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   Forums-->Creative works-->

New Faction v4



AuthorNew Faction v4
The previous threads were closed due to some problems
Now the faction has been rebalanced and changed; this time i have also listed talents and building's names
Please post your comments on it
I will be highly obliged to you all

Name of the Faction- Dyzant
Parameter in the Beginning- Defense +1
Magic Schools- Chaos and Holy Magic
Unique Racial Ability- Sacrificing*
Unique Talent- Revenge fire* (Costs 10 Points)

Tier 1= Aqua Shooters
Attack- 2
Defense- 2
Damage- 1 to 2
Hit Points- 5
Speed- 4
Initiative- 8
Shots- 5
Range- 6
Abilities- Shooter

Tier 1 Upgrade- Aquadrons
Attack- 3
Defense- 2
Damage- 2 to 2
Hit Points- 5
Speed- 5
Initiative- 11
Shots- 7
Range- 100
Abilities- Shooter, No Ranged Penalty

Tier 2= Eagle Fighters
Attack- 4
Defense- 2
Damage- 3 to 5
Hit Points- 14
Speed- 7
Initiative- 12
Abilities- Flyer, Rage, Unlimited Retaliation

Tier 2 Upgrade= Eagle Warriors
Attack- 5
Defense- 3
Damage- 4 to 6
Hit Points- 14
Speed- 8
Initiative- 15
Abilities- Flyer, Rage, Super Retaliation

Tier 3= Axe Commanders
Attack- 6
Defense- 3
Damage- 5 to 7
Hit Points- 21
Speed- 5
Initiative- 8
Abilities- No Retaliation

Tier 3 Upgrade= Axe Superiors
Attack- 9
Defense- 5
Damage- 5 to 7
Hit Points- 25
Speed- 5
Initiative- 8
Abilites- No Retaliation, Ignore Defense 50%

Tier 4= Sorcerers
Attack- 7
Defense- 7
Damage- 7 to 10
Hit Points- 25
Speed- 4
Initiative- 11
Shots- 5
Range- 6
Mana- 12
Abilities- Shooter, Caster
Magic: Magic Arrow 24 damage (4 mana), Rapid +25% initiative (4 mana)

Tier 4 Upgrade= Elite Sorcerers
Attack- 9
Defense- 9
Damage- 9 to 10
Hit Points- 35
Speed- 4
Initiative- 11
Shots- 6
Range- 6
Mana- 16
Abilities- Shooter, Caster, Double Target
Magic: Magic Arrow 24 damage (4 mana), Rapid +30% initiative (4 mana), Stoneskin +9 defense (6 mana), Chastise +9 attack (6 mana)

Tier 5= Silver Pegasus
Attack- 15
Defense- 12
Damage- 12 to 16
Hit Points- 50
Speed- 7
Initiative- 13
Abilities- Flyer, Large Creature, Aura of Dispersion*

Tier 5 Upgrade= Golden Pegasus
Attack- 17
Defense- 14
Damage- 16 to 20
Hit Points- 60
Speed- 8
Initiative- 15
Abilities- Flyer, Large Creature, Aura of Dispersion*, Walking Assault*

Tier 6= Holy Spirit
Attack- 24
Defense- 24
Damage- 24 to 30
Hit Points- 75
Speed- 7
Initiative- 11
Abilities- Flyer, Large Creature, Random Caster: Holy

Tier 6 Upgrade= Light Spirit
Attack- 25
Defense- 24
Damage- 26 to 32
Hit Points- 100
Speed- 7
Initiative- 11
Abilities- Flyer, Large Creature, Random Caster: Holy, Immune to Darkness magic

Tier 7 Upgrade= Metal Warriors
Attack- 25
Defense- 30
Damage- 30 to 50
Hit Points- 190
Speed- 5
Initiative- 9
Abilities- Large Creature, Mechanical

Tier 7 Upgrade= Metal Champions
Attack- 25
Defense- 35
Damage- 35 to 60
Hit Points- 215
Speed- 5
Initiative- 9
Abilities- Large Creature, Mechanical, Immune to Ranged Attacks

Glossary-
Sacrificing- This ability allows dyzants to sacrifice a stack of creature and increase the stack of any other creature in hero's army. The number of creatures that can be sacrificed into other creatures is equal to =(hero's faction skill level*5)
Example- If someone has 10 Eagle Fighters and 5 Aqua Shooters and faction skill level 1 then the hero is able to sacrifice 5 Aqua Shooters to gain 2 more eagle fighters (2 aqua shooters= 1 eagle fighter)

Revenge Fire- This talent allows dyzants to cast revenge fire on any of hero's own stacks. Casting of Revenge Fire costs 10 mana and can be casted on only one stack and only once in a combat. Its use is explained below with an example
Example- Suppose X and Y are creatures of hero's army and Z is a creature of enemy's army and the hero casts revenge fire on creature X. When creature Y would be attacked by enemy creature Z, creature X wo
Revenge Fire- This talent allows dyzants to cast revenge fire on any of hero's own stacks. Casting of Revenge Fire costs 10 mana and can be casted on only one stack and only once in a combat. Its use is explained below with an example
Example- Suppose X and Y are creatures of hero's army and Z is a creature of enemy's army and the hero casts revenge fire on creature X. When creature Y would be attacked by enemy creature Z, creature X wo
uld go to the tile adjacent to the enemy creature Z and deal 25% of its normal damage to it and then return to the tile on which it was before the attack.

Aura of Dispersion- This creature automatically removes positive effects from all enemy creatures and negative effects from all friendly creatures which stand adjacent to it.

Walking Assault- This creature deals 50% of its normal damage to all enemy creatures that stand adjacent to its way.

Double Target (Activated Special Ability)- This creature deals damage to two targets dealing 50% damage to both.

Super Retaliation- This creature retaliates attacks of all creatures even of those who have no retaliation ability.

Buildings-
1. Aqua Garden: No Level
This beautiful garden floating on water allows to recruit from 10 aqua shooters upward.
2. Eagle’s Tower: No Level
This very much high tower around which several eagles keep flying allows to recruit from 7 eagle fighters upward.
3. Axe Barracks: Level 3
This barrack, especially trained for axe-men allows to recruit from 6 axe commanders upward.
4. Magic School: Level 5
A school filled with one of the best magic teachers allows to recruit from 5 sorcerers upward.
5. Magic Guild Level 1: Level 5
Chaos and Holy Magic Schools- Magic Arrow, Earthen Spikes, Rapid, Bless.
6. Flying Stable: Level 8
A big flying stable made of pure silver allows to recruit from 3 silver pegasus upward.
7. Magic Guild Level 2: Level 8
Chaos and Holy Magic Schools- Lightning, Ice Clod, Stoneskin, Dispersion.
8. Magic Guild Level 3: Level 10
Chaos and Holy magic Schools: Ice Ring, Fireball, Evasion, Chastise.
9. Castle of Spirits: Level 11
This incorporeal castle having as much shinning as 10 suns allows to recruit from 2 holy spirits upward.
10. Metallic Heaven: Level 14
Made of the most beautiful and hardest metals, the metallic heaven allows to recruit from 1 metal warriors upward.

Upgraded Buildings-
1. Aqua Forest: Level 5
The upgraded aqua garden allows to train Aquadrons who are able to shoot enemy in his own home.
2. Hawk’s Tower: Level 8
This upgraded eagle’s tower allows to train eagle warriors who are filled with high amount of stamina.
3. Axe Garrison: Level 10
Allows to train axe commanders into axe superiors whose axes destroy even the most tough armor.
4. Magic Academy: Level 12
The upgraded magic school allows to recruit elite sorcerers.
5. Golden Stable: Level 14
The golden stable allows to recruit golden pegasus.
6. Palace of Spirits: Level 16
This upgraded castle of spirits allows to train light spirits who are completely unaffected by darkness magic.

Talents-
Basic Offence > Advanced Offense > Expert Offense :
Tactics, Cold Blade, Battle Fury, Archery > Retribution, Striving Speed
Basic defense > Advanced Defense > Expert defense:
Barrier, Vitality, Avoidance > Endurance, Steadiness, Stand your Ground > Concentration, Last Breath
Basic Fortune > Advanced Fortune > Expert Fortune:
Soldier’s Luck, Resistance
Basic Leadership > Advanced Leadership > Expert Leadership:
Rally > Innate Swiftness
Basic Chaos Magic > Advanced Chaos Magic > Expert Chaos Magic:
Dominion of Fire, Dominion of Frost, Dominion of Tempest > Mysteries of Chaos > Seething Anger
Basic Holy Magic > Advanced Holy Magic > Expert Holy Magic:
Dominion of Renunciation, Dominion of Bless, Dominion of Wrath> Fire Proof, Light Affinity
Basic Sorcery > Advanced Sorcery > Expert Sorcery:
Concealed Knowl
Concealed Knowledge, Wisdom, Mana Recovery > Fickle Mana, Arcane Revelation, Spiritual Excellence
the thread is now ready
so please post your comments on it :)
i am also working on the alt-upgrades so they will also be released soon in this thread
This time i want to see a lot of comments and suggestions so please post :)
and besides the alt-upgrades the factional artifacts will also be released
i find axe commanders a bit powerful, i mean, no retal?

and the eagles are really too much, rage and unlim retal?
like swords and griff into one -_-'
the movement and the flyer ability is a bit too much imo.
i find axe commanders a bit powerful, i mean, no retal?
we need to work on the balance... perhaps predict how this faction would fight against others and see how the battle will go? too easy or fair enough?

:)
A bit too much special skills for units!

I think faction is overall too powerful!
no its not
see-
aqua shooters are mostly like gremlins but only with +1 speed and +1 ini
and due to this there number is lower than gremlins

eagle fighters are mostly like rogues but with -2 min max damage, -2 hp and -2 ini that's why there number is slightly increased

axe command is like mino but with -10 hp, +1 attack, +1 defense and +1 min damage

sorcerers are like druids but with -9 hp, -1 speed, +1 max damage and +1 ini

silver pegasus is mostly like unicorn but with +2 attack, +2 min damage, -4 max damage, -7 hp and +1 ini

by seeing this example please do not think that my faction is based on other creatures; i just showed this ti prove that my faction is not as much powerful as you are thinking ;)

anyway thx for your comments !!
i hope more comments and suggestions soon ^_^
I think overall the units are stronger than equivalents of current armies, but not to a drastic degree. The key thing would be how that would affect your troop recruitment in order to balance them. After all any army can be made to be balanced (ish) by having a lower number of troops. However, doing this would result in you having low numbers of troops, making them very vulnerable unless they could dominate quickly.

Therefore I think the stats need to be toned down a little more, so that when balanced they have more total numbers.

Good effort, and a more credible attempt than many.
I would love to play this faction, just Eagle Fighters ability unlimited retal is too strong for a tier 2 creature and sorcerors overwhelm magi too much and are generally to strong.
for 9# it's true, but we are saying about special abillities NOT stats...
Cut those abilities as people have said. If you want keep them, you can already make alt. grades to those creatures with their 2nd ability, or something...
And the main problem is this: Story.
Okay, 1st tier = Aqua creatures, 2nd tier = Birds, 6th tier = Holy Spirits? 7th tier = Robots?
I can hardly see much in common between those creatures.
it are stronger
look at metal champion
immune to ranged attacks
how will the grandmaster bowmen,orc chief and crossbows damage them
elves need grandmaster
knights need either guardiaans or crossbows
and barbs need orc chiefs
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