Just 3-4 hits at most in a GB. And it will be super easy to kill it with ranged units.
 
 @12
 You can select which stacks to kill of the opponent. xD
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| thx | 
| @11 500% of 1000 isnt 50 000, its only 5000 | 
| i actually took the time to read the whole thing for once. and i like them :)
 
 loving the ancient orc :)
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| @13 
 Sacrificial Lightning: Kills any two complete stacks on the battlefield at the cost of its own life as well as a random allied creatures life.
 
 You wrote any not selected :P
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| My mistake! xD | 
| unbalanced | 
| Dark elf , elf and demon seem fne to me... 
 i love ur work brother!! a true creative spirit is clear in you.
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